java窗口覆盖,java - 如何在窗口中覆盖Java KeyListener? - 堆栈内存溢出

因此,我正在用Java编写一个简单的格斗游戏,其中包括标题屏幕JPanel和Playspace JPanel。 添加标题屏幕后,使Playspace的KeyListener正常工作时遇到了一些问题。 我已经尝试了其他SO帖子中的许多其他建议,但到目前为止还没有任何工作。 以下是我的Playspace构造函数,其中int模式为单人或多人游戏,而app为JFrame。 应该注意的是,标题和播放屏幕都在同一帧中。

/** Constructor, sets frame and arrays up **/

public Playspace(int mode, Application app) {

// Sets up JPanel

super();

// Application variables

this.app = app;

HEIGHT = app.getHeight();

WIDTH = app.getWidth();

setLayout(null);

setLocation(0, 0);

setSize(WIDTH, HEIGHT);

backgroundColor = new Color(50, 50, 60);

backgroundColor.brighter();

setBackground(backgroundColor);

setVisible(true);

setFocusable(true);

requestFocusInWindow();

addKeyListener(new KeyListener() {

/** Keypress detection **/

@Override

public void keyPressed(KeyEvent e) {

int i = 0;

if (runnable[i]) {

// WASD Controls

if (e.getKeyCode() == KeyEvent.VK_A) {

players[i].setLeftPressed(true);

players[i].setDirection(-1);

}

if (e.getKeyCode() == KeyEvent.VK_D) {

players[i].setRightPressed(true);

players[i].setDirection(1);

}

if (e.getKeyCode() == KeyEvent.VK_S) {

players[i].setDownPressed(true);

}

if (e.getKeyCode() == KeyEvent.VK_W) {

players[i].setUpPressed(true);

players[i].setUpReleased(false);

}

if (e.getKeyCode() == KeyEvent.VK_SHIFT && e.getKeyLocation() == KeyEvent.KEY_LOCATION_LEFT

&& players[i].isShiftReleased()) {

players[i].setShiftPressed(true);

players[i].setShiftReleased(false);

}

}

i = 1;

if (runnable[i]) {

// ULDR Controls

if (e.getKeyCode() == KeyEvent.VK_LEFT) {

players[i].setLeftPressed(true);

players[i].setDirection(-1);

}

if (e.getKeyCode() == KeyEvent.VK_RIGHT) {

players[i].setRightPressed(true);

players[i].setDirection(1);

}

if (e.getKeyCode() == KeyEvent.VK_DOWN) {

players[i].setDownPressed(true);

}

if (e.getKeyCode() == KeyEvent.VK_UP) {

players[i].setUpPressed(true);

players[i].setUpReleased(false);

}

if (e.getKeyCode() == KeyEvent.VK_SHIFT && e.getKeyLocation() == KeyEvent.KEY_LOCATION_RIGHT

&& players[i].isShiftReleased()) {

players[i].setShiftPressed(true);

players[i].setShiftReleased(false);

}

}

}

/** Key Release detection **/

@Override

public void keyReleased(KeyEvent e) {

if (e.getKeyCode() == KeyEvent.VK_F11) {

developerMode = !developerMode;

}

int i = 0;

// WASD Controls

if (e.getKeyCode() == KeyEvent.VK_A) {

players[i].setLeftPressed(false);

}

if (e.getKeyCode() == KeyEvent.VK_S) {

players[i].setDownPressed(false);

}

if (e.getKeyCode() == KeyEvent.VK_D) {

players[i].setRightPressed(false);

}

if (e.getKeyCode() == KeyEvent.VK_W) {

players[i].setUpPressed(false);

players[i].setUpReleased(true);

}

if (e.getKeyCode() == KeyEvent.VK_SHIFT && e.getKeyLocation() == KeyEvent.KEY_LOCATION_LEFT) {

players[i].setShiftPressed(false);

players[i].setShiftReleased(true);

}

i = 1;

// ULDR Controls

if (e.getKeyCode() == KeyEvent.VK_UP) {

players[i].setUpPressed(false);

players[i].setUpReleased(true);

}

if (e.getKeyCode() == KeyEvent.VK_DOWN) {

players[i].setDownPressed(false);

}

if (e.getKeyCode() == KeyEvent.VK_LEFT) {

players[i].setLeftPressed(false);

}

if (e.getKeyCode() == KeyEvent.VK_RIGHT) {

players[i].setRightPressed(false);

}

if (e.getKeyCode() == KeyEvent.VK_SHIFT && e.getKeyLocation() == KeyEvent.KEY_LOCATION_RIGHT) {

players[i].setShiftPressed(false);

players[i].setShiftReleased(true);

}

}

/** We need this, but would rather forget it... **/

@Override

public void keyTyped(KeyEvent e) {

}

});

setVisible(true);

**从这里继续,但这是全部的设置

多亏可以提供帮助

还有一点需要注意的是,我尝试将一些打印语句添加到KeyListener中,但是无济于事,从未调用过该监听器。

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