java 函数返回值赋给其他变量_如何将函数的返回值赋给变量?

也许这可能会更清楚。该方法返回值...但是在返回值之后,我无法在程序的其余部分访问它。我对困难部分发表评论。

class CharacterStats

{

public int CharacterHitPoints()

{

int Health = 0;

Random rnd = new Random();

Health = rnd.Next(30,70);

return (Health);

}

public int CharacterStrength()

{

int Strength = 0;

Random rnd = new Random();

Strength = rnd.Next(1,20);

return (Strength);

}

}

class ApplicationObject

{

static void Main()

{

string CharName;

string KeepStats;

MonsterAttackRolls GoblinAttack = new MonsterAttackRolls();

MonsterAttackRolls OrcAttack = new MonsterAttackRolls();

MonsterAttackRolls OgreAttack = new MonsterAttackRolls();

MonsterAttackRolls DragonAttack = new MonsterAttackRolls();

MonsterHitPoints GoblinHealth = new MonsterHitPoints();

MonsterHitPoints OrcHealth = new MonsterHitPoints();

MonsterHitPoints OgreHealth = new MonsterHitPoints();

MonsterHitPoints DragonHealth = new MonsterHitPoints();

CharacterStats PlayerHealth = new CharacterStats();

CharacterStats PlayerStrength = new CharacterStats();

Console.WriteLine("Welcome to Realm, the top adventure game in the world! Please enter the name of your character if you wish to continue:");

CharName = Console.ReadLine();

Console.WriteLine("Welcome {0} to Realm! You will be given stats. They may be good or they may be bad.\nYou only get 2 rolls for your stats though, so pick wisely! From there you must fight 4 fearsome beasts.\n If you survive, you will win the game. If you die, well, you die. Press any key to continue.", CharName);

Console.ReadLine();

Console.WriteLine("You will be given a strength number which augments your damage. Your strength can range from 1 - 20.\n A strength of 15 or over gives you a bonus to damage. A strength of 5 or less gives you a penalty. You will be start with a hit point number between 30-70. Good luck!");

Console.ReadLine();

Console.WriteLine("Your first set of stats is:\n Health = {0}.\nYour strength is {1}.\nIf you would like to roll again press 1. If you want to keep your stats press any other key.", PlayerHealth.CharacterHitPoints(), PlayerStrength.CharacterStrength());

KeepStats = Console.ReadLine();

if (KeepStats == "1")

{

Console.WriteLine("So you want a second set of stats. Okay.\n Your health is now: {0}.\n Your strength is now: {1}.", PlayerHealth.CharacterHitPoints(), PlayerStrength.CharacterStrength());

Console.ReadLine();

}

Console.WriteLine("Okay {0} you are ready to go. Good luck!\n. Once again, your stats are: Health: {1}\n Strength: {2}", CharName, //How do I access the return value? x 2?;

Console.ReadLine();

}

}

}

评论在上面的行中,我想放置返回的值,并且可以访问程序的其余部分。

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