java 设计模式之state(状态模式)
在状态模式中,一个类的行为基于它的状态的改变而改变。状态模式归属于行为型模式。
在下面的实例中,我们创建了一个接口state,定义了一个操作方法,两个实现类startstate和stopstate。另外,创建了一个上下文类context,这个类关联到state类。uml类图如下所示:
//状态类
public interface state {
public void doaction(context context);
}
//实现类startstate.java
public class startstate implements state {
public void doaction(context context) {
system.out.println("player is in start state");
context.setstate(this);
}
public string tostring(){
return "start state";
}
}
//实现stopstate.java
public class stopstate implements state {
public void doaction(context context) {
system.out.println("player is in stop state");
context.setstate(this);
}
public string tostring(){
return "stop state";
}
}
//上下文context.java 实际运用时可自行更改
public class context {
private state state;
public context(){
state = null;
}
public void setstate(state state){
this.state = state;
}
public state getstate(){
return state;
}
}
//测试类
public class statepatterndemo {
public static void main(string[] args) {
context context = new context();
startstate startstate = new startstate();
startstate.doaction(context);
system.out.println(context.getstate().tostring());
stopstate stopstate = new stopstate();
stopstate.doaction(context);
system.out.println(context.getstate().tostring());
}
}
输出结果
player is in start state
start state
player is in stop state
stop state
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