远程控制篇:抓取远程屏幕图像

远程控制篇:抓取远程屏幕图像

{抓屏幕图像,保存为内存流--BMP流,压缩BMP流,JPG流,以及使用流}
{在网络中传送BMP流和JPG流的速度没测试过}
{BMP流的压缩是无损压缩}
{
全局变量
memoryStream:TMemoryStream;
memoryStream:=TMemoryStream.create;
}

var
image:Timage;
jpgstream:TJPEGImage;
ss:tcanvas;

begin
ss:=tcanvas.Create;
ss.Handle:=getdc(0);
image:=timage.Create(self);
image.width:=Screen.width;
image.Height:=screen.Height ;
image.picture.bitmap.PixelFormat:= pf16bit;
bitblt(image.canvas.handle,0,0,image.width,image.height,ss.handle,0,0,srccopy);

{大大的原始BMP流
image.picture.bitmap.SaveToStream(memoryStream);
}

{无损压缩BMP流  uses Zlib.pas
{先定义变量count,DestStream,SourceStream}
image.picture.bitmap.SaveToStream(memoryStream);
Count:=memoryStream.Size;
DestStream:=TMemoryStream.Create;
{压缩方式:clnone,clfastest,cldefault,clmax}
SourceStream:=TCompressionStream.Create(cldefault, DestStream);
try
memoryStream.SaveToStream(SourceStream);
SourceStream.Free;
memoryStream.Clear;
memoryStream.WriteBuffer(Count, SizeOf(Count));
memoryStream.CopyFrom(DestStream, 0);
finally
DestStream.Free;
end;
}

{JPG流  uses jpeg
jpgstream:= TJPEGImage.Create;
jpgstream.Assign(image.picture.bitmap);
jpgstream.CompressionQuality:=50; {压缩质量}
jpgstream.Compress;
jpgstream.SaveToStream(memoryStream);{保存为JPG流}
jpgstream.free;
}

ReleaseDC(0,ss.Handle);
image.free;

{发送内存流...}

-----------------------------------------------------
{接收内存流...}

{使用BMP流
image.Picture.Bitmap.LoadFromStream(bmpStream);}

{还原压缩的BMP流  uses:Zlib.pas
先定义变量count,buffer,DestStream,SourceStream
memoryStream是压缩的BMP流
memoryStream.ReadBuffer(Count, SizeOf(Count));
GetMem(Buffer, Count);
DestStream:=TMemoryStream.Create;
SourceStream:=TDecompressionStream.Create(memoryStream);
Try
SourceStream.ReadBuffer(Buffer^, Count);
  DestStream.WriteBuffer(Buffer^, Count);
  DestStream.Position:=0;
  image.Picture.Bitmap.LoadFromStream(DestStream);
finally
FreeMem(Buffer);
DestStream.Free;
end;
}

使用JPG流 image.Picture.Assign(jpgstream);

网络编程之远程屏幕抓取程序,有源码!!直接可用!! #include "StdAfx.h" #include <stdio.h> DWORD WINAPI AnswerThread(LPVOID lparam) { SOCKET ClientSocket=(SOCKET)(LPVOID)lparam; int bytesRecv; char sendbuf[32]=""; char recvbuf[32]=""; while(1) { bytesRecv=SOCKET_ERROR; for(int i=0;i<(int)strlen(recvbuf);i++) { recvbuf[i]=´\0´; } while(bytesRecv==SOCKET_ERROR) { //Receiving Data bytesRecv=recv(ClientSocket,recvbuf,32,0); } //Write your processing code here send(ClientSocket,recvbuf,strlen(recvbuf),0); printf("%s\n",recvbuf); } return 0; } int main(int argc,char* argv[]) { //initialize Winsock WSADATA wsaData; int iRet=WSAStartup(MAKEWORD(2,2),&wsaData); if(iRet!=NO_ERROR) printf("Error at WSAStartup()\n"); //create a socket SOCKET m_socket; m_socket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if(m_socket==INVALID_SOCKET) { printf("Error at socket():%ld\n",WSAGetLastError()); WSACleanup(); return 0; } //bind a socket sockaddr_in service; service.sin_family=AF_INET; service.sin_addr.s_addr=inet_addr("172.16.3.250"); service.sin_port=htons(2501); if(bind(m_socket,(SOCKADDR*)&service,sizeof(service))==SOCKET_ERROR) { printf("bind() failed.\n"); closesocket(m_socket); return 0; } else printf("bind OK.\n"); //listen on a socket if(listen(m_socket,20)==SOCKET_ERROR) printf("Error listening on socket.\n"); else printf("listening ok.\n"); //accept a connection SOCKET AcceptSocket; printf("Waiting for a client to connect...\n"); while(1) { AcceptSocket=SOCKET_ERROR; while(AcceptSocket==SOCKET_ERROR) { AcceptSocket=accept(m_socket,NULL,NULL); } printf("Client Connected.\n"); DWORD dwThreadId; HANDLE hThread; hThread=CreateThread(NULL,NULL, AnswerThread, (LPVOID)AcceptSocket,0,&dwThreadId); if(hThread==NULL) { printf("CreatThread AnswerThread() failed.\n"); } else { printf("CreateThread OK.\n"); } } return 0; }
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