一直知道ArrayList性能不太好,今天就来试了一下, 贴下来以后使用时做个参考.
请看下面的代码:
![ContractedBlock.gif](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![ExpandedBlockStart.gif](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
using
System;
using System.Collections;
using System.Diagnostics;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Csharp.Test
{
public class Program
{
public static void Main( string [] args)
{
var k = 1500000 ;
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
ArrayList arrayList = new ArrayList();
for ( int i = 0 ; i < k; i ++ )
{
arrayList.Add(i);
}
foreach ( int Item in arrayList)
{
}
stopWatch.Stop();
Console.WriteLine( " ArrayList所花的时间: " + stopWatch.ElapsedMilliseconds);
stopWatch.Reset();
stopWatch.Start();
int [] array = new int [k];
for ( int i = 0 ; i < k; i ++ )
{
array[i] = i;
}
foreach ( int Item in array)
{
}
stopWatch.Stop();
Console.WriteLine( " Array所花的时间: " + stopWatch.ElapsedMilliseconds);
stopWatch.Reset();
stopWatch.Start();
List < int > listInt = new List < int > ();
for ( int i = 0 ; i < k; i ++ )
{
listInt.Add(i);
}
foreach ( int Item in listInt)
{
}
stopWatch.Stop();
Console.WriteLine( " List所花的时间: " + stopWatch.ElapsedMilliseconds);
stopWatch.Reset();
Console.ReadLine();
}
}
}
using System.Collections;
using System.Diagnostics;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Csharp.Test
{
public class Program
{
public static void Main( string [] args)
{
var k = 1500000 ;
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
ArrayList arrayList = new ArrayList();
for ( int i = 0 ; i < k; i ++ )
{
arrayList.Add(i);
}
foreach ( int Item in arrayList)
{
}
stopWatch.Stop();
Console.WriteLine( " ArrayList所花的时间: " + stopWatch.ElapsedMilliseconds);
stopWatch.Reset();
stopWatch.Start();
int [] array = new int [k];
for ( int i = 0 ; i < k; i ++ )
{
array[i] = i;
}
foreach ( int Item in array)
{
}
stopWatch.Stop();
Console.WriteLine( " Array所花的时间: " + stopWatch.ElapsedMilliseconds);
stopWatch.Reset();
stopWatch.Start();
List < int > listInt = new List < int > ();
for ( int i = 0 ; i < k; i ++ )
{
listInt.Add(i);
}
foreach ( int Item in listInt)
{
}
stopWatch.Stop();
Console.WriteLine( " List所花的时间: " + stopWatch.ElapsedMilliseconds);
stopWatch.Reset();
Console.ReadLine();
}
}
}
运行就可以看到,性能的区别的
ArrayList 360
Array 25
List<T> 60
从上面的结果可以看出, 360与25之让的差距. 不同项目不同需求, 小项目用ArrayList 能使工作简单, 用也是可以的, 只是做个测试, 并不是排挤, 毕竟微软还是把它做出来了. 所以建议尽量使用Array, 因为往ArrayList里面添加和修改元素,都会引起装箱和拆箱的操作,频繁的操作可能会影响一部分效率。