html5炫酷效果,HTML5炫酷光粒子动画特效

这是一款HTML5炫酷光粒子动画特效。该特效通过js在页面中生成canvas元素,并通过算法在其中生成炫酷的光粒子动画特效。

使用方法

在页面中引入下面的文件。

javascript

"use strict";

const particleCount = 1000;

const particleProps = [

"x",

"y",

"z",

"vx",

"vy",

"vz",

"life",

"ttl",

"speed"];

const rangeY = 100;

const rangeZ = 200;

const baseTTL = 50;

const rangeTTL = 200;

const baseHue = rand(360);

const rangeHue = 100;

const xc = 0.0005;

const yc = 0.0005;

const zc = 0.0005;

const tc = 0.0005;

const noiseSteps = ceil(rand(4)) + 4;

const backgroundColor = "hsla(0,0%,0%,0.5)";

let canvas;

let ctx;

let center;

let tick;

let simplex;

let particles;

function setup() {

createCanvas();

resize();

initParticles();

draw();

}

function initParticles() {

tick = 0;

simplex = new SimplexNoise();

particles = new PropsArray(particleCount, particleProps);

let i = 0;

for (; i < particles.length; i += particleProps.length) {

initParticle(i);

}

}

function initParticle(i) {

let x, y, z, vx, vy, vz, life, ttl, speed, radius, hue;

x = rand(canvas.a.width);

y = center[1] + randIn(-rangeY, rangeY);

z = rand(rangeZ);

vx = 0;

vy = 0;

vz = 0;

life = 0;

ttl = baseTTL + rand(rangeTTL);

speed = 0;

particles.set([x, y, z, vx, vy, vz, life, ttl, speed], i);

}

function drawParticles() {

let i = 0;

for (; i < particles.length; i += particleProps.length) {

updateParticle(i);

}

}

function updateParticle(i) {

let n, theta, phi, cosPhi, x2, y2, z2, width, hue;

let [x, y, z, vx, vy, vz, life, ttl, speed] = particles.get(i);

n = simplex.noise4D(x * xc, y * yc, z * zc, tick) * noiseSteps;

theta = n * TAU;

phi = (1 - n) * PI;

cosPhi = cos(phi);

vx = lerp(vx, cos(theta) * cosPhi, 0.0725);

vy = lerp(vy, sin(phi), 0.0725);

vz = lerp(vz, sin(theta) * cosPhi, 0.0725);

x2 = x + vx * speed;

y2 = y + vy * speed;

z2 = z + vz * speed;

width = 0.015 * z2 + 2;

speed = lerp(speed, 0.05 * z2, 0.15);

hue = baseHue + speed * 0.035 * rangeHue;

drawParticle(x, y, z, x2, y2, life, ttl, width, hue);

life++;

particles.set([x2, y2, z2, vx, vy, vz, life, ttl, speed], i);

(checkBounds(x, y, width) || life > ttl) && initParticle(i);

}

function drawParticle(x, y, z, x2, y2, life, ttl, width, hue) {

ctx.a.save();

ctx.a.lineWidth = width;

ctx.a.strokeStyle = `hsla(${hue + clamp(z, 0, 180)},${clamp(z, 10, 60)}%,${clamp(z, 10, 50)}%,${fadeInOut(life, ttl) * (0.01 * clamp(z, 50, 100))})`;

ctx.a.beginPath();

ctx.a.moveTo(x, y);

ctx.a.lineTo(x2, y2);

ctx.a.stroke();

ctx.a.closePath();

ctx.a.restore();

}

function checkBounds(x, y, r) {

return x > r + canvas.a.width || x < -r || y > r + canvas.a.height || y < -r;

}

function createCanvas() {

canvas = {

a: document.createElement("canvas"),

b: document.createElement("canvas") };

canvas.b.style = `

position: fixed;

top: 0;

left: 0;

width: 100%;

height: 100%;

`;

document.body.appendChild(canvas.b);

ctx = {

a: canvas.a.getContext("2d"),

b: canvas.b.getContext("2d") };

center = [];

}

function resize() {

const { innerWidth, innerHeight } = window;

canvas.a.width = innerWidth;

canvas.a.height = innerHeight;

ctx.a.drawImage(canvas.b, 0, 0);

canvas.b.width = innerWidth;

canvas.b.height = innerHeight;

ctx.b.drawImage(canvas.a, 0, 0);

center[0] = 0.5 * canvas.a.width;

center[1] = 0.5 * canvas.a.height;

}

function renderGlow() {

ctx.b.save();

ctx.b.filter = "blur(8px) brightness(200%)";

ctx.b.globalCompositeOperation = "lighter";

ctx.b.drawImage(canvas.a, 0, 0);

ctx.b.restore();

ctx.b.save();

ctx.b.filter = "blur(4px) brightness(200%)";

ctx.b.globalCompositeOperation = "lighter";

ctx.b.drawImage(canvas.a, 0, 0);

ctx.b.restore();

}

function renderToScreen() {

ctx.b.save();

ctx.b.globalCompositeOperation = "lighter";

ctx.b.drawImage(canvas.a, 0, 0);

ctx.b.restore();

}

function drawBackground() {

ctx.a.clearRect(0, 0, canvas.a.width, canvas.a.height);

ctx.b.fillStyle = backgroundColor;

ctx.b.fillRect(0, 0, canvas.a.width, canvas.a.height);

}

function draw() {

tick += tc;

drawBackground();

drawParticles();

renderToScreen();

renderGlow();

window.requestAnimationFrame(draw);

}

window.addEventListener("load", setup);

window.addEventListener("resize", resize);

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