unity无法引用mysql_连接MYSQL在U3D上面测试都过了,发布APK无效

在Unity(U3D)中测试与MySQL的连接成功,但当发布为APK应用后,连接失效。博客内容展示了尝试连接数据库的C#代码,并在iOS、Android设备上获取IMEI的逻辑,但遇到问题。
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代码我也提交一下

using UnityEngine;

using System;

using System.Collections;

using System.Data;

using MySql.Data.MySqlClient;

using System.Collections.Generic;

using MySql.Data;

using System.IO;

using System.Net.NetworkInformation;

public class CMySql : MonoBehaviour {

public static MySqlConnection dbConnection;//Just like MyConn.conn in StoryTools before

static string host = "************";

static string id = "********"; //***不要变***

static string pwd = "*********"; //密码

static string database = "*******";//数据库名

static string result = "";

static string userimei="";

static string userimei_android="";

static string userimei_android2="";

private string strCommand = "Select id from userdata ;";

public static DataSet MyObj;

void Start () {

gameObject.SetActive(false);

//{

//host = GUILayout.TextField( host, 200, GUILayout.Width(200));

//id = GUILayout.TextField( id, 200, GUILayout.Width(200));

//pwd = GUILayout.TextField( pwd, 200, GUILayout.Width(200));

//if(GUILayout.Button("Test"))

//{

string connectionString = string.Format("Server = {0}; Database = {1}; User ID = {2}; Password = {3};",host,database,id,pwd);

openSqlConnection(connectionString);

MyObj = GetDataSet(strCommand);

//读取数据函数

ReaderData();

//}

//GUILayout.Label(result);

}

// On quit

public static void OnApplicationQuit()

{

closeSqlConnection();

}

// Connect to database

private static void openSqlConnection(string connectionString)

{

dbConnection = new MySqlConnection(connectionString);

dbConnection.Open();

result = dbConnection.ServerVersion; //获得MySql的版本

}

// Disconnect from database

private static void closeSqlConnection()

{

dbConnection.Close();

dbConnection = null;

}

// MySQL Query

public static void doQuery(string sqlQuery)

{

IDbCommand dbCommand = dbConnection.CreateCommand();

dbCommand.CommandText = sqlQuery;

IDataReader reader = dbCommand.ExecuteReader();

reader.Close();

reader = null;

dbCommand.Dispose();

dbCommand = null;

}

#region Get DataSet

public DataSet GetDataSet(string sqlString)

{

DataSet ds = new DataSet();

try

{

MySqlDataAdapter da = new MySqlDataAdapter(sqlString, dbConnection);

da.Fill(ds);

}

catch (Exception ee)

{

throw new Exception("SQL:" + sqlString + "\n" + ee.Message.ToString());

}

return ds;

}

#endregion

//读取数据函数

void ReaderData()

{

//IOS PC IMEI

NetworkInterface[] n = NetworkInterface.GetAllNetworkInterfaces();

userimei = n [0].GetPhysicalAddress().ToString();

//end

userimei_android=SystemInfo.deviceName;

userimei_android2 = SystemInfo.deviceUniqueIdentifier;

MySqlCommand mySqlCommand = new MySqlCommand ("Select * from userdata where uid='"+userimei+"' or uid2='"+userimei_android+"' or uid3='"+userimei_android2+"';", dbConnection);

//MySqlCommand mySqlCommand = new MySqlCommand ("Select * from userdata where uid='Daventh' or uid2='"+userimei_android+"';", dbConnection);

MySqlDataReader reader = mySqlCommand.ExecuteReader ();

if (reader.Read()) {

print ("ID:" + reader.GetInt32 (0) + "--IMEI:" + reader.GetString (1) + "--CID:" + reader.GetString (2));

gameObject.SetActive (false);

//gameObject.SetActive (true);

print (userimei + "||||" + userimei_android+"|||||"+userimei_android2);

//Time.timeScale=0;

} else {

gameObject.SetActive (true);

//gameObject.SetActive (false);

print ("mac-----"+userimei);

print ("macandroid-----"+userimei_android);

}

reader.Close();

}

}

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