unturned服务器重置,服务器配置文件Config.json说明

{

"Browser": {

"Icon": "",    *图标url或者unturned\Servers目录下图片.jpg或者.png文件

"Desc_Hint": "",    *服务器信息,对应服务名标题下面的提示文字

"Desc_Full": ""    *服务器信息,对应Cancel按钮上面一个空白的提示文字

},

"Server": {

"VAC_Secure": true,    *Vac反作弊

"BattlEye_Secure": true    *BattleEye反作弊

},

"Easy": {     *简单难度的配置

"Items": {

"Spawn_Chance": 0.35,    *生成几率,增大则增加物资数量

"Despawn_Dropped_Time": 600.0,    *刷新物资最小用时

"Despawn_Natural_Time": 900.0,    *刷新物资最大用时

"Respawn_Time": 30.0,    *物资刷新时间

"Quality_Full_Chance": 0.1,    *直接得到满品质物资几率

"Quality_Multiplier": 1.0,    *原始物资品质倍数,即原版的N倍

"Gun_Bullets_Full_Chance": 0.1,     *直接得到满子弹枪的几率

"Gun_Bullets_Multiplier": 1.0,     *原始枪子弹量倍数

"Magazine_Bullets_Full_Chance": 0.1,    *直接得到满子弹弹匣几率

"Magazine_Bullets_Multiplier": 1.0,     *原始弹匣量倍数

"Crate_Bullets_Full_Chance": 0.1,    *直接得到满弹盒的几率

"Crate_Bullets_Multiplier": 1.0,     *原始弹盒量倍数

"Has_Durability": false    *物资是否存在耐久

},

"Vehicles": {

"Respawn_Time": 300.0,    *载具刷新时间

"Armor_Multiplier": 1.0    *原始载具护甲倍数,即原本的N倍

},

"Zombies": {

"Spawn_Chance": 0.2,    *僵尸生成几率,增大则增加僵尸数量

"Loot_Chance": 0.55,    *普通僵尸几率

"Crawler_Chance": 0.0,    *爬行僵尸生成几率

"Sprinter_Chance": 0.0,    *冲刺僵尸生成几率

"Flanker_Chance": 0.0,    *隐身僵尸生成几率

"Burner_Chance": 0.0,    *燃烧僵尸生成几率

"Acid_Chance": 0.0,    *吐酸液僵尸生成几率

"Respawn_Day_Time": 360.0,    *白天僵尸刷新时间

"Respawn_Night_Time": 30.0,    *夜晚僵尸刷新时间

"Respawn_Beacon_Time": 0.0,    *有信标存在时僵尸刷新时间

"Damage_Multiplier": 0.75,    *僵尸攻击伤害倍数

"Armor_Multiplier": 0.75,    *僵尸护甲倍数

"Beacon_Experience_Multiplier": 1.0,     *信标存在时获得经验倍数

"Full_Moon_Experience_Multiplier": 2.0,    *满血时获得经验倍数

"Can_Stun": true    *僵尸是否会被打晕

},

"Animals": {

"Respawn_Time": 180.0,     *动物刷新时间

"Damage_Multiplier": 0.75,    *动物伤害倍数

"Armor_Multiplier": 0.75    *动物护甲倍数

},

"Barricades": {

"Decay_Time": 604800,     *路障类建筑存在时间

"Armor_Multiplier": 1.0    *路障类建筑护甲倍数

},

"Structures": {

"Decay_Time": 604800,    *建筑类建筑存在时间

"Armor_Multiplier": 1.0    *建筑类建筑护甲倍数

},

"Players": {

"Health_Regen_Min_Food": 90,    *血量回复要求最低饥饿度

"Health_Regen_Min_Water": 90,    *血量回复要求最低口渴度

"Health_Regen_Ticks": 60,    *血量回复周期(每60ticks约等于5秒)

"Food_Use_Ticks": 350,     *每消耗一点饥饿度周期

"Food_Damage_Ticks": 15,     *吃掉食物需要的周期

"Water_Use_Ticks": 320,     *每消耗一点口渴度周期

"Water_Damage_Ticks": 20,     *喝掉水需要的周期

"Virus_Infect": 50,    *感染严重值(下降到这个值,会持续降低感染值)

"Virus_Use_Ticks": 125,    *每消耗一点感染度的周期

"Virus_Damage_Ticks": 25,    *感染值为0,受伤害的周期

"Leg_Regen_Ticks": 750,    *骨折回复周期

"Bleed_Damage_Ticks": 10,    *流血伤害周期

"Bleed_Regen_Ticks": 750,    *流血回复周期

"Armor_Multiplier": 1.0,    *玩家护甲倍数

"Experience_Multiplier": 1.0,    *玩家经验倍数

"Detect_Radius_Multiplier": 0.5,    *玩家视野半径

"Lose_Skills": 0.75,    *玩家死亡后丢失技能比例

"Lose_Items": 1.0,    *丢失物品比例,改为0则不掉落

"Lose_Clothes": true,    *死亡后是否丢失衣服

"Can_Hurt_Legs": true,    *是否开启摔落伤害

"Can_Break_Legs": false,    *是否开启断腿

"Can_Fix_Legs": true,    *是否能治疗骨折

"Can_Start_Bleeding": false,    *是否允许流血

"Can_Stop_Bleeding": true    *是否允许止血

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0,     *是非状态重置时间倍数

"Fuel_Reset_Multiplier": 1.0,    *燃料处刷新倍数

"Water_Reset_Multiplier": 1.0,    *蓄水处刷新倍数

"Resource_Reset_Multiplier": 1.0,     *资源处刷新倍数(树木一类的资源)

"Rubble_Reset_Multiplier": 1.0    *碎片刷新倍数

},

"Events": {

"Rain_Frequency_Min": 2.3,     *降雨最低频率

"Rain_Frequency_Max": 5.6,     *降雨最高频率

"Rain_Duration_Min": 0.05,     *降雨持续最短时间

"Rain_Duration_Max": 0.15,    *降雨持续最长时间

"Airdrop_Frequency_Min": 0.8,    *空投最低频率

"Airdrop_Frequency_Max": 6.5    *空投最高频率

}

},

"Normal": {

"Items": {

"Spawn_Chance": 0.35,

"Despawn_Dropped_Time": 600.0,

"Despawn_Natural_Time": 900.0,

"Respawn_Time": 45.0,

"Quality_Full_Chance": 0.1,

"Quality_Multiplier": 1.0,

"Gun_Bullets_Full_Chance": 0.05,

"Gun_Bullets_Multiplier": 0.25,

"Magazine_Bullets_Full_Chance": 0.05,

"Magazine_Bullets_Multiplier": 0.5,

"Crate_Bullets_Full_Chance": 0.05,

"Crate_Bullets_Multiplier": 1.0,

"Has_Durability": true

},

"Vehicles": {

"Respawn_Time": 300.0,

"Armor_Multiplier": 1.0

},

"Zombies": {

"Spawn_Chance": 0.25,

"Loot_Chance": 0.5,

"Crawler_Chance": 0.15,

"Sprinter_Chance": 0.15,

"Flanker_Chance": 0.025,

"Burner_Chance": 0.025,

"Acid_Chance": 0.025,

"Respawn_Day_Time": 360.0,

"Respawn_Night_Time": 30.0,

"Respawn_Beacon_Time": 0.0,

"Damage_Multiplier": 1.0,

"Armor_Multiplier": 1.0,

"Beacon_Experience_Multiplier": 1.0,

"Full_Moon_Experience_Multiplier": 2.0,

"Can_Stun": true

},

"Animals": {

"Respawn_Time": 180.0,

"Damage_Multiplier": 1.0,

"Armor_Multiplier": 1.0

},

"Barricades": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Structures": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Players": {

"Health_Regen_Min_Food": 90,

"Health_Regen_Min_Water": 90,

"Health_Regen_Ticks": 60,

"Food_Use_Ticks": 300,

"Food_Damage_Ticks": 15,

"Water_Use_Ticks": 270,

"Water_Damage_Ticks": 20,

"Virus_Infect": 50,

"Virus_Use_Ticks": 125,

"Virus_Damage_Ticks": 25,

"Leg_Regen_Ticks": 750,

"Bleed_Damage_Ticks": 10,

"Bleed_Regen_Ticks": 750,

"Armor_Multiplier": 1.0,

"Experience_Multiplier": 1.0,

"Detect_Radius_Multiplier": 1.0,

"Lose_Skills": 0.75,

"Lose_Items": 1.0,

"Lose_Clothes": true,

"Can_Hurt_Legs": true,

"Can_Break_Legs": true,

"Can_Fix_Legs": true,

"Can_Start_Bleeding": true,

"Can_Stop_Bleeding": true

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0,

"Fuel_Reset_Multiplier": 1.0,

"Water_Reset_Multiplier": 1.0,

"Resource_Reset_Multiplier": 1.0,

"Rubble_Reset_Multiplier": 1.0

},

"Events": {

"Rain_Frequency_Min": 2.3,

"Rain_Frequency_Max": 5.6,

"Rain_Duration_Min": 0.05,

"Rain_Duration_Max": 0.15,

"Airdrop_Frequency_Min": 0.8,

"Airdrop_Frequency_Max": 6.5

}

},

"Hard": {

"Items": {

"Spawn_Chance": 0.15,

"Despawn_Dropped_Time": 600.0,

"Despawn_Natural_Time": 900.0,

"Respawn_Time": 60.0,

"Quality_Full_Chance": 0.01,

"Quality_Multiplier": 1.0,

"Gun_Bullets_Full_Chance": 0.025,

"Gun_Bullets_Multiplier": 0.1,

"Magazine_Bullets_Full_Chance": 0.025,

"Magazine_Bullets_Multiplier": 0.25,

"Crate_Bullets_Full_Chance": 0.025,

"Crate_Bullets_Multiplier": 0.75,

"Has_Durability": true

},

"Vehicles": {

"Respawn_Time": 300.0,

"Armor_Multiplier": 1.0

},

"Zombies": {

"Spawn_Chance": 0.3,

"Loot_Chance": 0.3,

"Crawler_Chance": 0.125,

"Sprinter_Chance": 0.175,

"Flanker_Chance": 0.05,

"Burner_Chance": 0.05,

"Acid_Chance": 0.05,

"Respawn_Day_Time": 360.0,

"Respawn_Night_Time": 30.0,

"Respawn_Beacon_Time": 0.0,

"Damage_Multiplier": 1.5,

"Armor_Multiplier": 1.25,

"Beacon_Experience_Multiplier": 1.0,

"Full_Moon_Experience_Multiplier": 2.0,

"Can_Stun": false

},

"Animals": {

"Respawn_Time": 180.0,

"Damage_Multiplier": 1.5,

"Armor_Multiplier": 1.25

},

"Barricades": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Structures": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Players": {

"Health_Regen_Min_Food": 90,

"Health_Regen_Min_Water": 90,

"Health_Regen_Ticks": 60,

"Food_Use_Ticks": 250,

"Food_Damage_Ticks": 15,

"Water_Use_Ticks": 220,

"Water_Damage_Ticks": 20,

"Virus_Infect": 50,

"Virus_Use_Ticks": 125,

"Virus_Damage_Ticks": 25,

"Leg_Regen_Ticks": 750,

"Bleed_Damage_Ticks": 10,

"Bleed_Regen_Ticks": 750,

"Armor_Multiplier": 1.0,

"Experience_Multiplier": 1.0,

"Detect_Radius_Multiplier": 1.25,

"Lose_Skills": 0.75,

"Lose_Items": 1.0,

"Lose_Clothes": true,

"Can_Hurt_Legs": true,

"Can_Break_Legs": true,

"Can_Fix_Legs": false,

"Can_Start_Bleeding": true,

"Can_Stop_Bleeding": false

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0,

"Fuel_Reset_Multiplier": 1.0,

"Water_Reset_Multiplier": 1.0,

"Resource_Reset_Multiplier": 1.0,

"Rubble_Reset_Multiplier": 1.0

},

"Events": {

"Rain_Frequency_Min": 2.3,

"Rain_Frequency_Max": 5.6,

"Rain_Duration_Min": 0.05,

"Rain_Duration_Max": 0.15,

"Airdrop_Frequency_Min": 0.8,

"Airdrop_Frequency_Max": 6.5

}

}

}

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