{
"Browser": {
"Icon": "", *图标url或者unturned\Servers目录下图片.jpg或者.png文件
"Desc_Hint": "", *服务器信息,对应服务名标题下面的提示文字
"Desc_Full": "" *服务器信息,对应Cancel按钮上面一个空白的提示文字
},
"Server": {
"VAC_Secure": true, *Vac反作弊
"BattlEye_Secure": true *BattleEye反作弊
},
"Easy": { *简单难度的配置
"Items": {
"Spawn_Chance": 0.35, *生成几率,增大则增加物资数量
"Despawn_Dropped_Time": 600.0, *刷新物资最小用时
"Despawn_Natural_Time": 900.0, *刷新物资最大用时
"Respawn_Time": 30.0, *物资刷新时间
"Quality_Full_Chance": 0.1, *直接得到满品质物资几率
"Quality_Multiplier": 1.0, *原始物资品质倍数,即原版的N倍
"Gun_Bullets_Full_Chance": 0.1, *直接得到满子弹枪的几率
"Gun_Bullets_Multiplier": 1.0, *原始枪子弹量倍数
"Magazine_Bullets_Full_Chance": 0.1, *直接得到满子弹弹匣几率
"Magazine_Bullets_Multiplier": 1.0, *原始弹匣量倍数
"Crate_Bullets_Full_Chance": 0.1, *直接得到满弹盒的几率
"Crate_Bullets_Multiplier": 1.0, *原始弹盒量倍数
"Has_Durability": false *物资是否存在耐久
},
"Vehicles": {
"Respawn_Time": 300.0, *载具刷新时间
"Armor_Multiplier": 1.0 *原始载具护甲倍数,即原本的N倍
},
"Zombies": {
"Spawn_Chance": 0.2, *僵尸生成几率,增大则增加僵尸数量
"Loot_Chance": 0.55, *普通僵尸几率
"Crawler_Chance": 0.0, *爬行僵尸生成几率
"Sprinter_Chance": 0.0, *冲刺僵尸生成几率
"Flanker_Chance": 0.0, *隐身僵尸生成几率
"Burner_Chance": 0.0, *燃烧僵尸生成几率
"Acid_Chance": 0.0, *吐酸液僵尸生成几率
"Respawn_Day_Time": 360.0, *白天僵尸刷新时间
"Respawn_Night_Time": 30.0, *夜晚僵尸刷新时间
"Respawn_Beacon_Time": 0.0, *有信标存在时僵尸刷新时间
"Damage_Multiplier": 0.75, *僵尸攻击伤害倍数
"Armor_Multiplier": 0.75, *僵尸护甲倍数
"Beacon_Experience_Multiplier": 1.0, *信标存在时获得经验倍数
"Full_Moon_Experience_Multiplier": 2.0, *满血时获得经验倍数
"Can_Stun": true *僵尸是否会被打晕
},
"Animals": {
"Respawn_Time": 180.0, *动物刷新时间
"Damage_Multiplier": 0.75, *动物伤害倍数
"Armor_Multiplier": 0.75 *动物护甲倍数
},
"Barricades": {
"Decay_Time": 604800, *路障类建筑存在时间
"Armor_Multiplier": 1.0 *路障类建筑护甲倍数
},
"Structures": {
"Decay_Time": 604800, *建筑类建筑存在时间
"Armor_Multiplier": 1.0 *建筑类建筑护甲倍数
},
"Players": {
"Health_Regen_Min_Food": 90, *血量回复要求最低饥饿度
"Health_Regen_Min_Water": 90, *血量回复要求最低口渴度
"Health_Regen_Ticks": 60, *血量回复周期(每60ticks约等于5秒)
"Food_Use_Ticks": 350, *每消耗一点饥饿度周期
"Food_Damage_Ticks": 15, *吃掉食物需要的周期
"Water_Use_Ticks": 320, *每消耗一点口渴度周期
"Water_Damage_Ticks": 20, *喝掉水需要的周期
"Virus_Infect": 50, *感染严重值(下降到这个值,会持续降低感染值)
"Virus_Use_Ticks": 125, *每消耗一点感染度的周期
"Virus_Damage_Ticks": 25, *感染值为0,受伤害的周期
"Leg_Regen_Ticks": 750, *骨折回复周期
"Bleed_Damage_Ticks": 10, *流血伤害周期
"Bleed_Regen_Ticks": 750, *流血回复周期
"Armor_Multiplier": 1.0, *玩家护甲倍数
"Experience_Multiplier": 1.0, *玩家经验倍数
"Detect_Radius_Multiplier": 0.5, *玩家视野半径
"Lose_Skills": 0.75, *玩家死亡后丢失技能比例
"Lose_Items": 1.0, *丢失物品比例,改为0则不掉落
"Lose_Clothes": true, *死亡后是否丢失衣服
"Can_Hurt_Legs": true, *是否开启摔落伤害
"Can_Break_Legs": false, *是否开启断腿
"Can_Fix_Legs": true, *是否能治疗骨折
"Can_Start_Bleeding": false, *是否允许流血
"Can_Stop_Bleeding": true *是否允许止血
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0, *是非状态重置时间倍数
"Fuel_Reset_Multiplier": 1.0, *燃料处刷新倍数
"Water_Reset_Multiplier": 1.0, *蓄水处刷新倍数
"Resource_Reset_Multiplier": 1.0, *资源处刷新倍数(树木一类的资源)
"Rubble_Reset_Multiplier": 1.0 *碎片刷新倍数
},
"Events": {
"Rain_Frequency_Min": 2.3, *降雨最低频率
"Rain_Frequency_Max": 5.6, *降雨最高频率
"Rain_Duration_Min": 0.05, *降雨持续最短时间
"Rain_Duration_Max": 0.15, *降雨持续最长时间
"Airdrop_Frequency_Min": 0.8, *空投最低频率
"Airdrop_Frequency_Max": 6.5 *空投最高频率
}
},
"Normal": {
"Items": {
"Spawn_Chance": 0.35,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 45.0,
"Quality_Full_Chance": 0.1,
"Quality_Multiplier": 1.0,
"Gun_Bullets_Full_Chance": 0.05,
"Gun_Bullets_Multiplier": 0.25,
"Magazine_Bullets_Full_Chance": 0.05,
"Magazine_Bullets_Multiplier": 0.5,
"Crate_Bullets_Full_Chance": 0.05,
"Crate_Bullets_Multiplier": 1.0,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.25,
"Loot_Chance": 0.5,
"Crawler_Chance": 0.15,
"Sprinter_Chance": 0.15,
"Flanker_Chance": 0.025,
"Burner_Chance": 0.025,
"Acid_Chance": 0.025,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0,
"Beacon_Experience_Multiplier": 1.0,
"Full_Moon_Experience_Multiplier": 2.0,
"Can_Stun": true
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 300,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 270,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Armor_Multiplier": 1.0,
"Experience_Multiplier": 1.0,
"Detect_Radius_Multiplier": 1.0,
"Lose_Skills": 0.75,
"Lose_Items": 1.0,
"Lose_Clothes": true,
"Can_Hurt_Legs": true,
"Can_Break_Legs": true,
"Can_Fix_Legs": true,
"Can_Start_Bleeding": true,
"Can_Stop_Bleeding": true
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
},
"Events": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 5.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15,
"Airdrop_Frequency_Min": 0.8,
"Airdrop_Frequency_Max": 6.5
}
},
"Hard": {
"Items": {
"Spawn_Chance": 0.15,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 60.0,
"Quality_Full_Chance": 0.01,
"Quality_Multiplier": 1.0,
"Gun_Bullets_Full_Chance": 0.025,
"Gun_Bullets_Multiplier": 0.1,
"Magazine_Bullets_Full_Chance": 0.025,
"Magazine_Bullets_Multiplier": 0.25,
"Crate_Bullets_Full_Chance": 0.025,
"Crate_Bullets_Multiplier": 0.75,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.3,
"Loot_Chance": 0.3,
"Crawler_Chance": 0.125,
"Sprinter_Chance": 0.175,
"Flanker_Chance": 0.05,
"Burner_Chance": 0.05,
"Acid_Chance": 0.05,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 1.5,
"Armor_Multiplier": 1.25,
"Beacon_Experience_Multiplier": 1.0,
"Full_Moon_Experience_Multiplier": 2.0,
"Can_Stun": false
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 1.5,
"Armor_Multiplier": 1.25
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 250,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 220,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Armor_Multiplier": 1.0,
"Experience_Multiplier": 1.0,
"Detect_Radius_Multiplier": 1.25,
"Lose_Skills": 0.75,
"Lose_Items": 1.0,
"Lose_Clothes": true,
"Can_Hurt_Legs": true,
"Can_Break_Legs": true,
"Can_Fix_Legs": false,
"Can_Start_Bleeding": true,
"Can_Stop_Bleeding": false
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
},
"Events": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 5.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15,
"Airdrop_Frequency_Min": 0.8,
"Airdrop_Frequency_Max": 6.5
}
}
}