html5足球小游戏6,HTML5 Canvas 桌面足球/乒乓球小游戏

JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

(function() {

var Ball, Computer, FPS, Paddle, Player, animate, ball, canvas, computer, context, height, keysDown, player, render, step, update, width;

FPS = 60;

animate = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {

window.setTimeout(callback, 1000 / FPS);

};

canvas = document.createElement('canvas');

width = 400;

height = 400;

Paddle = function(x, y, width, height) {

this.x = x;

this.y = y;

this.width = width;

this.height = height;

this.x_speed = 0;

this.y_speed = 0;

};

Computer = function() {

this.paddle = new Paddle(175, 10, 50, 10);

};

Player = function() {

this.paddle = new Paddle(175, 380, 50, 10);

};

Ball = function(x, y) {

this.x = x;

this.y = y;

this.x_speed = 0;

this.y_speed = 3;

};

canvas.width = width;

canvas.height = height;

context = canvas.getContext('2d');

player = new Player;

computer = new Computer;

ball = new Ball(200, 300);

keysDown = {};

render = function() {

context.fillStyle = '#343434';

context.fillRect(0, 0, width, height);

player.render();

computer.render();

ball.render();

};

update = function() {

player.update();

computer.update(ball);

ball.update(player.paddle, computer.paddle);

};

step = function() {

update();

render();

animate(step);

};

Paddle.prototype.render = function() {

context.fillStyle = '#00FF00';

context.fillRect(this.x, this.y, this.width, this.height);

};

Paddle.prototype.move = function(x, y) {

this.x += x;

this.y += y;

this.x_speed = x;

this.y_speed = y;

if (this.x < 0) {

this.x = 0;

this.x_speed = 0;

} else if (this.x + this.width > 400) {

this.x = 400 - this.width;

this.x_speed = 0;

}

};

Computer.prototype.render = function() {

this.paddle.render();

};

Computer.prototype.update = function(ball) {

var diff, x_pos;

x_pos = ball.x;

diff = -(this.paddle.x + this.paddle.width / 2 - x_pos);

if (diff < 0 && diff < -4) {

diff = -5;

} else if (diff > 0 && diff > 4) {

diff = 5;

}

this.paddle.move(diff, 0);

if (this.paddle.x < 0) {

this.paddle.x = 0;

} else if (this.paddle.x + this.paddle.width > 400) {

this.paddle.x = 400 - this.paddle.width;

}

};

Player.prototype.render = function() {

this.paddle.render();

};

Player.prototype.update = function() {

var key, value;

for (key in keysDown) {

value = Number(key);

if (value === 37) {

this.paddle.move(-4, 0);

} else if (value === 39) {

this.paddle.move(4, 0);

} else {

this.paddle.move(0, 0);

}

}

};

Ball.prototype.render = function() {

context.beginPath();

context.arc(this.x, this.y, 5, 2 * Math.PI, false);

context.fillStyle = '#FFF';

context.fill();

};

Ball.prototype.update = function(paddle1, paddle2) {

var bottom_x, bottom_y, top_x, top_y;

this.x += this.x_speed;

this.y += this.y_speed;

top_x = this.x - 5;

top_y = this.y - 5;

bottom_x = this.x + 5;

bottom_y = this.y + 5;

if (this.x - 5 < 0) {

this.x = 5;

this.x_speed = -this.x_speed;

} else if (this.x + 5 > 400) {

this.x = 395;

this.x_speed = -this.x_speed;

}

if (this.y < 0 || this.y > 600) {

this.x_speed = 0;

this.y_speed = 3;

this.x = 200;

this.y = 300;

}

if (top_y > 300) {

if (top_y < paddle1.y + paddle1.height && bottom_y > paddle1.y && top_x < paddle1.x + paddle1.width && bottom_x > paddle1.x) {

this.y_speed = -3;

this.x_speed += paddle1.x_speed / 2;

this.y += this.y_speed;

}

} else {

if (top_y < paddle2.y + paddle2.height && bottom_y > paddle2.y && top_x < paddle2.x + paddle2.width && bottom_x > paddle2.x) {

this.y_speed = 3;

this.x_speed += paddle2.x_speed / 2;

this.y += this.y_speed;

}

}

};

document.body.appendChild(canvas);

animate(step);

window.addEventListener('keydown', function(event) {

keysDown[event.keyCode] = true;

});

window.addEventListener('keyup', function(event) {

delete keysDown[event.keyCode];

});

}).call(this);

  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
好的,我可以为您介绍一个简单的 HTML5 Canvas 游戏 - 打砖块。 首先,我们需要创建一个 HTML 页面,并在其中添加一个 Canvas 元素。我们还需要为游戏添加一些样式,如下所示: ```html <!DOCTYPE html> <html> <head> <title>打砖块</title> <style> canvas { border: 1px solid black; } </style> </head> <body> <canvas id="canvas" width="480" height="320"></canvas> <script src="game.js"></script> </body> </html> ``` 接下来,我们需要在 JavaScript 文件中编写游戏逻辑。在这个例子中,我们将创建一个 `Ball` 类来表示球,一个 `Paddle` 类来表示挡板,以及一个 `Brick` 类来表示砖块。我们还需要处理用户输入,并在每个帧更新游戏状态。 ```javascript var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var ballRadius = 10; var x = canvas.width/2; var y = canvas.height-30; var dx = 2; var dy = -2; var paddleHeight = 10; var paddleWidth = 75; var paddleX = (canvas.width-paddleWidth)/2; var rightPressed = false; var leftPressed = false; document.addEventListener("keydown", keyDownHandler, false); document.addEventListener("keyup", keyUpHandler, false); function keyDownHandler(e) { if(e.keyCode == 39) { rightPressed = true; } else if(e.keyCode == 37) { leftPressed = true; } } function keyUpHandler(e) { if(e.keyCode == 39) { rightPressed = false; } else if(e.keyCode == 37) { leftPressed = false; } } function drawBall() { ctx.beginPath(); ctx.arc(x, y, ballRadius, 0, Math.PI*2); ctx.fillStyle = "#0095DD"; ctx.fill(); ctx.closePath(); } function drawPaddle() { ctx.beginPath(); ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight); ctx.fillStyle = "#0095DD"; ctx.fill(); ctx.closePath(); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawBall(); drawPaddle(); if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) { dx = -dx; } if(y + dy < ballRadius) { dy = -dy; } else if(y + dy > canvas.height-ballRadius) { if(x > paddleX && x < paddleX + paddleWidth) { dy = -dy; } else { alert("Game Over"); document.location.reload(); clearInterval(interval); // Needed for Chrome to end game } } if(rightPressed && paddleX < canvas.width-paddleWidth) { paddleX += 7; } else if(leftPressed && paddleX > 0) { paddleX -= 7; } x += dx; y += dy; } var interval = setInterval(draw, 10); ``` 这段代码将在 Canvas 上绘制一个球和一个挡板,并处理用户输入。球会在每个帧更新位置,并在碰到边界或挡板时反弹。如果球碰到底部边界而没有碰到挡板,游戏将结束并重新开始。 您可以在这里查看完整的 HTML 和 JavaScript 代码,并在浏览器中运行它:https://codepen.io/anon/pen/ZpxKXJ

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值