Android-2048

2048是20岁的Gabriele Cirulli开发的一款数字游戏,初衷就是觉得好玩,在将其开源版本放到Github上后,意外走红。这款游戏的玩法很简单,每次可以选择上下左右滑动,每滑动一次,所有的数字方块都会往滑动的方向靠拢,系统也会在空白的地方乱数出现一个数字方块,相同数字的方块在靠拢、相撞时会相加,不断的叠加最终拼凑出2048这个数字就算成功。

最初玩这个游戏的时候,觉得逻辑简单但是很吸引人,经过几次通关之后,转而对它的实现逻辑比较感兴趣,有了想自己也写一个demo的冲动,当时用的API-19如今已经更新到API-25,时间飞快,有点小感慨,下面进入正题上代码。

一、建好布局文件
布局比较简单,显示得分,游戏操作布局通过代码动态实现

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context="com.dw.game2048.MainActivity"
    tools:ignore="MergeRootFrame" >

    <LinearLayout
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:orientation="horizontal" >

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="@string/score" />

        <TextView
            android:id="@+id/tvScore"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" />
    </LinearLayout>

    <com.dw.game2048.GameView
        android:layout_width="fill_parent"
        android:layout_height="0dp"
        android:layout_weight="1"
        android:id="@+id/gameView" >
    </com.dw.game2048.GameView>

</LinearLayout>

二、实现功能模块

1.主界面

package com.dw.game2048;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.widget.TextView;

public class MainActivity extends Activity {

    private int score = 0;
    private TextView tvScore;
    private static MainActivity mainActivity = null;

    public static MainActivity getMainActivity() {
        return mainActivity;
    }

    public MainActivity() {
        mainActivity = this;
    }

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        tvScore = (TextView) findViewById(R.id.tvScore);
    }


    @Override
    public boolean onCreateOptionsMenu(Menu menu) {

        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }

    public void clearScore(){
        score = 0;
        showScore();
    }

    public void showScore(){
        tvScore.setText(score+"");
    }

    public void addScore(int s){
        score+=s;
        showScore();
    }   
}

2.卡片类的实现

package com.dw.game2048;

import android.content.Context;
import android.view.Gravity;
import android.widget.FrameLayout;
import android.widget.TextView;

public class Card extends FrameLayout {
    private int num = 0;
    private TextView label;

    public Card(Context context) {
        super(context); 
        label = new TextView(getContext());
        label.setTextSize(32);
        label.setBackgroundColor(0x33ffffff);
        label.setGravity(Gravity.CENTER);
        LayoutParams lp = new LayoutParams(-1, -1);
        lp.setMargins(10, 10, 0, 0);
        addView(label, lp);
        setNum(0);
    }
    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num; 
        if (num<=0) {
            label.setText("");
        }else{
            label.setText(num+"");
        }
    }

    public boolean equals(Card o) {
        return getNum()==o.getNum();
    }
}

3.游戏逻辑的实现

package com.dw.game2048;

import java.util.ArrayList;
import java.util.List;

import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Point;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.GridLayout;

public class GameView extends GridLayout {
    private Card[][] cardsMap = new Card[4][4];
    private List<Point> emptyPoints = new ArrayList<Point>();

    public GameView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);

        initGameView();
    }

    public GameView(Context context) {
        super(context);

        initGameView();
    }

    public GameView(Context context, AttributeSet attrs) {
        super(context, attrs);

        initGameView();
    }

    private void initGameView(){
        setColumnCount(4);
        setBackgroundColor(0xffbbada0); 
        setOnTouchListener(new View.OnTouchListener() {
            private float startX,startY,offsetX,offsetY;

            @Override
            public boolean onTouch(View v, MotionEvent event) {

                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    startX = event.getX();
                    startY = event.getY();
                    break;
                case MotionEvent.ACTION_UP:
                    offsetX = event.getX()-startX;
                    offsetY = event.getY()-startY;


                    if (Math.abs(offsetX)>Math.abs(offsetY)) {
                        if (offsetX<-5) {
                            swipeLeft();
                        }else if (offsetX>5) {
                            swipeRight();
                        }
                    }else{
                        if (offsetY<-5) {
                            swipeUp();
                        }else if (offsetY>5) {
                            swipeDown();
                        }
                    }

                    break;
                }
                return true;
            }
        });
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        int cardWidth = (Math.min(w, h)-10)/4;

        addCards(cardWidth,cardWidth);

        startGame();
    }

    private void addCards(int cardWidth,int cardHeight){

        Card c;

        for (int y = 0; y < 4; y++) {
            for (int x = 0; x < 4; x++) {
                c = new Card(getContext());
                c.setNum(0);
                addView(c, cardWidth, cardHeight);

                cardsMap[x][y] = c;
            }
        }
    }

    private void startGame(){

        MainActivity.getMainActivity().clearScore();

        for (int y = 0; y < 4; y++) {
            for (int x = 0; x < 4; x++) {
                cardsMap[x][y].setNum(0);
            }
        }
        addRandomNum();
        addRandomNum();
    }

    private void addRandomNum(){

        emptyPoints.clear();

        for (int y = 0; y < 4; y++) {
            for (int x = 0; x < 4; x++) {
                if (cardsMap[x][y].getNum()<=0) {
                    emptyPoints.add(new Point(x, y));
                }
            }
        }

        Point p = emptyPoints.remove((int)(Math.random()*emptyPoints.size()));
        cardsMap[p.x][p.y].setNum(Math.random()>0.1?2:4);
    }


    private void swipeLeft(){

        boolean merge = false;

        for (int y = 0; y < 4; y++) {
            for (int x = 0; x < 4; x++) {

                for (int x1 = x+1; x1 < 4; x1++) {
                    if (cardsMap[x1][y].getNum()>0) {

                        if (cardsMap[x][y].getNum()<=0) {
                            cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
                            cardsMap[x1][y].setNum(0);

                            x--;

                            merge = true;
                        }else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
                            cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
                            cardsMap[x1][y].setNum(0);

                            MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
                            merge = true;
                        }

                        break;
                    }
                }
            }
        }

        if (merge) {
            addRandomNum();
            checkComplete();
        }
    }
    private void swipeRight(){

        boolean merge = false;

        for (int y = 0; y < 4; y++) {
            for (int x = 3; x >=0; x--) {

                for (int x1 = x-1; x1 >=0; x1--) {
                    if (cardsMap[x1][y].getNum()>0) {

                        if (cardsMap[x][y].getNum()<=0) {
                            cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
                            cardsMap[x1][y].setNum(0);

                            x++;
                            merge = true;
                        }else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
                            cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
                            cardsMap[x1][y].setNum(0);
                            MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
                            merge = true;
                        }

                        break;
                    }
                }
            }
        }

        if (merge) {
            addRandomNum();
            checkComplete();
        }
    }
    private void swipeUp(){

        boolean merge = false;

        for (int x = 0; x < 4; x++) {
            for (int y = 0; y < 4; y++) {

                for (int y1 = y+1; y1 < 4; y1++) {
                    if (cardsMap[x][y1].getNum()>0) {

                        if (cardsMap[x][y].getNum()<=0) {
                            cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
                            cardsMap[x][y1].setNum(0);

                            y--;

                            merge = true;
                        }else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
                            cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
                            cardsMap[x][y1].setNum(0);
                            MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
                            merge = true;
                        }

                        break;

                    }
                }
            }
        }

        if (merge) {
            addRandomNum();
            checkComplete();
        }
    }
    private void swipeDown(){

        boolean merge = false;

        for (int x = 0; x < 4; x++) {
            for (int y = 3; y >=0; y--) {

                for (int y1 = y-1; y1 >=0; y1--) {
                    if (cardsMap[x][y1].getNum()>0) {

                        if (cardsMap[x][y].getNum()<=0) {
                            cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
                            cardsMap[x][y1].setNum(0);

                            y++;
                            merge = true;
                        }else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
                            cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
                            cardsMap[x][y1].setNum(0);
                            MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum());
                            merge = true;
                        }

                        break;
                    }
                }
            }
        }

        if (merge) {
            addRandomNum();
            checkComplete();
        }
    }

    private void checkComplete(){

        boolean complete = true;

        ALL:
        for (int y = 0; y < 4; y++) {
            for (int x = 0; x < 4; x++) {
                if (cardsMap[x][y].getNum()==0||
                        (x>0&&cardsMap[x][y].equals(cardsMap[x-1][y]))||
                        (x<3&&cardsMap[x][y].equals(cardsMap[x+1][y]))||
                        (y>0&&cardsMap[x][y].equals(cardsMap[x][y-1]))||
                        (y<3&&cardsMap[x][y].equals(cardsMap[x][y+1]))) {

                    complete = false;
                    break ALL;
                }
            }
        }

        if (complete) {
            new AlertDialog.Builder(getContext()).setTitle("提示").setMessage("Game Over").
            setPositiveButton("再来一次", new DialogInterface.OnClickListener() {

                @Override
                public void onClick(DialogInterface dialog, int which) {
                    startGame();
                }
            }).show();
        }
    }
}

今天先到这,睡个午觉。

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