When I was in college I created a game development club to bring together the various game developers, artists, and composers from across the campus. The focus of the club was to push everyone to make a game each month for the three months we would me. Doing so would help everyone not only learn what it takes to make a game, but also allow to have games that they could show off instead of just concepts and partial games.
I’ve decided to release the slides and resources that I used in the club so that others can learn from them. Most of the information found in the slides are quotes and summaries taken from various articles from other game developers. Feel free to use the slides in your own groups/clubs.