#include
#include
#include
#define N 1000
/*
r目的地
o箱子
i人
x墙
路(空格)
w上
a左
d右
s下
*/
void menu();
int level1();
int level2();
void swap(char*,char*);
int opera(char *p,int *ren,int xzs);
void dituprint();
void menu()
{
printf("推箱子\n");
printf("1.新游戏 2.选关\n");
printf("0.退出\n");
}
void xuanguan()
{
int choice_level;
while(1)
{
printf("请选择关卡:\n");
scanf("%d",&choice_level);
switch(choice_level)
{
case 1:
level1();
break;
case 2:
level2();
break;
default:
printf("输入错误,请重新选择关卡!");
}
}
}
void swap(char *a,char *b)
{
char ch;
ch=*a;
*a=*b;
*b=ch;
}
void dituprint(char *p)
{
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
printf("%3c",p[i*9+j]);
printf("\n");
}
}
int opera(char *p,int *ren,int xzs)
{
dituprint(p);
while(1)
{
for(int i=1,panduan=0;i<=xzs;i++)
{
if(p[ren[i]]=='o')
{
panduan+=1;
printf("panduan=%d\n",panduan);
}
if(panduan==xzs)
{
printf("恭喜你,过关啦!");
getchar();
return 0;
}
}
char ch;
printf("你的按键是:");
scanf("%c",&ch);
switch(ch)
{
case 'w':
{
if(p[ren[0]]=='r')
{
if(p[ren[0]-9]=='r')
{
ren[0]-=9;
p[ren[0]='i'];
p[ren[0]+9]='r';
break;
}
if(p[ren[0]-9]=='x')
{
printf("人碰到墙了 换按其他键1哇>>>>>");
break;
}
if(p[ren[0]-9]==' ')
{
ren[0]-=9;
p[ren[0]='i'];
p[ren[0]-9]='r';
break;
}
if(p[ren[0]-9]=='o')
{
if(p[ren[0]-18]=='x'||'o')
printf("箱子碰到了 换按其他键1哇>>>>>");break;
if(p[ren[0]-18]=='r')
{
p[ren[0]-18]='o';
p[ren[0]-9]='i';
p[ren[0]]='r';
ren[0]-=9;
break;
}
if(p[ren[0]-18]=='o')
printf("推不动诶 换按其他键1哇>>>>>");break;
if(p[ren[0]-18]==' ')
{
swap(&p[ren[0]-9],&p[ren[0]-18]);
swap(&p[ren[0]],&p[ren[0]-9]);
p[ren[0]]='r';
ren[0]-=9;
break;
}
}
}
else
{
if(p[ren[0]-9]=='x')
{
printf("人碰到墙了 换按其他键2>>>>>");
break;
}
if(p[ren[0]-9]==' ')
{
swap(&p[ren[0]],&p[ren[0]-9]);
ren[0]-=9;
break;
}
if(p[ren[0]-9]=='o')
{
if(p[ren[0]-18]=='o'||p[ren[0]-18]=='x')
{
printf("走不动了 换按其他键哇。。。。\n");
break;
}
if(p[ren[0]-18]=='r')
{
p[ren[0]-18]='o';
p[ren[0]-9]='i';
p[ren[0]]=' ';
ren[0]-=9;
break;
}
}
}
}
break;
case 'a':
{
if(p[ren[0]]=='r')
{
if(p[ren[0]-1]=='r')
{
ren[0]-=1;
p[ren[0]]='i';
p[ren[0]+1]='r';
break;
}
if(p[ren[0]-1]=='x')
{
printf("人碰到墙了 换按其他键1哇>>>>>");
break;
}
if(p[ren[0]-1]==' ')
{
ren[0]-=1;
p[ren[0]]='i';
p[ren[0]+9]='r';
break;
}
if(p[ren[0]-1]=='o')
{
if(p[ren[0]-2]=='o'||p[ren[0]-2]=='x')
{
printf("走不动了 换按其他键娃娃。。。。。\n");
break;
}
if(p[ren[0]-2]=='r')
{
p[ren[0]-2]='o';
p[ren[0]-1]='i';
p[ren[0]]=' ';
ren[0]-=1;
break;
}
if(p[ren[0]-2]==' ')
{
p[ren[0]-2]='o';
p[ren[0]-1]='i';
p[ren[0]]=' ';
ren[0]-=1;
break;
}
}
}
}
break;
case 's':
{
if(p[ren[0]]=='r')
{
if(p[ren[0]+9]=='r')
{
ren[0]+=9;
p[ren[0]]='i';
p[ren[0]-9]='r';
break;
}
if(p[ren[0]+9]=='x')
{
printf("人碰到墙了 换按其他键1哇>>>>>");
break;
}
if(p[ren[0]+9]==' ')
{
ren[0]+=9;
p[ren[0]]='i';
p[ren[0]+9]='r';
break;
}
if(p[ren[0]+9]=='o')
{
if(p[ren[0]+18]=='x'||'o')
{
printf("箱子碰到墙了 换按其他键1哇>>>>>");break;
if(p[ren[0]+18]=='r')
{
p[ren[0]+18]='o';
p[ren[0]+9]='i';
p[ren[0]]='r';
ren[0]+=9;
break;
}
if(p[ren[0]+18]=='o')
printf("推不动哎 换按其他键1哇>>>>>");break;
if(p[ren[0]+18]==' ')
{
swap(&p[ren[0]+9],&p[ren[0]+18]);
swap(&p[ren[0]],&p[ren[0]-9]);
p[ren[0]]='r';
ren[0]+=9;
break;
}
}
}
else
{
if(p[ren[0]+9]=='x')
{
printf("人碰到墙了,换按其他键哇2>>>>>");
break;
}
if(p[ren[0]+9]==' ')
{
swap(&p[ren[0]],&p[ren[0]+9]);
ren[0]+=9;
break;
}
if(p[ren[0]+9]=='o')
{
if(p[ren[0]+18]=='o'||p[ren[0]+18]=='x')
{
printf("走不动了,换按其他键哇。。。。。\n");
break;
}
if(p[ren[0]+18]=='r')
{
p[ren[0]+18]='o';
p[ren[0]+9]='i';
p[ren[0]]=' ';
ren[0]+=9;
break;
}
if(p[ren[0]+18]==' ')
{
p[ren[0]+18]='o';
p[ren[0]+9]='i';
p[ren[0]]=' ';
ren[0]+=9;
break;
}
}
}
}
break;
case'd':
{
if(p[ren[0]]=='r')
{
if(p[ren[0]+1]=='r')
{
ren[0]+=1;
p[ren[0]]='i';
p[ren[0]-1]='r';
break;
}
if(p[ren[0]+1]=='x')
{
printf("人碰到墙了 换按其他键1哇>>>>>");
break;
}
if(p[ren[0]+1]==' ')
{
ren[0]+=1;
p[ren[0]]='i';
p[ren[0]-1]='r';
break;
}
if(p[ren[0]+1]=='o')
{
if(p[ren[0]+2]=='x'||'o')
printf("箱子碰到墙了 换按其他键1哇>>>>>>");
break;
if(p[ren[0]+2]=='r')
{
p[ren[0]+2]='o';
p[ren[0]+1]='i';
p[ren[0]]='r';
p[0]+=1;
break;
}
if(p[ren[0]+2]=='o')
printf("推不动诶 换按其他键1哇>>>>>");break;
if(p[ren[0]+2]==' ')
{
swap(&p[ren[0]+1],&p[ren[0]+2]);
swap(&p[ren[0]],&p[ren[0]-1]);
p[ren[0]]='r';
ren[0]+=1;
break;
}
}
}
else
{
if(p[ren[0]+1]=='x')
{
printf("人碰到墙了,换按其他键哇2>>>>>");
break;
}
if(p[ren[0]+1]==' ')
{
swap(&p[ren[0]],&p[ren[0]+1]);
ren[0]+=1;
break;
}
if(p[ren[0]+1]=='o')
{
if(p[ren[0]+2]=='o'||p[ren[0]+2]=='x')
{
printf("走不动了!换按其他键哇。。。。。");
break;
}
if(p[ren[0]+2]=='r')
{
p[ren[0]+2]='o';
p[ren[0]+1]='i';
p[ren[0]]=' ';
ren[0]+=1;
break;
}
if(p[ren[0]+2]==' ')
{
p[ren[0]+2]='o';
p[ren[0]+1]='i';
p[ren[0]]=' ';
ren[0]+=1;
break;
}
}
}
}
break;
default:printf("操作错误!请确认后再重新操作。。。。。");
}
dituprint(p);
}
/*int panduan=0;
for(int i=1;i
{
if(p[ren[0]]=='o')panduan++;
}
if(panduan=(xzs-1)){getchar();break;}*/
}
return 0;
}
int level1()
{
printf("第一关\n");
char ditu1[9*9]={
'0','1','2','3','4','5','6','7','8',
'1',' ',' ','x','x','x',' ',' ',' ',
'2',' ',' ','x','r','x',' ',' ',' ',
'3',' ',' ','x',' ','x','x','x','x',
'4','x','x','x','o','x','o','r','x',
'5','x','r',' ','o','i','x','x','x',
'6','x','x','x','x','o','x',' ',' ',
'7',' ',' ',' ','x','r','x',' ',' ',
'8',' ',' ',' ','x','x','x',' ',' ',
};
int ren1[5]={50,22,47,43,68};
opera(ditu1,ren1,4);
level2();
return 0;
}
int level2()
{
printf("欢迎来到第二关\n");
char ditu1[9*9]={
'0','1','2','3','4','5','6','7','8',
'1',' ',' ','x','x','x',' ',' ',' ',
'2',' ',' ','x','r','x',' ',' ',' ',
'3',' ',' ','x',' ','x','x','x','x',
'4','x','x','x','o','x','o','r','x',
'5','x','r',' ','o','i','x','x','x',
'6','x','x','x','x','o','x',' ',' ',
'7',' ',' ',' ','x','r','x',' ',' ',
'8',' ',' ',' ','x','x','x',' ',' ',
};
int ren1[5]={50,22,47,43,68};
opera(ditu1,ren1,4);
level1();
return 0;
}
int main()
{
int choice;
menu();
while(1)
{
scanf("%d",&choice);
switch(choice)
{
case 0:
exit(0);
case 1:
{
level1();
break;
}
case 2:
{
xuanguan();
break;
}
default:
{
printf("操作错误!请确认正确后操作。。。。。\n");
}
}
}
getchar();
return 0;
}