GLES20.glActiveTexture(GLES20.GL_TEXTURE3);//启用 texture3,
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandler);
GLES20.glUniform1i(uShadowMap, 3);//使用数字3,如果第一行是0的话,这里也要是0
转载于:https://my.oschina.net/zdglf/blog/778172
GLES20.glActiveTexture(GLES20.GL_TEXTURE3);//启用 texture3,
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandler);
GLES20.glUniform1i(uShadowMap, 3);//使用数字3,如果第一行是0的话,这里也要是0
转载于:https://my.oschina.net/zdglf/blog/778172