python画圆角矩形_cocos2d-x画圆角矩形的Lua实现

这段代码展示了如何在cocos2d-x环境中使用Lua实现圆角矩形的绘制。通过定义圆角的精细度、矩形边框宽度、半径和颜色等参数,该函数能够生成具有指定圆角的矩形。首先计算1/4圆的顶点,然后分别构造四个角的圆弧路径,最后使用DrawNode的drawPolygon方法填充和描边圆角矩形。
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-- 传入DrawNode对象,画圆角矩形

function drawNodeRoundRect(drawNode, rect, borderWidth, radius, color, fillColor)

-- segments表示圆角的精细度,值越大越精细

local segments = 100

local origin = cc.p(rect.x, rect.y)

local destination = cc.p(rect.x + rect.width, rect.y - rect.height)

local points = {}

-- 算出1/4圆

local coef = math.pi / 2 / segments

local vertices = {}

for i=0, segments do

local rads = (segments - i) * coef

local x = radius * math.sin(rads)

local y = radius * math.cos(rads)

table.insert(vertices, cc.p(x, y))

end

local tagCenter = cc.p(0, 0)

local minX = math.min(origin.x, destination.x)

local maxX = math.max(origin.x, destination.x)

local minY = math.min(origin.y, destination.y)

local maxY = math.max(origin.y, destination.y)

local dwPolygonPtMax = (segments + 1) * 4

local pPolygonPtArr = {}

-- 左上角

tagCenter.x = minX + radius;

tagCenter.y = maxY - radius;

for i=0, segments do

local x = tagCenter.x - vertices[i + 1].x

local y = tagCenter.y + vertices[i + 1].y

table.insert(pPolygonPtArr, cc.p(x, y))

end

-- 右上角

tagCenter.x = maxX - radius;

tagCenter.y = maxY - radius;

for i=0, segments do

local x = tagCenter.x + vertices[#vertices - i].x

local y = tagCenter.y + vertices[#vertices - i].y

table.insert(pPolygonPtArr, cc.p(x, y))

end

-- 右下角

tagCenter.x = maxX - radius;

tagCenter.y = minY + radius;

for i=0, segments do

local x = tagCenter.x + vertices[i + 1].x

local y = tagCenter.y - vertices[i + 1].y

table.insert(pPolygonPtArr, cc.p(x, y))

end

-- 左下角

tagCenter.x = minX + radius;

tagCenter.y = minY + radius;

for i=0, segments do

local x = tagCenter.x - vertices[#vertices - i].x

local y = tagCenter.y - vertices[#vertices - i].y

table.insert(pPolygonPtArr, cc.p(x, y))

end

if fillColor == nil then

fillColor = cc.c4f(0, 0, 0, 0)

end

drawNode:drawPolygon(pPolygonPtArr, #pPolygonPtArr, fillColor, borderWidth, color)

end

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