饥荒联机 服务器没有响应,饥荒联机版服务端的正确打开方式

[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/DST_Server/Caves/

[00:00:00]: Starting Up

[00:00:00]: Version: 179016

[00:00:00]: Current time: Fri Jun 10 13:18:20 2016

[00:00:00]: Don’t Starve Together: 179016 WIN32

[00:00:00]: Build Date: 805

[00:00:00]: Parsing command line

[00:00:00]: Command Line Arguments: -console -cluster DST_Server -shard Caves

[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.

[00:00:00]: Initializing Minidump handler

[00:00:00]: ….Done

[00:00:00]: Fixing DPI

[00:00:00]: …Done

[00:00:00]: THREAD – started ‘GAClient’ (1212)

[00:00:00]: CurlRequestManager::ClientThread::Main()

[00:00:00]: ProfileIndex:3.92

[00:00:00]: [Connect] PendingConnection::Reset(true)

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from ” to ‘cooperative’

[00:00:00]: Authorized application F:\steam\steamapps\common\Don’t Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.

[00:00:00]: WindowsFirewall – Application already authorized

[00:00:00]: THREAD – started ‘ConsoleInput’ (6636)

[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/DST_Server/blocklist.txt (Failure)

[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/DST_Server/adminlist.txt (Failure)

[00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/DST_Server/whitelist.txt (Failure)

[00:00:00]: cGame::InitializeOnMainThread

[00:00:00]: Renderer initialize: Okay

[00:00:00]: AnimManager initialize: Okay

[00:00:00]: Buffers initialize: Okay

[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()

[00:00:00]: FMOD Error: An invalid object handle was used.

[00:00:00]: GameSpecific initialize: Okay

[00:00:00]: cGame::StartPlaying

[00:00:00]: LOADING LUA

[00:00:00]: DoLuaFile scripts/main.lua

[00:00:00]: DoLuaFile loading buffer scripts/main.lua

[00:00:00]: scripts/main.lua(162,1) running main.lua

[00:00:00]: loaded modindex

[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:00]: DownloadMods(0)

[00:00:00]: FMOD Error: An invalid object handle was used.

[00:00:00]: LOADING LUA SUCCESS

[00:00:00]: PlayerDeaths could not load morgue

[00:00:00]: PlayerHistory could not load player_history

[00:00:00]: bloom_enabled false

[00:00:00]: Could not load saveindex

[00:00:00]: OnFilesLoaded()

[00:00:00]: OnUpdatePurchaseStateComplete

[00:00:01]: Load FE

[00:00:02]: Load FE: done

[00:00:02]: ModIndex: Load sequence finished successfully.

[00:00:02]: Reset() returning

[00:00:04]: [200] Account Failed (6): “E_INVALID_TOKEN”

[00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

[00:00:04]: !!!! Your Server Will Not Start !!!!

[00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

[00:00:04]: No auth token could be found.

[00:00:04]: To generate a cluster_token you must

[00:00:04]: open the console from a logged-in game

[00:00:04]: client with the tilda key (~ / �) and type:

[00:00:04]: TheNet:GenerateClusterToken()

[00:00:04]: This will create ‘cluster_token.txt’ in

[00:00:04]: your client settings directory. Copy this

[00:00:04]: into your cluster settings directory.

[00:00:04]: [Connect] PendingConnection::Reset(true)

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