python类创建多个实例是同一个实例_创建一个类的多个实例

这篇博客讨论了如何在Python中为游戏创建多个独立的类实例,如太空飞船、子弹和敌人。作者展示了如何定义`move`、`shoot`和`enemy`类,并用它们来移动飞船、发射子弹和生成敌人。文章中遇到的问题是如何在不删除已有实例的情况下生成新的敌舰实例。
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我在玩一款太空入侵者游戏。到目前为止,我只了解了游戏的基本内容:import pygame, sys, os, math, random, time

from pygame.locals import *

pygame.init()

window = pygame.display.set_mode((1000,500))

screen = pygame.display.get_surface()

spaceBackground = pygame.image.load("C:/Users/LN/Desktop/space-background.png")

spaceShip = pygame.image.load("C:/Users/LN/Desktop/space-ship.png")

bullet = pygame.image.load("C:/Users/LN/Desktop/bullet.png")

enemyShip = pygame.image.load("C:/Users/LN/Desktop/enemyAircraft.png")

class move():

'''Move the space ship'''

def _init_(self):

screen.blit(spaceBackground, (0,0))

self.position = spaceShip.get_rect()

self.position = self.position.move(500,477)

global place

place = self.position

pygame.display.flip()

def moveUp(self):

screen.blit(spaceBackground, self.position, self.position)

self.position = self.position.move(0,-2)

global place

place = self.position

def moveDown(self):

screen.blit(spaceBackground, self.position, self.position)

self.position = self.position.move(0,2)

global place

place = self.position

def moveLeft(self):

screen.blit(spaceBackground, self.position, self.position)

self.position = self.position.move(-2,0)

global place

place = self.position

def moveRight(self):

screen.blit(spaceBackground, self.position, self.position)

self.position = self.position.move(2,0)

global place

place = self.position

def update(self):

screen.blit(spaceShip, self.position)

def notTooLow(self):

if self.position[1] < (478):

return True

else:

return False

def notTooHigh(self):

if self.position[1] > (4):

return True

else:

return False

def notTooRight(self):

if self.position[0] < (974):

return True

else:

return False

def notTooLeft(self):

if self.position[0] > (5):

return True

else:

return False

class shoot():

'''Shoots bullets out of the ship'''

def _init_(self):

global bulletUp

bulletUp = False

self.position = (0,0)

def startMoveUp(self):

self.position = place

self.position = self.position.move(11,0)

def bulletOnScreen(self):

if self.position[1] > -5:

return True

else:

global bulletUp

bulletUp = False

def moveUp(self):

screen.blit(spaceBackground, self.position)

self.position = self.position.move(0,-6)

screen.blit(bullet, self.position)

screen.blit(spaceShip, place)

class enemy():

'''Spawn and control enemies'''

def _init_(self):

global numbEnemy

numbEnemy = 0

self.position = enemyShip.get_rect()

def moveSpawn(self):

self.position = self.position.move(0,50)

def spawnEnemy(self):

screen.blit(enemyShip, (500, 20))

self.position = enemyShip.get_rect()

def moveEnemy(self):

screen.blit(spaceBackground, self.position)

self.position = self.position.move(0,1)

screen.blit(enemyShip, self.position)

move = move()

move._init_()

shoot = shoot()

shoot._init_()

enemy = enemy()

enemy._init_()

counter = 0

while True:

if counter//300*300 == counter:

enemy.spawnEnemy()

if counter//2*2 == counter:

enemy.moveEnemy()

if pygame.key.get_pressed()[K_UP] and move.notTooHigh():

move.moveUp()

pygame.event.pump()

if pygame.key.get_pressed()[K_DOWN] and move.notTooLow():

move.moveDown()

我不知道该怎么做,就是制造多艘敌舰。有没有一种简单的方法可以让我在不删除另一艘船的情况下生成另一艘船?在

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