一直想做游戏,先拿一个简单点的学习,写的代码分享出来,大神可以指点~
直接上代码:
- <span style="font-size:12px;">import android.app.Activity;
- import android.os.Bundle;
- import android.view.Menu;
- import android.widget.TextView;
- public class MainActivity extends Activity {
- public MainActivity() {
- mainActivity = this;
- }
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
- tvScore = (TextView) findViewById(R.id.tvScore);
- }
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
- // Inflate the menu; this adds items to the action bar if it is present.
- getMenuInflater().inflate(R.menu.main, menu);
- return true;
- }
- public void clearScore(){
- score = 0;
- showScore();
- }
- public void showScore(){
- tvScore.setText(score+"");
- }
- public void addScore(int s){
- score+=s;
- showScore();
- }
- private int score = 0;
- private TextView tvScore;
- private static MainActivity mainActivity = null;
- public static MainActivity getMainActivity() {
- return mainActivity;
- }
- }</span>
- import java.util.ArrayList;
- import java.util.List;
- import android.app.AlertDialog;
- import android.content.Context;
- import android.content.DialogInterface;
- import android.graphics.Point;
- import android.util.AttributeSet;
- import android.view.MotionEvent;
- import android.view.View;
- import android.widget.GridLayout;
- public class GameView extends GridLayout {
- public GameView(Context context, AttributeSet attrs, int defStyle) {
- super(context, attrs, defStyle);
- initGameView();
- }
- public GameView(Context context) {
- super(context);
- initGameView();
- }
- public GameView(Context context, AttributeSet attrs) {
- super(context, attrs);
- initGameView();
- }
- private void initGameView(){
- setColumnCount(4);
- setBackgroundColor(0xffbbada0);
- setOnTouchListener(new View.OnTouchListener() {
- private float startX,startY,offsetX,offsetY;
- @Override
- public boolean onTouch(View v, MotionEvent event) {
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- startX = event.getX();
- startY = event.getY();
- break;
- case MotionEvent.ACTION_UP:
- offsetX = event.getX()-startX;
- offsetY = event.getY()-startY;
- if (Math.abs(offsetX)>Math.abs(offsetY)) {
- if (offsetX<-5) {
- swipeLeft();
- }else if (offsetX>5) {
- swipeRight();
- }
- }else{
- if (offsetY<-5) {
- swipeUp();
- }else if (offsetY>5) {
- swipeDown();
- }
- }
- break;
- }
- return true;
- }
- });
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh) {
- super.onSizeChanged(w, h, oldw, oldh);
- int cardWidth = (Math.min(w, h)-10)/4;
- addCards(cardWidth,cardWidth);
- startGame();
- }
- private void addCards(int cardWidth,int cardHeight){
- Card c;
- for (int y = 0; y < 4; y++) {
- for (int x = 0; x < 4; x++) {
- c = new Card(getContext());
- c.setNum(0);
- addView(c, cardWidth, cardHeight);
- cardsMap[x][y] = c;
- }
- }
- }
- private void startGame(){
- MainActivity.getMainActivity().clearScore();
- for (int y = 0; y < 4; y++) {
- for (int x = 0; x < 4; x++) {
- cardsMap[x][y].setNum(0);
- }
- }
- addRandomNum();
- addRandomNum();
- }
- private void addRandomNum(){
- emptyPoints.clear();
- for (int y = 0; y < 4; y++) {
- for (int x = 0; x < 4; x++) {
- if (cardsMap[x][y].getNum()<=0) {
- emptyPoints.add(new Point(x, y));
- }
- }
- }
- Point p = emptyPoints.remove((int)(Math.random()*emptyPoints.size()));
- cardsMap[p.x][p.y].setNum(Math.random()>0.1?2:4);
- }
- private void swipeLeft(){
- boolean merge = false;
- for (int y = 0; y < 4; y++) {
- for (int x = 0; x < 4; x++) {
- for (int x1 = x+1; x1 < 4; x1++) {
- if (cardsMap[x1][y].getNum()>0) {
- if (cardsMap[x][y].getNum()<=0) {
- cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
- cardsMap[x1][y].setNum(0);
- x--;
- merge = true;
- }else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
- cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
- cardsMap[x1][y].setNum(0);
- MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
- merge = true;
- }
- break;
- }
- }
- }
- }
- if (merge) {
- addRandomNum();
- checkComplete();
- }
- }
- private void swipeRight(){
- boolean merge = false;
- for (int y = 0; y < 4; y++) {
- for (int x = 3; x >=0; x--) {
- for (int x1 = x-1; x1 >=0; x1--) {
- if (cardsMap[x1][y].getNum()>0) {
- if (cardsMap[x][y].getNum()<=0) {
- cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
- cardsMap[x1][y].setNum(0);
- x++;
- merge = true;
- }else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
- cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
- cardsMap[x1][y].setNum(0);
- MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
- merge = true;
- }
- break;
- }
- }
- }
- }
- if (merge) {
- addRandomNum();
- checkComplete();
- }
- }
- private void swipeUp(){
- boolean merge = false;
- for (int x = 0; x < 4; x++) {
- for (int y = 0; y < 4; y++) {
- for (int y1 = y+1; y1 < 4; y1++) {
- if (cardsMap[x][y1].getNum()>0) {
- if (cardsMap[x][y].getNum()<=0) {
- cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
- cardsMap[x][y1].setNum(0);
- y--;
- merge = true;
- }else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
- cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
- cardsMap[x][y1].setNum(0);
- MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
- merge = true;
- }
- break;
- }
- }
- }
- }
- if (merge) {
- addRandomNum();
- checkComplete();
- }
- }
- private void swipeDown(){
- boolean merge = false;
- for (int x = 0; x < 4; x++) {
- for (int y = 3; y >=0; y--) {
- for (int y1 = y-1; y1 >=0; y1--) {
- if (cardsMap[x][y1].getNum()>0) {
- if (cardsMap[x][y].getNum()<=0) {
- cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
- cardsMap[x][y1].setNum(0);
- y++;
- merge = true;
- }else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
- cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
- cardsMap[x][y1].setNum(0);
- MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
- merge = true;
- }
- break;
- }
- }
- }
- }
- if (merge) {
- addRandomNum();
- checkComplete();
- }
- }
- private void checkComplete(){
- boolean complete = true;
- ALL:
- for (int y = 0; y < 4; y++) {
- for (int x = 0; x < 4; x++) {
- if (cardsMap[x][y].getNum()==0||
- (x>0&&cardsMap[x][y].equals(cardsMap[x-1][y]))||
- (x<3&&cardsMap[x][y].equals(cardsMap[x+1][y]))||
- (y>0&&cardsMap[x][y].equals(cardsMap[x][y-1]))||
- (y<3&&cardsMap[x][y].equals(cardsMap[x][y+1]))) {
- complete = false;
- break ALL;
- }
- }
- }
- if (complete) {
- new AlertDialog.Builder(getContext()).setTitle("你好").setMessage("游戏结束").setPositiveButton("重来", new DialogInterface.OnClickListener() {
- @Override
- public void onClick(DialogInterface dialog, int which) {
- startGame();
- }
- }).show();
- }
- }
- private Card[][] cardsMap = new Card[4][4];
- private List<Point> emptyPoints = new ArrayList<Point>();
- }
- import android.content.Context;
- import android.view.Gravity;
- import android.widget.FrameLayout;
- import android.widget.TextView;
- public class Card extends FrameLayout {
- public Card(Context context) {
- super(context);
- label = new TextView(getContext());
- label.setTextSize(32);
- label.setBackgroundColor(0x33ffffff);
- label.setGravity(Gravity.CENTER);
- LayoutParams lp = new LayoutParams(-1, -1);
- lp.setMargins(10, 10, 0, 0);
- addView(label, lp);
- setNum(0);
- }
- private int num = 0;
- public int getNum() {
- return num;
- }
- public void setNum(int num) {
- this.num = num;
- if (num<=0) {
- label.setText("");
- }else{
- label.setText(num+"");
- }
- }
- public boolean equals(Card o) {
- return getNum()==o.getNum();
- }
- private TextView label;
- }
- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:paddingBottom="@dimen/activity_vertical_margin"
- android:paddingLeft="@dimen/activity_horizontal_margin"
- android:paddingRight="@dimen/activity_horizontal_margin"
- android:paddingTop="@dimen/activity_vertical_margin"
- tools:context="com.example.a2048.MainActivity"
- android:orientation="vertical"
- >
- <LinearLayout
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- android:orientation="horizontal"
- >
- <TextView
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:text="@string/score" />
- <TextView
- android:id="@+id/gameScore"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- />
- </LinearLayout>
- <com.example.a2048.gameView
- android:id="@+id/gameView"
- android:layout_width="fill_parent"
- android:layout_height="0dp"
- android:layout_weight="1"
- >
- </com.example.a2048.gameView>
- </LinearLayout>
转载:http://blog.csdn.net/chaoyu168/article/details/51329333