上下文菜单与TrackPopupMenu

这算是一个演示程序吧,想不到上下文菜单也是採用ON_COMMAND宏来进行消息映射,在这里,我发现一个问题:从CWnd派生的类ON_UPDATE_COMMAND_UI_RANGE似乎没有效果,不知道应该再加点什么,可是从CFrameWnd派生出来问题就不会发生,真是奇怪……

 

看看从CWnd派生出来的效果:

contextMenuDemo.h

#pragma once class CMyApp : public CWinApp { virtual BOOL InitInstance(); }; class CMainWindow : public CWnd { public: CMainWindow(); protected: int m_nShape; void PostNcDestroy(); int OnCreate(LPCREATESTRUCT lpCreateStruct); void OnPaint(); void OnContextMenu(CWnd* pWnd, CPoint point); void OnShape(UINT nID); void OnUpdateShape(CCmdUI* pCmdUI); DECLARE_MESSAGE_MAP() };

contextMenuDemo.cpp:

#include <afxwin.h> #include "contextMenuDemo.h" #include "resource.h" CMyApp myApp; BOOL CMyApp::InitInstance() { m_pMainWnd = new CMainWindow; m_pMainWnd->ShowWindow(m_nCmdShow); m_pMainWnd->UpdateWindow(); return TRUE; } BEGIN_MESSAGE_MAP(CMainWindow, CWnd) ON_WM_CREATE() ON_WM_PAINT() ON_WM_CONTEXTMENU() ON_COMMAND_RANGE(ID_SHAPE_RECT, ID_SHAPE_CIRCLE, OnShape) ON_UPDATE_COMMAND_UI_RANGE(ID_SHAPE_RECT, ID_SHAPE_CIRCLE, OnUpdateShape) END_MESSAGE_MAP() CMainWindow::CMainWindow() { CString strWndClass = AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW), (HBRUSH)(COLOR_WINDOW + 1), AfxGetApp()->LoadStandardIcon(IDI_WINLOGO)); CreateEx(0, strWndClass, _T("玩玩了"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL); m_nShape = ID_SHAPE_RECT; } void CMainWindow::PostNcDestroy() { delete this; } int CMainWindow::OnCreate(LPCREATESTRUCT lpCreateStruct) { if(CWnd::OnCreate(lpCreateStruct) == -1) return -1; return 0; } void CMainWindow::OnContextMenu(CWnd* pWnd, CPoint point) { CMenu menu; menu.LoadMenu(IDR_MENU1); CPoint pt = point; ScreenToClient(&pt); CRect rc; GetClientRect(&rc); CMenu* pMenu = menu.GetSubMenu(0); if(rc.PtInRect(pt)) { pMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, point.x, point.y, AfxGetMainWnd()); return; } CWnd::OnContextMenu(pWnd, point); } void CMainWindow::OnShape(UINT nID) { m_nShape = nID; Invalidate(); } void CMainWindow::OnPaint() { CPaintDC dc(this); switch(m_nShape) { case ID_SHAPE_RECT: dc.Rectangle(100, 100, 500, 500); break; case ID_SHAPE_CIRCLE: dc.Ellipse(100, 100, 500, 500); break; } } void CMainWindow::OnUpdateShape(CCmdUI* pCmdUI) { pCmdUI->SetCheck(pCmdUI->m_nID == m_nShape); }

执行效果没有太大的问题,就是SetCheck没有效果……

 

我们从CFrameWnd派生出来的话,问题就好了:

头文件: #pragma once class CMyApp : public CWinApp { virtual BOOL InitInstance(); }; class CMainWindow : public CFrameWnd { public: CMainWindow(); protected: int m_nShape; //void PostNcDestroy(); //int OnCreate(LPCREATESTRUCT lpCreateStruct); void OnPaint(); void OnContextMenu(CWnd* pWnd, CPoint point); void OnShape(UINT nID); void OnUpdateShape(CCmdUI* pCmdUI); DECLARE_MESSAGE_MAP() }; 实现文件: #include <afxwin.h> #include "contextMenuDemo.h" #include "resource.h" CMyApp myApp; BOOL CMyApp::InitInstance() { m_pMainWnd = new CMainWindow; m_pMainWnd->ShowWindow(m_nCmdShow); m_pMainWnd->UpdateWindow(); return TRUE; } BEGIN_MESSAGE_MAP(CMainWindow, CFrameWnd) ON_WM_CREATE() ON_WM_PAINT() ON_WM_CONTEXTMENU() ON_COMMAND_RANGE(ID_SHAPE_RECT, ID_SHAPE_CIRCLE, OnShape) ON_UPDATE_COMMAND_UI_RANGE(ID_SHAPE_RECT, ID_SHAPE_CIRCLE, OnUpdateShape) END_MESSAGE_MAP() CMainWindow::CMainWindow() { Create(NULL, _T("玩玩")); m_nShape = ID_SHAPE_RECT; } void CMainWindow::OnContextMenu(CWnd* pWnd, CPoint point) { CMenu menu; menu.LoadMenu(IDR_MENU1); CPoint pt = point; ScreenToClient(&pt); CRect rc; GetClientRect(&rc); CMenu* pMenu = menu.GetSubMenu(0); if(rc.PtInRect(pt)) { pMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, point.x, point.y, AfxGetMainWnd()); return; } CWnd::OnContextMenu(pWnd, point); } void CMainWindow::OnShape(UINT nID) { m_nShape = nID; Invalidate(); } void CMainWindow::OnPaint() { CPaintDC dc(this); switch(m_nShape) { case ID_SHAPE_RECT: dc.Rectangle(100, 100, 500, 500); break; case ID_SHAPE_CIRCLE: dc.Ellipse(100, 100, 500, 500); break; } } void CMainWindow::OnUpdateShape(CCmdUI* pCmdUI) { pCmdUI->SetCheck(pCmdUI->m_nID == m_nShape); }

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值