getdrawingcache 废弃_getDrawingCache分析

当我们想截取某个视图成图片的时候,可以使用View提供的DrawingCache方式来快速简单的获取视图的缓存。具体如下:

View view = activity.getWindow().getDecorView();

view.setDrawingCacheEnabled(true);

view.buildDrawingCache();

Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());

从方法名可以看出buildDrawingCache(boolean autoScale)方法是构建视图缓存的地方,实际上也就是调用的buildDrawingCacheImpl(boolean autoScale)方法。如下:

private void buildDrawingCacheImpl(boolean autoScale) {

mCachingFailed = false;

//获取视图大小信息

int width = mRight - mLeft;

int height = mBottom - mTop;

final AttachInfo attachInfo = mAttachInfo;

final boolean scalingRequired = attachInfo != null && attachInfo.mScalingRequired;

//根据缩放比调整大小

if (autoScale && scalingRequired) {

width = (int) ((width * attachInfo.mApplicationScale) + 0.5f);

height = (int) ((height * attachInfo.mApplicationScale) + 0.5f);

}

final int drawingCacheBackgroundColor = mDrawingCacheBackgroundColor;

final boolean opaque = drawingCacheBackgroundColor != 0 || isOpaque();

final boolean use32BitCache = attachInfo != null && attachInfo.mUse32BitDrawingCache;

//生成的Bitmap最终大小

final long projectedBitmapSize = width * height * (opaque && !use32BitCache ? 2 : 4);

//系统允许的Bitmap Cache的最大值

final long drawingCacheSize =

ViewConfiguration.get(mContext).getScaledMaximumDrawingCacheSize();

//判断大小不符合条件 清除Cache 缓存失败

if (width <= 0 || height <= 0 || projectedBitmapSize > drawingCacheSize) {

if (width > 0 && height > 0) {

Log.w(VIEW_LOG_TAG, getClass().getSimpleName() + " not displayed because it is"

+ " too large to fit into a software layer (or drawing cache), needs "

+ projectedBitmapSize + " bytes, only "

+ drawingCacheSize + " available");

}

destroyDrawingCache();

mCachingFailed = true;

return;

}

boolean clear = true;

//根据设置的是否缩放换回不同的Bitmap 默认是false

Bitmap bitmap = autoScale ? mDrawingCache : mUnscaledDrawingCache;

if (bitmap == null || bitmap.getWidth() != width || bitmap.getHeight() != height) {

Bitmap.Config quality;

if (!opaque) {

// Never pick ARGB_4444 because it looks awful

// Keep the DRAWING_CACHE_QUALITY_LOW flag just in case

switch (mViewFlags & DRAWING_CACHE_QUALITY_MASK) {

case DRAWING_CACHE_QUALITY_AUTO:

case DRAWING_CACHE_QUALITY_LOW:

case DRAWING_CACHE_QUALITY_HIGH:

default:

quality = Bitmap.Config.ARGB_8888;

break;

}

} else {

// Optimization for translucent windows

// If the window is translucent, use a 32 bits bitmap to benefit from memcpy()

quality = use32BitCache ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;

}

// Try to cleanup memory

if (bitmap != null) bitmap.recycle();

try {

bitmap = Bitmap.createBitmap(mResources.getDisplayMetrics(),

width, height, quality);

bitmap.setDensity(getResources().getDisplayMetrics().densityDpi);

if (autoScale) {

mDrawingCache = bitmap;

} else {

mUnscaledDrawingCache = bitmap;

}

if (opaque && use32BitCache) bitmap.setHasAlpha(false);

} catch (OutOfMemoryError e) {

// If there is not enough memory to create the bitmap cache, just

// ignore the issue as bitmap caches are not required to draw the

// view hierarchy

if (autoScale) {

mDrawingCache = null;

} else {

mUnscaledDrawingCache = null;

}

mCachingFailed = true;

return;

}

clear = drawingCacheBackgroundColor != 0;

}

Canvas canvas;

if (attachInfo != null) {

canvas = attachInfo.mCanvas;

if (canvas == null) {

canvas = new Canvas();

}

//将Bitmap设置给canvas

canvas.setBitmap(bitmap);

// Temporarily clobber the cached Canvas in case one of our children

// is also using a drawing cache. Without this, the children would

// steal the canvas by attaching their own bitmap to it and bad, bad

// thing would happen (invisible views, corrupted drawings, etc.)

attachInfo.mCanvas = null;

} else {

// This case should hopefully never or seldom happen

canvas = new Canvas(bitmap);

}

if (clear) {

bitmap.eraseColor(drawingCacheBackgroundColor);

}

computeScroll();

final int restoreCount = canvas.save();

if (autoScale && scalingRequired) {

final float scale = attachInfo.mApplicationScale;

canvas.scale(scale, scale);

}

canvas.translate(-mScrollX, -mScrollY);

mPrivateFlags |= PFLAG_DRAWN;

if (mAttachInfo == null || !mAttachInfo.mHardwareAccelerated ||

mLayerType != LAYER_TYPE_NONE) {

mPrivateFlags |= PFLAG_DRAWING_CACHE_VALID;

}

// Fast path for layouts with no backgrounds

if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {

mPrivateFlags &= ~PFLAG_DIRTY_MASK;

dispatchDraw(canvas);

drawAutofilledHighlight(canvas);

if (mOverlay != null && !mOverlay.isEmpty()) {

mOverlay.getOverlayView().draw(canvas);

}

} else {

draw(canvas);

}

canvas.restoreToCount(restoreCount);

canvas.setBitmap(null);

if (attachInfo != null) {

// Restore the cached Canvas for our siblings

attachInfo.mCanvas = canvas;

}

}

主要的逻辑在代码中有注释。总结的说就是

获取View视图的信息.宽,高,背景颜色,透明度,缓存所需大小

如果宽高值小于0,或者所需要的Cache大小超过系统限制的大小则直接清空Cache,缓存失败。

根据当前是否设置Scale获取不同的Bitmap,然后设置一堆Bitmap配置,最后将其设置给Canvas

Canvas通过dispatchDraw或者draw方法绘制,因为之前通过Canvas.setBitmap方法将bitmap设置给了Canvas,所以Canvas所有的绘制元素最终都将绘制在bitmap上

根据第二点可知,如果某种情况下getDrawingCache = null,那么可能的原因是因为无法获取到正确的view 信息(由于没有进行measure、layout操作,无法得到正确的width\height),所以直接返回null

你可能有多个地方需要进行截图,或许你会想写一个通用的方法,比如下面所示:

public static Bitmap getFullScreenImage(Activity activity) {

if (activity == null) {

return null;

}

View view = activity.getWindow().getDecorView();

view.setDrawingCacheEnabled(true);

view.buildDrawingCache();

Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());

return bitmap;

}

那么你会“惊喜”的发现每次获取到的Bitmap都是一样的。其实源码的注释是已经有说明的。“Calling will not draw from the cache when * the cache is enabled”,那么为什么会这样呢,值得我们继续分析

所以说每次使用完记得设置setDrawingCacheEnabled(false);

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