(给iOS大全加星标,关注iOS动态)
最近在写APM相关的东西,所以整理了一下iOS中卡顿监测的那些方案,不了解卡顿的原理的可以看这篇文章 iOS 保持界面流畅的技巧 1,写的很好。转自:凉介
https://juejin.im/post/5d81ff45e51d453b1d648393
FPS
FPS (Frames Per Second) 是图像领域中的定义,表示每秒渲染帧数,通常用于衡量画面的流畅度,每秒帧数越多,则表示画面越流畅,60fps 最佳,一般我们的APP的FPS 只要保持在 50-60之间,用户体验都是比较流畅的。 监测FPS也有好几种,这里只说最常用的方案,我最早是在 YYFPSLabel 2中看到的。实现原理实现原理是向主线程的RunLoop的添加一个commonModes的CADisplayLink,每次屏幕刷新的时候都要执行CADisplayLink的方法,所以可以统计1s内屏幕刷新的次数,也就是FPS了,下面贴上我用Swift实现的代码:class WeakProxy: NSObject {
weak var target: NSObjectProtocol?init(target: NSObjectProtocol) {
self.target = targetsuper.init() }override func responds(to aSelector: Selector!) -> Bool {
return (target?.responds(to: aSelector) ?? false) || super.responds(to: aSelector) }override func forwardingTarget(for aSelector: Selector!) -> Any? {
return target }}class FPSLabel: UILabel {
var link:CADisplayLink!//记录方法执行次数var count: Int = 0//记录上次方法执行的时间,通过link.timestamp - _lastTime计算时间间隔var lastTime: TimeInterval = 0var _font: UIFont!var _subFont: UIFont! fileprivate let defaultSize = CGSize(width: 55,height: 20)override init(frame: CGRect) {
super.init(frame: frame)if frame.size.width == 0 && frame.size.height == 0 {
self.frame.size = defaultSize }self.layer.cornerRadius = 5self.clipsToBounds = trueself.textAlignment = NSTextAlignment.centerself.isUserInteractionEnabled = falseself.backgroundColor = UIColor.white.withAlphaComponent(0.7) _font = UIFont(name: "Menlo", size: 14)if _font != nil {
_subFont = UIFont(name: "Menlo", size: 4) }else{
_font = UIFont(name: "Courier", size: 14) _subFont = UIFont(name: "Courier", size: 4) } link = CADisplayLink(target: WeakProxy.init(target: self), selector: #selector(FPSLabel.tick(link:))) link.add(to: RunLoop.main, forMode: .commonModes) }//CADisplayLink 刷新执行的方法@objc func tick(link: CADisplayLink) {
guard lastTime != 0 else {
lastTime = link.timestampreturn }count += 1let timePassed = link.times