使用SDL记录键盘信息(一)

SDL(Simple DirectMedia Layer)是一套开放源代码的跨平台多媒体开发库,使用C语言写成。

 

为了熟悉SDL , 最近在写一些小的Demo , SDL的事件功能只是它的功能之一,而键盘事件是属于事件功能其中之一,还有鼠标事件、应用程序的可见度改变等等事件。

博主的环境是 wingw32 + eclipse CDT , 前面本来不想装wing32,想直接用cywin凑合着用,但是当把环境搭建好之后才发现,SDL中的头文件和cywin中的某个头文件中的某个宏冲突了,定义了相同的宏,所以会造成编译错误,最后没办法才安装了wing32.

先看看工程的目录结构:

src/include 代表头文件信息 , Debug下面的stdout.txt是wing32中编译器执行工程后的输出信息。当然,你也可以设置在当前eclipse的控制台输出,请参照http://blog.sina.com.cn/s/blog_5607cf010100vq2d.html.

SDL_init.h:

/*
 * SDL_init.h
 *
 *  Created on: 2013-9-28
 *      Author: Christian
 */

#ifndef SDL_INIT_H_
#define SDL_INIT_H_

#include <iostream>
#include <SDL/SDL.h>

void createSDL(const char* title);
void destorySDL(void);

#endif /* SDL_INIT_H_ */


里面封装了两个函数,用于SDL的初始化和销毁,createSDL中的title指针参数代表当前窗口的名字。下面是两个函数的实现。

SDL_init.cpp:

/*
 * SDL_init.cpp
 *
 *  Created on: 2013-9-28
 *      Author: Christian
 */

#include "include/SDL_init.h"

void createSDL(const char* title) {

	if (SDL_WasInit(SDL_INIT_EVERYTHING) != 0) {
		std::cout << "SDL is already running.\n";
		return;
	}

	if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
		std::cout << "SDL_Init Failed:" << SDL_GetError() << std::endl;
		SDL_ClearError();
		return;
	}

	//设置窗口 caption
	if (title != NULL) {
		SDL_WM_SetCaption(title, NULL);
	}

	std::cout << "SDL is running successfully.\n";
	return;
}

void destorySDL(void) {

	if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
		std::cout << "SDL was NOT running!\n";
		return;
	}

	SDL_Quit();
	std::cout << "SDL_Quit successfully.\n";
	return;
}

 这样初始化环境就搞定了,用起来会十分方便。

下面是主要代码,用于记录案件信息
SDL_demo.cpp:

//============================================================================
// Name        : SDL_demo.cpp
// Author      : Christian
// Version     :
// Copyright   : Copyright (c) Christian 2012/9/28
// Description : SDL Demo in C++
//============================================================================

#include "include/SDL_init.h"

using namespace std;

//读取按键的值
void readKeyboard() {

	SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);

	//create a new event
	SDL_Event event;
	Uint8 type;
	SDLKey history;
	SDLKey current;

	do {
		SDL_PollEvent(&event);
		type = event.type;

		switch (type) {

		case SDL_KEYDOWN:
		case SDL_KEYUP:

			current = event.key.keysym.sym;

			if(history != current){
				//print key name
				std::cout << current << "\n";
				history = current;
			}
			break;

		default:
			break;
		}

	} while (type != SDL_QUIT);
}
//entry
int main(int argc, char* args[]) {

	createSDL("Christian Test");
	readKeyboard();
	atexit(destorySDL);

	return EXIT_SUCCESS;
}


运行效果:

黑色屏幕对吧,看看标题,是咱们设置的Christian test.
在运行期间我按下了christian这些个字母,下面看看输出信息:

红色框里的代码按下的键盘码,在SDL的头文件SDL_keysym.h中有定义。

typedef enum {
        /** @name ASCII mapped keysyms
         *  The keyboard syms have been cleverly chosen to map to ASCII
         */
        /*@{*/
	SDLK_UNKNOWN		= 0,
	SDLK_FIRST		= 0,
	SDLK_BACKSPACE		= 8,
	SDLK_TAB		= 9,
	SDLK_CLEAR		= 12,
	SDLK_RETURN		= 13,
	SDLK_PAUSE		= 19,
	SDLK_ESCAPE		= 27,
	SDLK_SPACE		= 32,
	SDLK_EXCLAIM		= 33,
	SDLK_QUOTEDBL		= 34,
	SDLK_HASH		= 35,
	SDLK_DOLLAR		= 36,
	SDLK_AMPERSAND		= 38,
	SDLK_QUOTE		= 39,
	SDLK_LEFTPAREN		= 40,
	SDLK_RIGHTPAREN		= 41,
	SDLK_ASTERISK		= 42,
	SDLK_PLUS		= 43,
	SDLK_COMMA		= 44,
	SDLK_MINUS		= 45,
	SDLK_PERIOD		= 46,
	SDLK_SLASH		= 47,
	SDLK_0			= 48,
	SDLK_1			= 49,
	SDLK_2			= 50,
	SDLK_3			= 51,
	SDLK_4			= 52,
	SDLK_5			= 53,
	SDLK_6			= 54,
	SDLK_7			= 55,
	SDLK_8			= 56,
	SDLK_9			= 57,
	SDLK_COLON		= 58,
	SDLK_SEMICOLON		= 59,
	SDLK_LESS		= 60,
	SDLK_EQUALS		= 61,
	SDLK_GREATER		= 62,
	SDLK_QUESTION		= 63,
	SDLK_AT			= 64,
	/* 
	   Skip uppercase letters
	 */
	SDLK_LEFTBRACKET	= 91,
	SDLK_BACKSLASH		= 92,
	SDLK_RIGHTBRACKET	= 93,
	SDLK_CARET		= 94,
	SDLK_UNDERSCORE		= 95,
	SDLK_BACKQUOTE		= 96,
	SDLK_a			= 97,
	SDLK_b			= 98,
	SDLK_c			= 99,
	SDLK_d			= 100,
	SDLK_e			= 101,
	SDLK_f			= 102,
	SDLK_g			= 103,
	SDLK_h			= 104,
	SDLK_i			= 105,
	SDLK_j			= 106,
	SDLK_k			= 107,
	SDLK_l			= 108,
	SDLK_m			= 109,
	SDLK_n			= 110,
	SDLK_o			= 111,
	SDLK_p			= 112,
	SDLK_q			= 113,
	SDLK_r			= 114,
	SDLK_s			= 115,
	SDLK_t			= 116,
	SDLK_u			= 117,
	SDLK_v			= 118,
	SDLK_w			= 119,
	SDLK_x			= 120,
	SDLK_y			= 121,
	SDLK_z			= 122,
	SDLK_DELETE		= 127,
	/* End of ASCII mapped keysyms */ /*@}*/
................................................          	SDLK_LAST
} SDLKey;

看到了吧,SDLKey这个枚举,就是SDL为我们定义的键盘码,每个码对应相应的按键。
很简单对吧,我也这样觉得,另外本人用SDL加载图片的时候会出现黑色闪屏,有高手能帮忙解决一下这个问题的可以和我联系一下。

这里是Freestyletime@foxmail.com,欢迎交流。

本人原创作品,转载请标明出处。

 

转载于:https://my.oschina.net/freestyletime/blog/165523

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值