[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/DST_Server/Caves/
[00:00:00]: Starting Up
[00:00:00]: Version: 179016
[00:00:00]: Current time: Fri Jun 10 13:18:20 2016
[00:00:00]: Don’t Starve Together: 179016 WIN32
[00:00:00]: Build Date: 805
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -console -cluster DST_Server -shard Caves
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
[00:00:00]: Initializing Minidump handler
[00:00:00]: ….Done
[00:00:00]: Fixing DPI
[00:00:00]: …Done
[00:00:00]: THREAD – started ‘GAClient’ (1212)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:3.92
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from ” to ‘cooperative’
[00:00:00]: Authorized application F:\steam\steamapps\common\Don’t Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall – Application already authorized
[00:00:00]: THREAD – started ‘ConsoleInput’ (6636)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/DST_Server/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/DST_Server/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/DST_Server/whitelist.txt (Failure)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(162,1) running main.lua
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths could not load morgue
[00:00:00]: PlayerHistory could not load player_history
[00:00:00]: bloom_enabled false
[00:00:00]: Could not load saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:02]: Load FE: done
[00:00:02]: ModIndex: Load sequence finished successfully.
[00:00:02]: Reset() returning
[00:00:04]: [200] Account Failed (6): “E_INVALID_TOKEN”
[00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:04]: !!!! Your Server Will Not Start !!!!
[00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:04]: No auth token could be found.
[00:00:04]: To generate a cluster_token you must
[00:00:04]: open the console from a logged-in game
[00:00:04]: client with the tilda key (~ / �) and type:
[00:00:04]: TheNet:GenerateClusterToken()
[00:00:04]: This will create ‘cluster_token.txt’ in
[00:00:04]: your client settings directory. Copy this
[00:00:04]: into your cluster settings directory.
[00:00:04]: [Connect] PendingConnection::Reset(true)