编辑时snapping的添加

转自原文 编辑时snapping的添加

注意需要在编辑模式下进行snapping的添加(也即先需要使用IEngineEditor进入编辑状态):

 

复制代码
IMapControl3 mMap = (IMapControl3)((IToolbarControl)toolHook).Buddy;
IEngineEditor m_engineEditor = new EngineEditorClass();
if (m_engineEditor.EditState == esriEngineEditState.esriEngineStateNotEditing)
{
    //Start editing the workspace of the first feature layer found.        
    ILayer currentLayer = mMap.get_Layer(0);
    if (currentLayer is IFeatureLayer)
    {
        IFeatureLayer featureLayer = currentLayer as IFeatureLayer;
        IDataset dataset = featureLayer.FeatureClass as IDataset;
        IWorkspace workspace = dataset.Workspace;
        m_engineEditor.StartEditing(workspace, mMap.Map);
        ((IEngineEditLayers)m_engineEditor).SetTargetLayer(featureLayer, 0);
    }
    //snapping
    if (mMap.LayerCount != 0)
    {
        IEngineEditor editor = new EngineEditorClass();
        IEngineEditLayers editLayers = editor as IEngineEditLayers;
        IEngineSnapEnvironment snapEnvironment = editor as IEngineSnapEnvironment;

        IEngineFeatureSnapAgent featureSnapAgent = new EngineFeatureSnap();
        featureSnapAgent.FeatureClass = ((IFeatureLayer)mMap.get_Layer(0)).FeatureClass; ;
        featureSnapAgent.HitType = esriGeometryHitPartType.esriGeometryPartVertex | esriGeometryHitPartType.esriGeometryPartBoundary | esriGeometryHitPartType.esriGeometryPartEndpoint;
        snapEnvironment.AddSnapAgent(featureSnapAgent);                    
    }

}
复制代码

 

没有整理与归纳的知识,一文不值!高度概括与梳理的知识,才是自己真正的知识与技能。 永远不要让自己的自由、好奇、充满创造力的想法被现实的框架所束缚,让创造力自由成长吧! 多花时间,关心他(她)人,正如别人所关心你的。理想的腾飞与实现,没有别人的支持与帮助,是万万不能的。

    本文转自wenglabs博客园博客,原文链接:http://www.cnblogs.com/arxive/p/6262453.html ,如需转载请自行联系原作者

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值