$(document).ready(function () {
$(startButton).click(function () {
if (step > 0) {
if (confirm('乃确定要重新开始游戏么?') === false)
return;
}
if (isNaN($(X).val()) || isNaN($(Y).val())) {
alert('横纵的单元格中之能输入数字。');
return;
}
else if ($(X).val() < 4 || $(Y).val() < 4 || $(X).val() >= 10 || $(Y).val() >= 10) {
alert('横纵的数量不能小于 4,且不能大于 9。');
return;
}
startGame();
});
});
var maxX, maxY;
var step = 0;
function startGame() {
maxX = $(X).val();
maxY = $(Y).val();
makeGrid(maxX, maxY);
step = 0;
document.getElementById("step").innerHTML = step;
}
function makeGrid(x, y) {
$(".darkButton").remove();
$(".lightButton").remove();
$(".return").remove();
var grid = document.getElementById('content');
for (var i = 1; i <= x; i++) {
for (var j = 1; j <= y; j++) {
var button = createButton('bt' + i + j);
grid.appendChild(button);
}
var ret = document.createElement('br');
ret.className = "return";
grid.appendChild(ret);
}
$(".darkButton").click(function () {
changeButton(this.id);
var x = this.id.charAt(2);
var y = this.id.charAt(3);
if (x - 1 > 0) {
changeButton('bt' + (x - 1) + y);
}
if (y - 1 > 0) {
changeButton('bt' + x + (y - 1));
}
var newX = 1 + parseInt(x);
if (x + 1 <= maxX) {
changeButton('bt' + newX + y);
}
var newY = 1 + parseInt(y);
if (y + 1 <= maxY) {
changeButton('bt' + x + newY);
}
step++;
document.getElementById("step").innerHTML = step;
});
}
function changeButton(id) {
var button = document.getElementById(id);
if (button.className === "darkButton") {
button.className = "lightButton";
}
else {
button.className = "darkButton";
}
}
function createButton(id) {
var button = document.createElement('button');
button.id = id;
button.className = "darkButton";
return button;
}
Turn all the light bulbs if you can!
Hello
横向:
纵向:
开始游戏
您已经移动了 0 步。