Revit API判断点与线是否相交

曲线有个curve.Distance(xyz)函数用来判断曲线与的距离。
[TransactionAttribute(Autodesk.Revit.Attributes.TransactionMode.Manual)]
public   class  cmdXyzLine : IExternalCommand
{
    
public  Result Execute(ExternalCommandData commandData,  ref   string  messages, ElementSet elements)
    {
        UIApplication uiApp 
=  commandData.Application;
        Document doc 
=  uiApp.ActiveUIDocument.Document;
        Selection sel 
=  uiApp.ActiveUIDocument.Selection;

        Transaction ts 
=   new  Transaction(doc,  " http://revit.5d6d.com " );
        ts.Start();

        
// 选取一直线,先风管吧。
        Duct duct  =  doc.GetElement(sel.PickObject(ObjectType.Element,  " 选取一风管 " ))  as  Duct;
        
// 选取一点
        XYZ xyz  =  sel.PickPoint( " 选取一点 " );
        
// 判断是否相交
        LocationCurve ductCurve  =  duct.Location  as  LocationCurve;
        TaskDialog.Show(
" distance " , ductCurve.Curve.Distance(xyz).ToString());
        
if  (ductCurve.Curve.Distance(xyz)  <   0.01 )
            TaskDialog.Show(
" info " " 相交 " );
        
else
            TaskDialog.Show(
" info " " 不相交 " );
        
// 风管上的点与风管曲线的距离
        TaskDialog.Show( " dis " , ductCurve.Curve.Distance(ductCurve.Curve.get_EndPoint( 0 )).ToString()  +   " " );

        ts.Commit();

        
return  Result.Succeeded;
    }
}
另外一个方法,比较专业,抽时间仔细研究研究:
///   <summary>
///  两曲线通过轨迹相同且相连则可合并
///   </summary>
///   <param name="uiApp"></param>
///   <param name="c1"></param>
///   <param name="c2"></param>
///   <returns></returns>
public   static  Curve Combine2Curve(UIApplication uiApp, Curve c1, Curve c2)
{
    
//  两曲线均为直线
    Line l1  =  c1  as  Line;
    
if  (l1  !=   null )
    {
        Line l2 
=  c2  as  Line;
        
if  (l2  !=   null )
        {
            XYZ vt1 
=  LineAssistFunc.GetVector(l1);
            XYZ vt2 
=  LineAssistFunc.GetVector(l2);
            
//  平行
             if  (GeoUtil.IsParallel(vt1, vt2))
            {
                XYZ pts1 
=  l1.get_EndPoint( 0 );
                XYZ pte1 
=  l1.get_EndPoint( 1 );
                XYZ pts2 
=  l2.get_EndPoint( 0 );
                XYZ pte2 
=  l2.get_EndPoint( 1 );
                
//  相连
                 if  (pts1.DistanceTo(pts2)  <  precision  ||  pts1.DistanceTo(pte2)  <  precision  ||
                    pte1.DistanceTo(pts2) 
<  precision  ||  pte1.DistanceTo(pte2)  <  precision)
                {
                    List
< XYZ >  arPts  =   new  List < XYZ > ();
                    arPts.Add(pts1);
                    arPts.Add(pte1);
                    arPts.Add(pts2);
                    arPts.Add(pte2);
                    GeoUtil.SortPointByDirect(uiApp, arPts, vt1);

                    Line nLine 
=  uiApp.Application.Create.NewLineBound(arPts.First(), arPts.Last());
                    
return  nLine;
                }
            }
        }
    }

    
//  两曲线均为弧线
    Arc a1  =  c1  as  Arc;
    
if  (a1  !=   null )
    {
        Arc a2 
=  c2  as  Arc;
        
if  (a2  !=   null )
        {
            
double  r1  =  a1.Radius;
            
double  r2  =  a2.Radius;
            XYZ ptc1 
=  a1.Center;
            XYZ ptc2 
=  a2.Center;
            
//  共线
             if  (Math.Abs(r1  -  r2)  <  precision  &&  ptc1.DistanceTo(ptc2)  <  precision)
            {
                XYZ pts1 
=  a1.get_EndPoint( 0 );
                XYZ pte1 
=  a1.get_EndPoint( 1 );
                XYZ pts2 
=  a2.get_EndPoint( 0 );
                XYZ pte2 
=  a2.get_EndPoint( 1 );
                
//  相连
                 if  (pts1.DistanceTo(pts2)  <  precision  ||  pts1.DistanceTo(pte2)  <  precision  ||
                    pte1.DistanceTo(pts2) 
<  precision  ||  pte1.DistanceTo(pte2)  <  precision)
                {
                    
//  相交的点为ptOnArc点,其余两点为弧线的起终点
                    XYZ ptStart  =   null , ptEnd  =   null , ptOnArc  =   null ;
                    
if  (pts1.DistanceTo(pts2)  <  precision)
                    {
                        ptStart 
=  pte1;
                        ptEnd 
=  pte2;
                        ptOnArc 
=  pts1;
                    }
                    
else   if  (pts1.DistanceTo(pte2)  <  precision)
                    {
                        ptStart 
=  pte1;
                        ptEnd 
=  pts2;
                        ptOnArc 
=  pts1;
                    }
                    
else   if  (pte1.DistanceTo(pts2)  <  precision)
                    {
                        ptStart 
=  pts1;
                        ptEnd 
=  pte2;
                        ptOnArc 
=  pte1;
                    }
                    
else   if  (pte1.DistanceTo(pte2)  <  precision)
                    {
                        ptStart 
=  pts1;
                        ptEnd 
=  pts2;
                        ptOnArc 
=  pte1;
                    }

                    Arc nArc 
=  uiApp.Application.Create.NewArc(ptStart, ptEnd, ptOnArc);
                    
return  nArc;
                }
            }
        }
    }

    
return   null ;
}
from: http://revit.5d6d.com/thread-1379-1-1.html
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值