计算机图形学——绘制直线
利用opengl绘制出直线,包括DDA、Bresenham、中点画线法。
#include<GL/glut.h>
#include<math.h>
const int WindowWidth = 800, WindowHeight = 800;
/************************************************************************/
/*DDA画线 */
/************************************************************************/
void DDALine(int x0, int y0, int x1, int y1/*int color*/)
{
//讨论情况起点均为左端点,需要进行端点调整
if (x1 <x0)
{
int temp;
//交换起始点
temp = x1, x1 = x0, x0 = temp;
temp = y1, y1 = y0, y0 = temp;
}
//直线的斜率为0,即y1=y0;
if (y0 == y1)
{
for (int i = x0; i <= x1; i++)
{
glVertex2i(i, y0);
}
return;
}
//直线斜率为不存在,即x0=x1
if (x0 == x1)
{
for (int i = y0; i <= y1; i++)
{
glVertex2i(x0, i);
}
return;
}
int dx = x1 - x0, dy = y1 - y0;
float steps_x, steps_y, steps;
if (abs(dx) > abs(dy)) //|K|<1
{
steps = abs(dx);
steps_x = 1;
steps_y = (float)dy / (float)steps;
}
else //|K|>=1
{
steps = abs(dy);
if (dy < 0) //K<-1
{
steps_y = -1;
}
else
{
steps_y = 1;
}
steps_x = (float)dx /(