java drawoval用法_Java Graphics2D浮点数精确的drawOval替代方法?

本文探讨了在Java中使用Graphics2D绘图时遇到的舍入误差问题,特别是在drawOval方法中。通过示例代码展示了如何使用浮点数和抗锯齿技术来更精确地绘制圆形,以消除这种误差。文章提供了两种不同的解决方案,一种是使用Ellipse2D.Float,另一种是调整RenderingHints,以获得更平滑的圆形边缘。
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因此,我试图绘制一条圆弧并在其圆形端点周围画一个圆,但是由于四舍五入到最近的像素,因此出现了问题.在某些但并非所有情况下,这都是可见的.

有没有办法使用浮点和抗锯齿来画圆以消除这种舍入误差?

您可以运行此代码来查看问题.为了清楚起见,我绘制了长度为0的弧(显示为大点),而不是完整的弧.

import java.awt.*;

import javax.swing.*;

public class Example extends JFrame {

private int CENTER = 200;

private static int WINDOW = 400;

private int LEFT = 50;

private int TOP = 50;

private int DIM = 300;

private int DIAMETER = 26;

public Example () {

super();

}

public void paint (Graphics g) {

Graphics2D g2 = (Graphics2D) g;

g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

g2.setStroke(new BasicStroke(16, BasicStroke.CAP_ROUND, BasicStroke.JOIN_MITER));

g2.setColor(new Color(0, 0, 255));

g2.drawArc(LEFT, TOP, DIM, DIM, 0, 0);

g2.drawArc(LEFT, TOP, DIM, DIM, 32, 0);

g2.drawArc(LEFT, TOP, DIM, DIM, 115, 0);

g2.drawArc(LEFT, TOP, DIM, DIM, 200, 0);

g2.drawArc(LEFT, TOP, DIM, DIM, 331, 0);

this.drawCircle(g2, 0);

this.drawCircle(g2, 32);

this.drawCircle(g2, 115);

this.drawCircle(g2, 200);

this.drawCircle(g2, 331);

g2.setStroke(new BasicStroke(1));

g2.setColor(new Color(0, 0, 0));

g2.drawLine(0, CENTER, DIM * 2, CENTER);

g2.drawLine(CENTER, 0, CENTER, DIM * 2);

}

private void drawCircle(Graphics2D g, int angle) {

g.setStroke(new BasicStroke(3));

g.setColor(new Color(0, 0, 255));

g.drawOval(

Math.round(CENTER + (float)(Math.cos(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),

Math.round(CENTER - (float)(Math.sin(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),

DIAMETER,

DIAMETER

);

}

public static void main (String args[]) {

Example e = new Example();

e.setSize(WINDOW, WINDOW);

e.setVisible(true);

e.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

}

}

解决方法:

Ellipse2D circle = new Ellipse2D.Float(…);

Graphics2D g2d = (Graphics2D) g;

g2d.setRenderingHints(…);

g2d.fill(circle);

由于各种RenderingHints依赖于实现,因此以下示例将使您可以分别评估效果.

3272786b69b1fae32497e272d5e29520.png

import java.awt.BasicStroke;

import java.awt.Dimension;

import java.awt.EventQueue;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.RenderingHints;

import java.awt.geom.Ellipse2D;

import javax.swing.JFrame;

import javax.swing.JPanel;

/**

* @see https://stackoverflow.com/a/38669048/230513

*/

public class Test {

private void display() {

JFrame f = new JFrame("Test");

f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

f.add(new JPanel() {

private static final int N = 8;

private final Ellipse2D ellipse = new Ellipse2D.Float();

@Override

protected void paintComponent(Graphics g) {

super.paintComponent(g);

Graphics2D g2d = (Graphics2D) g;

g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,

RenderingHints.VALUE_ANTIALIAS_ON);

g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,

RenderingHints.VALUE_STROKE_PURE);

g2d.setStroke(new BasicStroke(N));

ellipse.setFrame(N, N, getWidth() - 2 * N, getHeight() - 2 * N);

g2d.draw(ellipse);

}

@Override

public Dimension getPreferredSize() {

return new Dimension(320, 240);

}

});

f.pack();

f.setLocationRelativeTo(null);

f.setVisible(true);

}

public static void main(String[] args) {

EventQueue.invokeLater(new Test()::display);

}

}

标签:graphics2d,java,graphics,antialiasing

来源: https://codeday.me/bug/20191011/1894174.html

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