几个常用的API在c#中的定义

最近一个项目中用到的一些API,在解决一些实际的问题上(特别是和外部程序打交道)的时候还是蛮有用的。具体的参数什么的网上都有!

 

代码
 
   
public class API
{
#region 窗口函数

[DllImport(
" user32.dll " , EntryPoint = " FindWindow " , SetLastError = true )]
public static extern IntPtr FindWindow( string lpClassName, string lpWindowName);

[DllImport(
" user32.dll " , EntryPoint = " FindWindowEx " , SetLastError = true )]
public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);

[DllImport(
" user32.dll " , EntryPoint = " SetForegroundWindow " , SetLastError = true )]
public static extern void SetForegroundWindow(IntPtr hwnd);

[DllImport(
" user32.dll " , EntryPoint = " GetWindow " , SetLastError = true )]
public static extern IntPtr GetWindow(IntPtr hWnd, uint wCmd);

[DllImport(
" user32.dll " , EntryPoint = " GetClassName " , CharSet = CharSet.Unicode, SetLastError = true )]
internal static extern int GetClassName(IntPtr hWnd, StringBuilder buf, int nMaxCount);

[DllImport(
" user32.dll " , EntryPoint = " SetWindowPos " , CharSet = CharSet.Unicode, SetLastError = true )]
public static extern bool SetWindowPos(IntPtr hWnd, int hwndinsertAfter, int x, int y, int cx, int cy, int wFlags);

// 显示窗体(包括使得窗体最小化,最大化等等操作)
[DllImport( " user32.dll " )]
public static extern bool ShowWindow(IntPtr hwnd, int cmdshow);

/// <summary>
/// 设置窗体标题
/// </summary>
/// <param name="hwnd"> 窗体句柄 </param>
/// <param name="lpStrjng"> 要设置的标题 </param>
/// <returns></returns>
[DllImport( " user32.dll " )]
public static extern bool SetWindowText(IntPtr hwnd, string lpStrjng);

/// <summary>
/// 获得窗体的位置(相对于整个屏幕)
/// </summary>
/// <param name="hwnd"> 窗体句柄 </param>
/// <param name="rc"> 自定义的矩形结构,请调用该类中的RectangleEx </param>
/// <returns></returns>
[DllImport( " user32.dll " )]
public static extern int GetWindowRect(IntPtr hwnd, ref RectangleEx rc);
public struct RectangleEx
{
public int leftTopX;
public int leftTopY;
public int rightBottomX;
public int rightBottomY;

public int Width
{
get { return rightBottomX - leftTopX; }
}

public int Height
{
get { return rightBottomY - leftTopY; }
}

}

/// <summary>
/// 获得包含指定点的窗口的句柄
/// </summary>
/// <param name="p"> 一个被检测的点的POINT结构 </param>
/// <returns></returns>
[DllImport( " user32.dll " )]
public static extern IntPtr WindowFromPoint(Point p);

/// <summary>
/// 获得窗口文字
/// </summary>
/// <param name="hWnd"></param>
/// <param name="lpString"> 用来保存文字的stringBuilder </param>
/// <param name="nMaxCount"> stringBuilder的容量 </param>
/// <returns></returns>
[DllImport( " user32.dll " )]
public static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString,
int nMaxCount);


public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);

/// <summary>
/// 枚举所有控件
/// </summary>
/// <param name="lpEnumFunc"></param>
/// <param name="lParam"></param>
/// <returns></returns>
[DllImport( " user32.dll " )]
public static extern int EnumWindows(EnumWindowsProc lpEnumFunc, IntPtr lParam);


#endregion

#region 消息函数

// 发送消息的类型(第二个参数)
public const int WM_KEYDOWN = 0X100 ;
public const int WM_KEYUP = 0X101 ;
public const int WM_CHAR = 0X102 ;
/// <summary>
/// 发送消息,等待返回
/// </summary>
/// <param name="hWnd"> 窗体句柄 </param>
/// <param name="wMsg"> 被发送的消息类型(如键盘按下消息,字符消息等等) </param>
/// <param name="wParam"> 附加的消息指定信息 </param>
/// <param name="lParam"> 附加的消息指定信息 </param>
/// <returns></returns>
[DllImport( " user32.dll " , EntryPoint = " SendMessage " , SetLastError = true , CharSet = CharSet.Unicode)]
public static extern IntPtr SendMessage(IntPtr hWnd, int wMsg, int wParam, int lParam);

[DllImport(
" user32.dll " , EntryPoint = " PostMessage " , SetLastError = true )]
public static extern IntPtr PostMessage(IntPtr hWnd, int wMsg, int wParam, int lParam);

#endregion

#region 鼠标函数

[DllImport(
" user32.dll " , EntryPoint = " SetCursorPos " )]
internal extern static int SetCursorPos( int x, int y);

/// 使用范例: API.mouse_event(0x2 | 0x4, x,y, 0, 0); 在(x,y)处单击一下
public readonly int MOUSEEVENTF_LEFTDOWN = 0x2 ;
public readonly int MOUSEEVENTF_LEFTUP = 0x4 ;
[DllImport(
" user32.dll " )]
public static extern void mouse_event( int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);


#endregion

#region 键盘函数


public static int KEYEVENTF_EXTENDEDKEY = 0x0001 ;
public static int KEYEVENTF_KEYUP = 0x0002 ;
public static byte VK_LWIN = 0x5B ;
[DllImport(
" user32.dll " , EntryPoint = " keybd_event " )]
public static extern void keybd_event(
byte bVk,
byte bScan,
int dwFlags,
int dwExtraInfo
);


#endregion

#region 自绘函数

/// <summary>
/// 获得窗口指定点处的句柄
/// </summary>
/// <param name="hwnd"> 主窗体句柄 </param>
/// <param name="top"> 该点相对于主窗体上边框的距离 </param>
/// <param name="left"> 该点相对于主窗体左边框的距离 </param>
/// <returns></returns>
public static IntPtr GetWinPartFromPoint(IntPtr hwnd, int top, int left)
{
RectangleEx r
= new RectangleEx();
GetWindowRect(hwnd,
ref r);
// 转化为整个屏幕的坐标
int topScreen = top + r.leftTopY;
int leftScreen = left + r.leftTopX;
return WindowFromPoint( new Point(topScreen, leftScreen));
}

/// <summary>
/// 到某处单击一下返回
/// </summary>
/// <param name="ox"> 原来的鼠标地点x </param>
/// <param name="oy"></param>
/// <param name="x"> 目标地点x </param>
/// <param name="y"></param>
public static void ClickPosition( int ox, int oy, int x, int y)
{
SetCursorPos(x, y);
mouse_event(
0x2 | 0x4 , x, y, 0 , 0 );
SetCursorPos(ox, oy);
}

#endregion
}

 

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