from sys importexitdefgold_room():print('This room is full of gold. How much do you take?')
next= input(">")if "0" in next or "1" innext:
how_much=int(next)else:
dead("Man, you're not greedy, you win!")if how_much < 50:print("Nice, you're not greedy, you win!")
exit(0)else:
dead("You greedy bastard!")#bastard 英 ['bɑːstəd; 'bæst-] 美 ['bæstɚd] adj. 私生的 n. 私生子
#greedy 英 ['griːdɪ] 美 ['gridi] adj. 贪婪的;贪吃的;渴望的
defbear_room():print("There is a bear here.")print("The bear has a bunch of honey.")print("The fat bear is in front of another door.")print("How are you going to move the bear?")
bear_moved=FalsewhileTrue:
next= input(">")if next == "take honey":
dead("The bear looks at you then slaps your face off.")elif next == "taunt bear" and notbear_moved:print("The bear has moved from the door. You can go through it now.")
bear_moved=Trueelif next == "taunt bear" andbear_moved:
dead("The bear gets pissed off and chews your leg off.")elif next == 'open door' andbear_moved:
gold_room()else:print("I got no idea what that means.")'''taunt 英 [tɔːnt] 美 [tɔnt] n. 嘲弄;讥讽 adj. 很高的 vt. 奚落;逗弄'''
defcthulhu_room():print("Here you see the great evil Cthulhu.")print("He, it, whatever stares at you and you go insane.")print("Do you flee your life or eat your head?")
next= input(">")if 'flee' innext:
start()elif 'head' innext:
dead("Well that was tasty!")else:
cthulhu_room()#insane 英 [ɪn'seɪn] 美 [ɪn'sen] adj. 疯狂的;精神病的;极愚蠢的
defdead(why):print(why, "Good job!")
exit(0)defstart():print("You are in a dark room.")print("There is a door to your right and left.")print("Which one do you take?")
next= input(">")if next == 'left':
bear_room()elif next == 'right':
cthulhu_room()else:
dead("You stumble around the room until you starve.")
start()#stumble 英 ['stʌmb(ə)l] 美 ['stʌmbl] n. 绊倒;蹒跚而行 vi. 踌躇,蹒跚;失足;犯错 vt. 使…困惑;使…绊倒