iosUIImage图片反响旋转(内存消耗超大基本应用不到项目中,有大神能解决求告知)...

#warning 图片旋转的时候,特别的消耗内存
- (UIImage *)image:(UIImage *)image rotation:(UIImageOrientation)orientation
{
    long double rotate = 0.0;
    CGRect rect;
    float translateX = 0;
    float translateY = 0;
    float scaleX = 1.0;
    float scaleY = 1.0;
    switch (orientation) {
        case UIImageOrientationLeft:
            rotate = M_PI_2;
            rect = CGRectMake(0, 0, image.size.height, image.size.width);
            translateX = 0;
            translateY = -rect.size.width;
            scaleY = rect.size.width/rect.size.height;
            scaleX = rect.size.height/rect.size.width;
            break;
        case UIImageOrientationRight:
            rotate = 3 * M_PI_2;
            rect = CGRectMake(0, 0, image.size.height, image.size.width);
            translateX = -rect.size.height;
            translateY = 0;
            scaleY = rect.size.width/rect.size.height;
            scaleX = rect.size.height/rect.size.width;
            break;
        case UIImageOrientationDown:
            rotate = M_PI;
            rect = CGRectMake(0, 0, image.size.width, image.size.height);
            translateX = -rect.size.width;
            translateY = -rect.size.height;
            break;
        default:
            rotate = 0.0;
            rect = CGRectMake(0, 0, image.size.width, image.size.height);
            translateX = 0;
            translateY = 0;
            break;
            
    }
    UIGraphicsBeginImageContext(rect.size);
    CGContextRef context = UIGraphicsGetCurrentContext();
    //做CTM变换
    CGContextTranslateCTM(context, 0.0, rect.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);
    CGContextRotateCTM(context, rotate);
    CGContextTranslateCTM(context, translateX, translateY);
    CGContextScaleCTM(context, scaleX, scaleY);
    //绘制图片
    CGContextDrawImage(context, CGRectMake(0, 0, rect.size.width, rect.size.height), image.CGImage);
    UIImage *newPic = UIGraphicsGetImageFromCurrentImageContext();
    return newPic;
}

转载于:https://my.oschina.net/wanghe0419/blog/181714

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值