java中bufferedimage_JAVA中BufferedImage的用法

1.用到的包public static voidmain(String[] args) {//TODO Auto-generated method stub

int width = 100;int height = 100;//1.创建一个不带透明色的BufferedImage对象

BufferedImage bimage= newBufferedImage(width, height, BufferedImage.TYPE_INT_RGB);//2.创建一个带透明色的BufferedImage对象

bimage= newBufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);//3.创建一个与屏幕相适应的BufferedImage对象

GraphicsEnvironment ge=GraphicsEnvironment .getLocalGraphicsEnvironment();

GraphicsDevice gs=ge.getDefaultScreenDevice();

GraphicsConfiguration gc=gs.getDefaultConfiguration();//Create an image that does not support transparency

bimage=gc.createCompatibleImage(width, height, Transparency.OPAQUE);//Create an image that supports transparent pixels

bimage=gc.createCompatibleImage(width, height, Transparency.BITMASK);//Create an image that supports arbitrary levels of transparency

bimage=gc.createCompatibleImage(width, height,

Transparency.TRANSLUCENT);

}//4.当然我们也可以在图形上下文来创建一个BufferedImage对象

public voidpaint(Graphics g) {

Graphics2D g2d=(Graphics2D) g;int width = 100;int height = 100;//Create an image that does not support transparency

BufferedImage bimage=g2d.getDeviceConfiguration()

.createCompatibleImage(width, height, Transparency.OPAQUE);//Create an image that supports transparent pixels

bimage=g2d.getDeviceConfiguration().createCompatibleImage(width,

height, Transparency.BITMASK);//Create an image that supports arbitrary levels of transparency

bimage=g2d.getDeviceConfiguration().createCompatibleImage(width,

height, Transparency.TRANSLUCENT);

}

}2.使用BufferedImage的图像剪裁:public static voidmain(String[] args) {try{//从特定文件载入

BufferedImage bi= ImageIO.read(new File("c:\\test.jpg"));

bi.getSubimage(0, 0, 10, 10);

}catch(IOException e) {

e.printStackTrace();

}2.如何取到BufferedImage

BufferedImage image= ImageIO.read(new File("1.gif"));3.BufferedImage ---->byte[]

ImageIO.write(BufferedImage image,String format,OutputStream out);方法可以很好的解决问题;

参数image表示获得的BufferedImage;

参数format表示图片的格式,比如“gif”等;

参数out表示输出流,如果要转成Byte数组,则输出流为ByteArrayOutputStream即可;

执行完后,只需要toByteArray()就能得到byte[];4.显示BufferedImagepublic voidpaint(Graphics g){super.paint(g);

g.drawImage(image);//image为BufferedImage类型

}

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