java课程设计画随机圆,如何使用JavaFX在随机位置绘制10000个圆?

I'm trying to draw 10,000 circles in JavaFX but it seems like its not working and I'm not even able to draw a single circle. Actually it trows me an error:

mwXjY.png

This is the code that I currently have:

public class RandomCircles extends Application {

private Random randomNumbers;

private int count;

private final double MAX_X = 600;

private final double MAX_Y = 300;

private final int FINAL_CIRCLES = 10000;

public void start(Stage primaryStage){

Circle initCircle = new Circle();

initCircle.setStroke(Color.BLACK);

initCircle.setStrokeWidth(3);

initCircle.setRadius(1);

for(count = 0; count <= FINAL_CIRCLES; count++){

initCircle.setCenterX(randomNumbers.nextInt((int) MAX_X));

initCircle.setCenterY(randomNumbers.nextInt((int) MAX_Y));

}

Group baseDemo = new Group(initCircle);

// Scene scene = new Scene(baseDemo, MAX_X, MAX_Y);

Scene scene = new Scene(baseDemo);

scene.setFill(Color.WHITE);

scene.getWidth();

primaryStage.setTitle("10,000");

primaryStage.setScene(scene);

primaryStage.setResizable(true);

primaryStage.show();

}

/**

* @param args the command line arguments

*/

public static void main(String[] args) {

// TODO code application logic here

launch(args);

}

}

Can somebody also tell me if using the setCenterX/Y is the right approach to create the circles in random locations?

Thanks.

UPDATE: To the person who though of my post as a duplicate, it is not. My problem comes from my logic that I implemented in my code not from a NullPointerException(not really) error. , which was wrong. Some guy already helped me to solve it.

解决方案

After fixing the runtime error you are getting, your code only draws one circle. That's because you only add one circle to your scene graph. The for loop basically does nothing. The last X and Y coordinates for the circle's center are used to draw the single, solitary circle. You need to add ten thousand circles.

In the code below, I changed 10_000 to 100 (one hundred) since 10_000 has too many overlapping circles in the stage dimensions that you set. I also increased each circle's radius.

import java.util.Random;

import javafx.application.Application;

import javafx.scene.Group;

import javafx.scene.Scene;

import javafx.scene.paint.Color;

import javafx.scene.shape.Circle;

import javafx.stage.Stage;

public class RandomCircles extends Application {

private Random randomNumbers = new Random();

private int count;

private final double MAX_X = 600;

private final double MAX_Y = 300;

private final int FINAL_CIRCLES = 100;

public void start(Stage primaryStage){

Group baseDemo = new Group();

for(count = 0; count <= FINAL_CIRCLES; count++){

Circle initCircle = new Circle();

initCircle.setStroke(Color.BLACK);

initCircle.setStrokeWidth(3);

initCircle.setRadius(5);

initCircle.setCenterX(randomNumbers.nextInt((int) MAX_X));

initCircle.setCenterY(randomNumbers.nextInt((int) MAX_Y));

baseDemo.getChildren().add(initCircle);

}

Scene scene = new Scene(baseDemo);

scene.setFill(Color.WHITE);

scene.getWidth();

primaryStage.setTitle("100");

primaryStage.setScene(scene);

primaryStage.setResizable(true);

primaryStage.show();

}

public static void main(String[] args) {

launch(args);

}

}

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