计算机图形学动态直线html,计算机图形学の三种经典画直线算法

计算机图形学の三种经典画直线算法

计算机图形学の三种经典画直线算法

各种画直线:

void lineDDA (int x0, int y0, int xEnd, int yEnd){

int dx=xEnd-x0,dy=yEnd-y0,steps,k;

float xIncrement,yIncrement,x=x0,y=y0;

if(fabs(dx)> fabs(dy)){

steps = fabs(dx);

}else {

steps = fabs(dy);

}

xIncrement = float(dx)/float(steps);

yIncrement = float(dy)/ float(steps);

setPixel(round(x),round(y));

for(k = 0;k< steps;k++){

x += xIncrement;

y += yIncrement;

setPixel(round(x),round(y));

}

return ;

}

void lineMiddle(int x0, int y0, int x1, int y1){

int a,b,d1,d2,d,x,y;

a=y0-y1,b=x1-x0,d=2*a+b;

d1=2*a,d2=2*(a+b);

x=x0,y=y0;

setPixel (x,y);

while (x

if (d<0){

x++;

y++;

d+=d2;

}

else{

x++;

d+=d1;

}

setPixel(x,y);

}

return ;

}

void lineBres(int x0,int y0,int xEnd,int yEnd){

int dx=fabs(xEnd-x0),dy=fabs(yEnd-y0);

int p=2*dy-dx;

int twoDy=2*dy,twoDyMinusDx=2*(dy-dx);

int x,y;

if(x0>xEnd){

x=xEnd;

y=yEnd;

xEnd=x0;

}

else{

x=x0;

y=y0;

}

setPixel(x,y);

while(x

x++;

if(p<0)

p+=twoDy;

else{

y++;

p+=twoDyMinusDx;

}

setPixel(x,y);

}

}

class screenPt {

private:

GLint x, y;

public:

screenPt() { x = y = 0; }

void setCoords(GLint xCoordValue, GLint yCoordValue) {

x = xCoordValue;

y = yCoordValue;

}

GLint getx() const { return x; }

GLint gety() const { return y; }

void incremetx() { x++; }

void decrementy() { y--; }

};

void circleMidp(GLint xc, GLint yc, GLint radius) {

screenPt circPt;

GLint p = 1 - radius;

circPt.setCoords(0, radius);

void circlePlotPoints(GLint, GLint, screenPt);

circlePlotPoints(xc, yc, circPt);

while (circPt.getx() < circPt.gety()) {

circPt.incremetx();

if (p < 0)

p += 2 * circPt.getx() + 1;

else {

circPt.decrementy();

p += 2 * (circPt.getx() - circPt.gety()) + 1;

}

circlePlotPoints(xc, yc, circPt);

}

}

void circlePlotPoints(GLint xc, GLint yc, screenPt circPt) {

setPixel(xc + circPt.getx(), yc + circPt.gety());

setPixel(xc - circPt.getx(), yc + circPt.gety());

setPixel(xc + circPt.getx(), yc - circPt.gety());

setPixel(xc - circPt.getx(), yc - circPt.gety());

setPixel(xc + circPt.gety(), yc + circPt.getx());

setPixel(xc - circPt.gety(), yc + circPt.getx());

setPixel(xc + circPt.gety(), yc - circPt.getx());

setPixel(xc - circPt.gety(), yc - circPt.getx());

}

运行环境: Qt

main.cpp

#define NDEBUG

#ifndef GLUT_DISABLE_ATEXIT_HACK

#define GLUT_DISABLE_ATEXIT_HACK

#endif

#include

#include

#include

inline int round (const float a){

return int(a+0.5) ;

}

void setPixel(int xCoord, int yCoord){

glBegin (GL_POINTS);

glVertex2i (xCoord, yCoord);

glEnd();

}

void lineDDA (int x0, int y0, int xEnd, int yEnd){

int dx=xEnd-x0,dy=yEnd-y0,steps,k;

float xIncrement,yIncrement,x=x0,y=y0;

if(fabs(dx)> fabs(dy)){

steps = fabs(dx);

}else {

steps = fabs(dy);

}

xIncrement = float(dx)/float(steps);

yIncrement = float(dy)/ float(steps);

setPixel(round(x),round(y));

for(k = 0;k< steps;k++){

x += xIncrement;

y += yIncrement;

setPixel(round(x),round(y));

}

return ;

}

void lineMiddle(int x0, int y0, int x1, int y1){

int a,b,d1,d2,d,x,y;

a=y0-y1,b=x1-x0,d=2*a+b;

d1=2*a,d2=2*(a+b);

x=x0,y=y0;

setPixel (x,y);

while (x

if (d<0){

x++;

y++;

d+=d2;

}

else{

x++;

d+=d1;

}

setPixel(x,y);

}

return ;

}

void lineBres(int x0,int y0,int xEnd,int yEnd){

int dx=fabs(xEnd-x0),dy=fabs(yEnd-y0);

int p=2*dy-dx;

int twoDy=2*dy,twoDyMinusDx=2*(dy-dx);

int x,y;

if(x0>xEnd){

x=xEnd;

y=yEnd;

xEnd=x0;

}

else{

x=x0;

y=y0;

}

setPixel(x,y);

while(x

x++;

if(p<0)

p+=twoDy;

else{

y++;

p+=twoDyMinusDx;

}

setPixel(x,y);

}

}

class screenPt {

private:

GLint x, y;

public:

screenPt() { x = y = 0; }

void setCoords(GLint xCoordValue, GLint yCoordValue) {

x = xCoordValue;

y = yCoordValue;

}

GLint getx() const { return x; }

GLint gety() const { return y; }

void incremetx() { x++; }

void decrementy() { y--; }

};

void circleMidp(GLint xc, GLint yc, GLint radius) {

screenPt circPt;

GLint p = 1 - radius;

circPt.setCoords(0, radius);

void circlePlotPoints(GLint, GLint, screenPt);

circlePlotPoints(xc, yc, circPt);

while (circPt.getx() < circPt.gety()) {

circPt.incremetx();

if (p < 0)

p += 2 * circPt.getx() + 1;

else {

circPt.decrementy();

p += 2 * (circPt.getx() - circPt.gety()) + 1;

}

circlePlotPoints(xc, yc, circPt);

}

}

void circlePlotPoints(GLint xc, GLint yc, screenPt circPt) {

setPixel(xc + circPt.getx(), yc + circPt.gety());

setPixel(xc - circPt.getx(), yc + circPt.gety());

setPixel(xc + circPt.getx(), yc - circPt.gety());

setPixel(xc - circPt.getx(), yc - circPt.gety());

setPixel(xc + circPt.gety(), yc + circPt.getx());

setPixel(xc - circPt.gety(), yc + circPt.getx());

setPixel(xc + circPt.gety(), yc - circPt.getx());

setPixel(xc - circPt.gety(), yc - circPt.getx());

}

//绘制程序

void display(){

glClear(GL_COLOR_BUFFER_BIT);//将屏幕设置为黑色

glColor3f(0.0,0.4,0.2);//设置当前颜色状态为白色

lineDDA (0,400,200,300);

lineMiddle (0,300,350, 400);

lineBres (0,0,150,400);

circleMidp(200,200,100);

glFlush();//发送缓冲区

return ;

}

//初始化绘制

void init(){

glClearColor(1.0,1.0,1.0,0.0);//清除颜色设置

glMatrixMode(GL_PROJECTION);//设置投影方式

gluOrtho2D (0.0,400.0,0.0,400.0);

return ;

}

int main(int argc, char** argv){

glutInit(&argc, argv);//初始化glut

glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);//设置显示模式为单缓冲,RGB模式

glutInitWindowPosition(0,0);//设置窗口位置

glutInitWindowSize(400,400);//设置窗口大小

glutCreateWindow("GLUT_Project_1");//设置窗口标题

init();

glutDisplayFunc(display);

glutMainLoop();

return 0;

}

运行截图:

25f64c7375b0ddcecd89ddface64c679.png

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