package cn.huohuo.T01;
import java.util.Random;
public class Game {
//玩家
public Player player;
public Game(Player player){
this.player= player;
}
public String print(){
int strLength= Levelparam.level[player.getLevelNo()-1].getStrLength();
StringBuffer buffer = new StringBuffer();
//实例化生成随机数的对象
Random random = new Random();
//通过循环生成要输出的字符串
for (int i = 0; i < strLength; i++) {
//产生随机数
int rand=random.nextInt(strLength);
//根据随机数拼接字符数
switch(rand){
case 0:
buffer.append("<");
break;
case 1:
buffer.append(">");
break;
case 2:
buffer.append("*");
break;
case 3:
buffer.append("&");
break;
case 4:
buffer.append("%");
break;
case 5:
buffer.append("#");
break;
}
}
//输出字符串
System. out.println(buffer);
// 返回该字符串的值,用于和用户输入字符串的值作比较
return buffer.toString();
}
public void printResult(String out,String in){
boolean flag= false;
if (out.equals(in)) {
flag= true;
} else {
System.out.println("输出错误!");
System.exit(0);
}
if(flag){
long currentTime=System.currentTimeMillis();
//如果超时
if((currentTime-player.getStartTime())/1000>Levelparam.level[player.getLevelNo()-1].getTimeLimit())
{
System.out.println("您输入太慢了,已经超时,退出");
System.exit(1);
}
//如果没有超时
else{
//计算玩家当前积分
player.setCurrScore(player.getCurrScore()+Levelparam.level[player.getLevelNo()-1].getPerScore());
//计算玩家已用时间
player.setElapsedTime((int)(currentTime-player.getStartTime())/1000);
//输出玩家当前级别,当前积分和已用时间
System.out.println("输入正确,您的级别:"+player.levelNo+"您的积分:"+player.currScore+"已用时间:"+player.elapsedTime+"秒");
}
}
}
}
package cn.huohuo.T01;
import java.util.Scanner;
public class Player {
public int levelNo;// 级别号
public int currScore;// 当前积分
public long startTime;// 各级别开始时间
public int elapsedTime;// 各级别已用时间
public int getCurrScore() {
return currScore;
}
public void setCurrScore(int currScore) {
this.currScore = currScore;
}
public long getStartTime() {
return startTime;
}
public void setStartTime(long startTime) {
this.startTime = startTime;
}
public int getElapsedTime() {
return elapsedTime;
}
public void setElapsedTime(int elapsedTime) {
this.elapsedTime = elapsedTime;
}
public void setLevelNo(int levelNo) {
this.levelNo = levelNo;
}
public int getLevelNo() {
return levelNo;
}
//玩家玩游戏的方法
public void play() {
// 调用游戏类的带参构造传入玩家对象
Game game=new Game(this);
Scanner input=new Scanner(System.in);
//外层循环,循环一次级别晋级一次
for (int i = 0; i < Levelparam.level.length; i++) {
//晋级
this.levelNo+=1;
//晋级后计时清零,积分清零
this.startTime=System.currentTimeMillis();
this.currScore=0;
if(this.levelNo==6)
{
System.out.println("恭喜通关");
break;
}
//内层循环,循环一次完成一次字符串的输出,输入,比较
for (int j = 0; j < Levelparam.level[levelNo-1].getStrTimes(); j++) {
//游戏输出字符串
String outstr=game.print();
//接受用户输入
String instr=input.next();
//游戏判断玩家输入是否正确,并输出相应结果信息
game.printResult(outstr, instr);
}
}
}
}
package cn.huohuo.T01;
public class Levelparam {
public final static Level[] level = new Level[6];
//对应六个级别
static {
level[0] = new Level(1, 2, 10, 30, 1);
level[1] = new Level(2, 3, 9, 26, 2);
level[2] = new Level(3, 4, 8, 22, 5);
level[3] = new Level(4, 5, 7, 18, 8);
level[4] = new Level(5, 6, 6, 15, 10);
level[5] = new Level(6, 7, 5, 12, 15);
}
}
package cn.huohuo.T01;
public class Level {
public int levelNo; // 级别号
public int strLength; // 各级别一次输出字符串的长度
public int strTimes; // 各级别输出字符串的次数
public int timeLimit; // 各级别闯关的时间限制
public int perScore; // 各级别成功输入一次字符串后增加的分值
public int getLevelNo() {
return levelNo;
}
public void setLevelNo(int levelNo) {
this.levelNo = levelNo;
}
public int getStrLength() {
return strLength;
}
public void setStrLength(int strLength) {
this.strLength = strLength;
}
public int getStrTimes() {
return strTimes;
}
public void setStrTimes(int strTimes) {
this.strTimes = strTimes;
}
public int getTimeLimit() {
return timeLimit;
}
public void setTimeLimit(int timeLimit) {
this.timeLimit = timeLimit;
}
public int getPerScore() {
return perScore;
}
public void setPerScore(int perScore) {
this.perScore = perScore;
}
public Level() {
}
public Level(int levelNo, int strLength, int strTimes, int timeLimit,
int perScore) {
this.levelNo = levelNo;
this.strLength = strLength;
this.strTimes = strTimes;
this.timeLimit = timeLimit;
this.perScore = perScore;
}
}