Action
ActionScript
HTML5
Stop at this frame
stop();
this.stop();
Click to go to frame and stop
gotoAndStop(5);
this.gotoAndStop(5);
Click to go to frame and play
gotoAndPlay(5);
this.gotoAndPlay(5);
Click to go to a web page
navigateToURL(new URLRequest("http://www.adobe.com"), "_blank");
window.open("http://www.adobe.com", "_blank");
Custom mouse cursor
function fl_CustomMouseCursor(event:Event)
{
instance_name_here.x = stage.mouseX;
instance_name_here.y = stage.mouseY;
}
Mouse.hide();
function fl_CustomMouseCursor() {
this.btnNavigate.x = stage.mouseX;
this.btnNavigate.y = stage.mouseY; this.instance_name_here.y = stage.mouseY;
Play a movie clip
instance_name_here.play();
this.instance_name_here.play();
Stop a movie clip
instance_name_here.stop();
this.instance_name_here.stop();
Click to hide an object
instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToHide);
function fl_ClickToHide(event:MouseEvent):void
{
instance_name_here.visible = false;
}
this.instance_name_here.addEventListener("click", fl_ClickToHide.bind(this));
function fl_ClickToHide()
{
this.instance_name_here.visible = false;
}
Show an object
instance_name_here.visible = true;
this.instance_name_here.visible = true;
Click to position an object
instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToPosition);
function fl_ClickToPosition(event:MouseEvent):void
{
instance_name_here.x = 200;
instance_name_here.y = 100;
}
this.instance_name_here.addEventListener("click", fl_ClickToPosition.bind(this));
function fl_ClickToPosition()
{
this.instance_name_here.x = 200;
this.instance_name_here.y = 100;
}
Click to display a text field
instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToPosition);
var fl_TF:TextField;
var fl_TextToDisplay:String = "Lorem ipsum dolor sit amet.";
function fl_ClickToPosition(event:MouseEvent):void
{
fl_TF = new TextField();
fl_TF.autoSize = TextFieldAutoSize.LEFT;
fl_TF.background = true;
fl_TF.border = true;
fl_TF.x = 200;
fl_TF.y = 100;
fl_TF.text = fl_TextToDisplay;
addChild(fl_TF);
}
this.instance_name_here.addEventListener("click", fl_ClickToPosition.bind(this));
var fl_TF = new createjs.Text();
var fl_TextToDisplay = "Lorem ipsum dolor sit amet.";
function fl_ClickToPosition()
{
fl_TF.x = 200;
fl_TF.y = 100;
fl_TF.color = "#ff7700";
fl_TF.font = "20px Arial";
fl_TF.text = fl_TextToDisplay;
this.addChild(fl_TF);
}
Mouse click event
instance_name_here.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void
this.instance_name_here.addEventListener("click", fl_MouseClickHandler.bind(this));
function fl_MouseClickHandler()
Mouse over event
instance_name_here.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler);
function fl_MouseOverHandler(event:MouseEvent):void
var frequency = 3;
stage.enableMouseOver(frequency);
this.instance_name_here.addEventListener("mouseover", fl_MouseOverHandler);
function fl_MouseOverHandler()
Mouse out event
instance_name_here.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler);
function fl_MouseOutHandler(event:MouseEvent):void
var frequency = 3;
stage.enableMouseOver(frequency);
this.instance_name_here.addEventListener("mouseout", fl_MouseOutHandler);
function fl_MouseOutHandler()
Move horizontally
instance_name_here.x += 100;
this.instance_name_here.x+=100;
Move vertically
instance_name_here.y += 100;
this.instance_name_here.y+=100;
Rotate once
instance_name_here.rotation += 45;
this.instance_name_here.rotation+=45;
Rotate continuously
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_RotateContinuously);
function fl_RotateContinuously(event:Event)
{
instance_name_here.rotation += 10;
}
this.addEventListener("tick",fl_RotateContinuously.bind(this));
function fl_RotateContinuously(){
this.instance_name_here.rotation+=10;
}
Animate horizontally
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally);
function fl_AnimateHorizontally(event:Event)
{
instance_name_here.x += 10;
}
this.addEventListener("tick", fl_AnimateHorizontally.bind(this));
function fl_AnimateHorizontally()
{
this.instance_name_here.x+=10;
}
Animate vertically
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically);
function fl_AnimateVertically(event:Event)
{
instance_name_here.y += 10;
}
this.addEventListener("tick", fl_AnimateVertically.bind(this));
function fl_AnimateVertically()
{
this.instance_name_here.y+=10;
}
Fade in a movie clip
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolIn);
instance_name_here.alpha = 0;
function fl_FadeSymbolIn(event:Event)
{
instance_name_here.alpha += 0.01;
if(instance_name_here.alpha >= 1)
{
instance_name_here.removeEventListener(Event.ENTER_FRAME, fl_FadeSymbolIn);
}
}
this.addEventListener('tick', fl_FadeSymbolIn.bind(this));
this.instance_name_here.alpha = 0;
function fl_FadeSymbolIn()
{
this.instance_name_here.alpha += 0.01;
if(this.instance_name_here.alpha >= 1)
{
this.removeEventListener('tick', fl_FadeSymbolIn.bind(this));
}
}
Fade out a movie clip
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut);
instance_name_here.alpha = 1;
function fl_FadeSymbolOut(event:Event)
{
instance_name_here.alpha -= 0.01;
if(instance_name_here.alpha <= 0)
{
instance_name_here.removeEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut);
}
}
this.addEventListener('tick', fl_FadeSymbolOut.bind(this));
this.instance_name_here.alpha = 1;
function fl_FadeSymbolOut()
{
this.instance_name_here.alpha -= 0.01;
if(this.instance_name_here.alpha <= 1)
{
this.removeEventListener('tick', fl_FadeSymbolOut.bind(this));
}
}
Click to load image from library
instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToLoadImageFromLibrary);
function fl_ClickToLoadImageFromLibrary(event:MouseEvent):void
{
// If you want to add a different image from the library,
// enter a different name in the Class text field at step 4 above and in the code below.
var libImage:MyImage = new MyImage();
var holder:Bitmap = new Bitmap(libImage);
addChild(holder);
}
this.instance_name_here.addEventListener('click',fl_ClickToLoadImageFromLibrary.bind(this));
function fl_ClickToLoadImageFromLibrary()
{
var libImage = new lib.MyImage();
this.addChild(libImage);
}
Add instance from library
var fl_MyInstance:LibrarySymbol = new LibrarySymbol();
addChild(fl_MyInstance);
var fl_MyInstance = new lib.LibrarySymbol();
this.addChild(fl_MyInstance);