JavaScript
语言:
JaveScriptBabelCoffeeScript
确定
var canvas = document.getElementById("briksCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var ballColor = "#f44280";
var speed = 10;
var x = canvas.width / 2;
var y = canvas.height - 30;
var dx = -2;
var dy = -2;
var paddleHeight = 15;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth) / 2;
var rightPressed = false;
var leftPressed = false;
//bricks
var brickRowCount = 5;
var brickColumnCount = 6;
var brickWidth = 70;
var brickHeight = 20;
var brickPadding = 6;
var brickOffsetTop = 35;
var brickOffsetLeft = 15;
var score = 0;
var lives = 3;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
var bricks = [];
for (c = 0; c < brickColumnCount; c++) {
bricks[c] = [];
for (r = 0; r < brickRowCount; r++) {
bricks[c][r] = {
x: 0,
y: 0,
status: 1
};
}
}
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
} else if (e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
} else if (e.keyCode == 37) {
leftPressed = false;
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = ballColor;
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#ddffa3";
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for (c = 0; c < brickColumnCount; c++) {
for (r = 0; r < brickRowCount; r++) {
if (bricks[c][r].status == 1) {
var brickX = (c * (brickWidth + brickPadding)) + brickOffsetLeft;
var brickY = (r * (brickHeight + brickPadding)) + brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "#8f63cc";
ctx.fill();
ctx.closePath();
}
}
}
}
function drawScore() {
ctx.font = "16px Arial";
ctx.fillStyle = "#f44280";
ctx.fillText("Score: " + score, 8, 20);
}
function drawLives() {
ctx.font = "16px Arial";
ctx.fillStyle = "#f44280";
ctx.fillText("Lives: " + lives, canvas.width - 65, 20);
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth / 2;
}
}
function collisionDetection() {
for (c = 0; c < brickColumnCount; c++) {
for (r = 0; r < brickRowCount; r++) {
var b = bricks[c][r];
if (b.status == 1) {
if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) {
dy = -dy;
b.status = 0;
score++;
if (score == brickRowCount * brickColumnCount) {
document.location.removedByCodePen();
}
}
}
}
}
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
drawBricks();
drawScore();
drawLives();
collisionDetection();
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if (y + dy < ballRadius) {
dy = -dy;
} else if (y + dy > canvas.height - (ballRadius + paddleHeight)) {
if (x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
} else {
lives--;
if (!lives) {
document.location.removedByCodePen();
} else {
x = canvas.width / 2;
y = canvas.height - 30;
dx = 3;
dy = -3;
paddleX = (canvas.width - paddleWidth) / 2;
}
}
}
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 5;
} else if (leftPressed && paddleX > 0) {
paddleX -= 5;
}
x += dx;
y += dy;
requestAnimationFrame(draw);
}
draw();