android多个水波球,Android最简单的方式实现波浪纹和小球

我们先看一下效果

e380b481cb5a

Wave.gif

首先说明这里实现的是刚好一个周期的正弦函数,

我们来说明一下原理,我们是由左向右移动,由于刚好一个周期,所以我们将右边消失的y值正是左边新出现的y值。所以我们可以将函数的y值存储在一个数组里面,然后不断地在数组里面循环地改变不同位置的y值,那么就形成了水波纹效果。

首先我们要两组组数组来存储通过正弦函数的得到的y值,和用来交换时存储的函数。

private float[] mContentOneYs = null;//这两个代表两条线的y值得数据组

private float[] mContentTwoys = null;

private float[] mRestoreOnes = null;//这两个分笔试两个数组的备用数组在数组的交换的时候使用

private float[] mRestoreTwos = null;

然后我们通过x值求出Y的数组

for (int i = 0; i < mWidth; i++) {

mContentOneYs[i] = getYPosition(i, SWINGONE, OFFSETONE, INIT_BASE_HEIGHT1);

mContentTwoys[i] = getYPosition(i, SWINGTWO, OFFSETTWO, INIT_BASE_HEIGHT2);

}

private float getYPosition(int x, int swing, int offset, int baseHeight) {

float cycle = (float) (2 * Math.PI) / mWidth;

return (float) Math.sin(cycle * x + offset) * swing + baseHeight;

}

说明一下这里面的几个值得意思

x代表x值,swing代表这幅高度,offset代表一开始的sin'的角度,baseHeight代表基础高度大小,mWidth代表控件的宽度。这个在获取控件宽度的时候实现就是Onsizechang的时候。

加下来就是我们移动y值了

private void changeRestorePosition() {

if (mWidth != 0) {

mPosition1 = (mPosition1 + STEP1) % mWidth;//循环显示

System.arraycopy(mContentOneYs, mPosition1, mRestoreOnes, 0, mWidth - mPosition1);

System.arraycopy(mContentOneYs, 0, mRestoreOnes, mWidth - mPosition1, mPosition1);

mPosition2 = (mPosition2 + STEP2) % mWidth;//循环显示

System.arraycopy(mContentTwoys, mPosition2, mRestoreTwos, 0, mWidth - mPosition2);

System.arraycopy(mContentTwoys, 0, mRestoreTwos, mWidth - mPosition2, mPosition2);

}

}

STEP1 和 STEP2 分别代表不同的移动速度

而要绘制出图形就必须把y值和底部连成线然后由mWidht多太哦直线形成一个函数

for (int i = 0; i < mWidth; i++) {

final int x = i;

final float y1 = mRestoreOnes[i];

final float y2 = mRestoreTwos[i];

canvas.drawLine(x, y2, x, mHeight, mPaint2);

canvas.drawLine(x, y1, x, mHeight, mPaint1);

}

最后是不断刷新 由于人眼一般能分辨的是30fps 所以 我这里设置是睡眠0.05秒当然你不怕性能影响的话就直接在OnDraw的时候invalidate();

先面试完整代码

public class WaveView extends View {

private volatile boolean RUNING=true;

private final int INIT_BASE_HEIGHT1 = 300;//基础高度

private final int INIT_BASE_HEIGHT2 = 300;

private int mHeight;

private int mWidth;

private float[] mContentOneYs = null;//这两个代表两条线的y值得数据组

private float[] mContentTwoys = null;

private float[] mRestoreOnes = null;//这两个分笔试两个数组的备用数组在数组的交换的时候使用

private float[] mRestoreTwos = null;

private static final int SWINGONE = 40;//分别代表两个的正弦函数的上下幅度

private static final int SWINGTWO = 80;

private static final int OFFSETONE = 0;//代表一开始的sin 的角度 从 0到360

private static final int OFFSETTWO = 40;

private int mPosition1 = 0;//代表起始高度

private int mPosition2 = 0;

private static final int STEP1 = 5;//这两个分别代表两条线的两个的速率

private static final int STEP2 = 8;

private Paint mPaint1;

private Paint mPaint2;

public WaveView(Context context) {

this(context, null);

}

public WaveView(Context context, AttributeSet attrs) {

this(context, attrs, 0);

}

public WaveView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

private void init() {

mPaint1 = new Paint(Paint.ANTI_ALIAS_FLAG);

mPaint1.setColor(Color.parseColor("#AB9DCF"));

mPaint1.setStrokeWidth(4);

mPaint1.setAlpha(125);

mPaint2 = new Paint(Paint.ANTI_ALIAS_FLAG);

mPaint2.setColor(Color.parseColor("#A2D1F3"));

mPaint2.setStrokeWidth(4);

mPaint2.setAlpha(125);

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

if (w != 0 || h != 0 || w != oldw || h != oldh) {

mWidth = w;

mHeight = h;

calculatePoints();

}

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

canvas.save();

changeRestorePosition();

for (int i = 0; i < mWidth; i++) {

final int x = i;

final float y1 = mRestoreOnes[i];

final float y2 = mRestoreTwos[i];

canvas.drawLine(x, y2, x, mHeight, mPaint2);

canvas.drawLine(x, y1, x, mHeight, mPaint1);

}

// invalidate();//通过这个来形成循环

}

private void calculatePoints() {

mContentOneYs = new float[mWidth];

mContentTwoys = new float[mWidth];

mRestoreOnes = new float[mWidth];

mRestoreTwos = new float[mWidth];

for (int i = 0; i < mWidth; i++) {

mContentOneYs[i] = getYPosition(i, SWINGONE, OFFSETONE, INIT_BASE_HEIGHT1);

mContentTwoys[i] = getYPosition(i, SWINGTWO, OFFSETTWO, INIT_BASE_HEIGHT2);

}

}

private void changeRestorePosition() {

if (mWidth != 0) {

mPosition1 = (mPosition1 + STEP1) % mWidth;//循环显示

System.arraycopy(mContentOneYs, mPosition1, mRestoreOnes, 0, mWidth - mPosition1);

System.arraycopy(mContentOneYs, 0, mRestoreOnes, mWidth - mPosition1, mPosition1);

mPosition2 = (mPosition2 + STEP2) % mWidth;//循环显示

System.arraycopy(mContentTwoys, mPosition2, mRestoreTwos, 0, mWidth - mPosition2);

System.arraycopy(mContentTwoys, 0, mRestoreTwos, mWidth - mPosition2, mPosition2);

}

}

private float getYPosition(int x, int swing, int offset, int baseHeight) {

float cycle = (float) (2 * Math.PI) / mWidth;

return (float) Math.sin(cycle * x + offset) * swing + baseHeight;

}

public void startAnimotion()

{

RUNING=true;

final Handler handler=new Handler();

Thread thread=new Thread(new Runnable() {

@Override

public void run() {

while (RUNING)

{

try {

Thread.sleep(50);

} catch (InterruptedException e) {

e.printStackTrace();

}

handler.post(new Runnable() {

@Override

public void run() {

invalidate();

}

});

}

}

});

thread.start();

}

@Override

protected void onDetachedFromWindow() {

RUNING=false;

super.onDetachedFromWindow();

}

}

接下来我们要实现小球

我们只需要设置Paint的模式为DST_OUT,关于Paint的模式请参考

吴小龙

e380b481cb5a

image

代码如下

mPaint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));

mCanvas.drawCircle(mWidth/2,mHeight/2,Math.min(mWidth,mHeight)/2,mPaint2);

canvas.drawBitmap(bitmap,0,0,null);

然后是居中显示 文字

Paint textPaint = new Paint(); // 创建画笔

textPaint.setColor(0xffffffff); // 设置颜色

textPaint.setStyle(Paint.Style.FILL); // 设置样式

textPaint.setTextSize(120);

Rect targetRect = new Rect((mWidth-mHeight)/2, 0,mHeight+(mWidth-mHeight)/2, mHeight);

// textPaint.measureText("",0,1);

Paint.FontMetricsInt fontMetrics = mPaint2.getFontMetricsInt();

int baseline = (targetRect.bottom + targetRect.top - fontMetrics.bottom - fontMetrics.top) / 2;

textPaint.setTextAlign(Paint.Align.CENTER);

canvas.drawText(value+"分", targetRect.centerX(), baseline+50, textPaint);

同时我们在xml里给他设置一个background

最后得到的效果如下

e380b481cb5a

GIF3.gif

最后代码如下

public class WaveView extends View {

private int value=80;

private boolean drawCircle=true;

private volatile boolean RUNING=true;

private final int INIT_BASE_HEIGHT1 = 300;//基础高度

private final int INIT_BASE_HEIGHT2 = 300;

private int mHeight;

private int mWidth;

private float[] mContentOneYs = null;//这两个代表两条线的y值得数据组

private float[] mContentTwoys = null;

private float[] mRestoreOnes = null;//这两个分笔试两个数组的备用数组在数组的交换的时候使用

private float[] mRestoreTwos = null;

private static final int SWINGONE = 40;//分别代表两个的正弦函数的上下幅度

private static final int SWINGTWO = 80;

private static final int OFFSETONE = 0;//代表一开始的sin 的角度 从 0到360

private static final int OFFSETTWO = 40;

private int mPosition1 = 0;//代表起始高度

private int mPosition2 = 0;

private static final int STEP1 = 5;//这两个分别代表两条线的两个的速率

private static final int STEP2 = 8;

private Paint mPaint1;

private Paint mPaint2;

private Paint circlePaint;

Bitmap bitmap;

Canvas mCanvas;

public WaveView(Context context) {

this(context, null);

}

public WaveView(Context context, AttributeSet attrs) {

this(context, attrs, 0);

}

public WaveView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

private void init() {

mPaint1 = new Paint(Paint.ANTI_ALIAS_FLAG);

mPaint1.setColor(Color.parseColor("#AB9DCF"));

mPaint1.setStrokeWidth(4);

mPaint1.setAlpha(125);

mPaint2 = new Paint(Paint.ANTI_ALIAS_FLAG);

mPaint2.setColor(Color.parseColor("#A2D1F3"));

mPaint2.setStrokeWidth(4);

mPaint2.setAlpha(125);

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

bitmap = Bitmap.createBitmap(getMeasuredWidth(),getMeasuredHeight(), Bitmap.Config.ARGB_8888);

mCanvas = new Canvas(bitmap);

mCanvas.drawColor(Color.WHITE);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

if (w != 0 || h != 0 || w != oldw || h != oldh) {

mWidth = w;

mHeight = h;

calculatePoints();

}

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

canvas.save();

init();

changeRestorePosition();

for (int i = 0; i < mWidth; i++) {

final int x = i;

final float y1 = mRestoreOnes[i];

final float y2 = mRestoreTwos[i];

canvas.drawLine(x, y2, x, mHeight, mPaint2);

canvas.drawLine(x, y1, x, mHeight, mPaint1);

}

// invalidate();//通过这个来形成循环

if(drawCircle)

{

Paint textPaint = new Paint(); // 创建画笔

textPaint.setColor(0xffffffff); // 设置颜色

textPaint.setStyle(Paint.Style.FILL); // 设置样式

textPaint.setTextSize(120);

Rect targetRect = new Rect((mWidth-mHeight)/2, 0,mHeight+(mWidth-mHeight)/2, mHeight);

// textPaint.measureText("",0,1);

Paint.FontMetricsInt fontMetrics = mPaint2.getFontMetricsInt();

int baseline = (targetRect.bottom + targetRect.top - fontMetrics.bottom - fontMetrics.top) / 2;

textPaint.setTextAlign(Paint.Align.CENTER);

canvas.drawText(value+"分", targetRect.centerX(), baseline+50, textPaint);

}

if (drawCircle ) {

mPaint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));

mCanvas.drawCircle(mWidth/2,mHeight/2,Math.min(mWidth,mHeight)/2,mPaint2);

canvas.drawBitmap(bitmap,0,0,null);

}

}

private void calculatePoints() {

mContentOneYs = new float[mWidth];

mContentTwoys = new float[mWidth];

mRestoreOnes = new float[mWidth];

mRestoreTwos = new float[mWidth];

for (int i = 0; i < mWidth; i++) {

mContentOneYs[i] = getYPosition(i, SWINGONE, OFFSETONE, INIT_BASE_HEIGHT1);

mContentTwoys[i] = getYPosition(i, SWINGTWO, OFFSETTWO, INIT_BASE_HEIGHT2);

}

}

private void changeRestorePosition() {

if (mWidth != 0) {

mPosition1 = (mPosition1 + STEP1) % mWidth;//循环显示

System.arraycopy(mContentOneYs, mPosition1, mRestoreOnes, 0, mWidth - mPosition1);

System.arraycopy(mContentOneYs, 0, mRestoreOnes, mWidth - mPosition1, mPosition1);

mPosition2 = (mPosition2 + STEP2) % mWidth;//循环显示

System.arraycopy(mContentTwoys, mPosition2, mRestoreTwos, 0, mWidth - mPosition2);

System.arraycopy(mContentTwoys, 0, mRestoreTwos, mWidth - mPosition2, mPosition2);

}

}

private float getYPosition(int x, int swing, int offset, int baseHeight) {

float cycle = (float) (2 * Math.PI) / mWidth;

return (float) Math.sin(cycle * x + offset) * swing + baseHeight;

}

public void startAnimotion()

{

RUNING=true;

final Handler handler=new Handler();

Thread thread=new Thread(new Runnable() {

@Override

public void run() {

while (RUNING)

{

try {

Thread.sleep(50);

} catch (InterruptedException e) {

e.printStackTrace();

}

handler.post(new Runnable() {

@Override

public void run() {

invalidate();

}

});

}

}

});

thread.start();

}

@Override

protected void onDetachedFromWindow() {

RUNING=false;

super.onDetachedFromWindow();

}

}

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