html5 可旋转的三维树形结构,Three.js构建的可旋转三维书本(或产品盒)

这篇博客展示了如何使用JavaScript的Three.js库来创建一个3D立体的书籍渲染。通过设置WebGL渲染器、场景、透视相机、灯光、纹理加载器以及不同材质,详细解释了每个元素的作用。此外,还涵盖了 OrbitControls 的使用,用于交互式地操纵摄像头视角,以及动画循环以实现连续渲染。
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JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

window.onload = function() {

// Create the renderer and add it to the page's body element

var renderer = new THREE.WebGLRenderer({

alpha: true

});

renderer.setPixelRatio(window.devicePixelRatio);

renderer.setSize(window.innerWidth, window.innerHeight);

document.body.appendChild(renderer.domElement);

// Create the scene to hold the object

var scene = new THREE.Scene();

// Create the camera

var camera = new THREE.PerspectiveCamera(

35, // Field of view

window.innerWidth / window.innerHeight, // Aspect ratio

0.1, // Near plane distance

1000 // Far plane distance

);

// Position the camera

camera.position.set(-15, 10, 20);

// Add the lights

var light = new THREE.PointLight(0xffffff, .4);

light.position.set(10, 10, 10);

scene.add(light);

ambientLight = new THREE.AmbientLight(0xbbbbbb);

scene.add(ambientLight);

// Load the textures (book images)

var textureLoader = new THREE.TextureLoader();

var bookCoverTexture = textureLoader.load('/uploads/2001/southern-gems-cover.png');

var bookSpineTexture = textureLoader.load('/uploads/2001/southern-gems-spine.png');

var bookBackTexture = textureLoader.load('/uploads/2001/southern-gems-back.png');

var bookPagesTexture = textureLoader.load('/uploads/2001/southern-gems-pages.png');

var bookPagesTopBottomTexture = textureLoader.load('/uploads/2001/southern-gems-pages-topbottom.png');

// Use the linear filter for the textures to avoid blurriness

bookCoverTexture.minFilter = bookSpineTexture.minFilter = bookBackTexture.minFilter = bookPagesTexture.minFilter = bookPagesTopBottomTexture.minFilter = THREE.LinearFilter;

// Create the materials

var bookCover = new THREE.MeshLambertMaterial({

color: 0xffffff,

map: bookCoverTexture

});

var bookSpine = new THREE.MeshLambertMaterial({

color: 0xffffff,

map: bookSpineTexture

});

var bookBack = new THREE.MeshLambertMaterial({

color: 0xffffff,

map: bookBackTexture

});

var bookPages = new THREE.MeshLambertMaterial({

color: 0xffffff,

map: bookPagesTexture

});

var bookPagesTopBottom = new THREE.MeshLambertMaterial({

color: 0xffffff,

map: bookPagesTopBottomTexture

});

var materials = [

bookPages, // Right side

bookSpine, // Left side

bookPagesTopBottom, // Top side

bookPagesTopBottom, // Bottom side

bookCover, // Front side

bookBack // Back side

];

// Create the book and add it to the scene

var book = new THREE.Mesh(new THREE.BoxGeometry(7, 10, 1.2, 4, 4, 1), materials);

scene.add(book);

// Create the orbit controls for the camera

controls = new THREE.OrbitControls(camera, renderer.domElement);

controls.enableDamping = true;

controls.dampingFactor = 0.25;

controls.enablePan = false;

controls.enableZoom = false;

// Begin the animation

animate();

/*

Animate a frame

*/

function animate() {

// Update the orbit controls

controls.update();

// Render the frame

renderer.render(scene, camera);

// Keep the animation going

requestAnimationFrame(animate);

}

}

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