//三维窗口有onkeyboardmessage事件
axTE3DWindow1_OnKeyboardMessage(object sender, AxTerraExplorerX._ITE3DWindowEvents_OnKeyboardMessageEvent e)
        {
         //禁用默认的键盘操作
            e.pbHandled = true;    
            switch (e.keyCode)
            {
             //按照CS游戏的操作模式设置四个方向的移动
                case 65://A                   
                    IPosition6 pos = sgworld.Navigate.GetPosition(AltitudeTypeCode.ATC_TERRAIN_RELATIVE);//先GetPosition
                    double x = pos.Altitude * 0.2;
                    IPosition6 newpos = pos.Move(x, 270 + pos.Yaw, 0);
                    newpos.Pitch = pos.Pitch;
                    newpos.Yaw = pos.Yaw;
                    sgworld.Navigate.SetPosition(newpos);
                    break;
                case 83://S
                    IPosition6 pos1 = sgworld.Navigate.GetPosition(AltitudeTypeCode.ATC_TERRAIN_RELATIVE);
                    double x1 = pos1.Altitude * 0.2;
                    IPosition6 newpos1 = pos1.Move(x1, 180+pos1.Yaw, 0);
                    newpos1.Pitch = pos1.Pitch;
                    newpos1.Yaw = pos1.Yaw;
                    sgworld.Navigate.SetPosition(newpos1);
                    break;
                case 68://D
                    IPosition6 pos2 = sgworld.Navigate.GetPosition(AltitudeTypeCode.ATC_TERRAIN_RELATIVE);
                    double x2 = pos2.Altitude * 0.2;
                    IPosition6 newpos2 = pos2.Move(x2, 90 + pos2.Yaw, 0);
                    newpos2.Pitch = pos2.Pitch;
                    newpos2.Yaw = pos2.Yaw;
                    sgworld.Navigate.SetPosition(newpos2);
                    break;
                case 87://W 
                    IPosition6 pos3 = sgworld.Navigate.GetPosition(AltitudeTypeCode.ATC_TERRAIN_RELATIVE);
                    double x3 = pos3.Altitude * 0.2;
                    IPosition6 newpos3 = pos3.Move(x3, pos3.Yaw, 0);
                    newpos3.Pitch = pos3.Pitch;
                    newpos3.Yaw = pos3.Yaw;
                    sgworld.Navigate.SetPosition(newpos3);
                    break;
}