如果两个类都实现相同的方法,则应考虑创建接口.
接口非常强大且易于使用.
你可以调用你的界面Shootable.
您可以创建一个实现Shootable的不同对象的数组,并对它们进行相同的处理.
// Define a VERY simple interface with one method.
interface Shootable {
public void beingShot();
}
// Any class that implements this interface can be treated interchangeably
class Revolver implements Shootable {
public void beingShot() {
System.out.println("Revolver: firing 1 round");
}
class MachineGun implements Shootable {
public void beingShot() {
System.out.println("Machine Gun: firing 50 rounds");
}
}
class HockeyPuck implements Shootable {
public void beingShot() {
System.out.println("Hockey Puck: 80 MPH slapshot");
}
}
class RayBourquePuck implements Shootable {
public void beingShot() {
System.out.println("Hockey Puck: 110 MPH slapshot");
}
}
class OunceOfWhiskey implements Shootable {
public void beingShot() {
System.out.println("Whiskey Shot: 1 oz down the hatch...");
}
}
// You can declare an array of objects that implement Shootable
Shootable[] shooters = new Shootable[4];
// You can store any Shootable object in your array:
shooters[0] = new MachineGun();
shooters[1] = new Revolver();
shooters[2] = new HockeyPuck();
shooters[3] = new OunceOfWhiskey();
// A Shootable object can reference any item from the array
Shootable anyShootableItem;
// The same object can to refer to a MachineGun OR a HockeyPuck
anyShootableItem = shooters[0];
anyShootableItem.beingShot();
anyShootableItem = shooters[2];
anyShootableItem.beingShot();
// You can call beingShot on any item from the array without casting
shooters[0].beingShot();
shooters[1].beingShot();
// Let's shoot each object for fun:
for (Shootable s : shooters) {
s.beingShot();
}