java node websocket_Android与websocket通信(Node Websocket服务器和Android Java客户端).不要在Android 4上工作...

我试图用作Android客户端Websocket – weberknecht,一个线程每秒向Nodejs Websocket发送一条消息(js):Node WebSocket Server

它在android 2或2.3.3上运行正常,但是当我在android 4上运行时,我在websocket.connect()上遇到错误;

你知道为什么或我做错了吗?

我的代码是:

public class MainThread extends Thread {

private boolean is_running;

private URI url = null;

private de.roderick.weberknecht.WebSocket websocket = null;

public MainThread() {

this.is_running = false;

try {

url = new URI("ws://192.168.1.88:8088/");

websocket = new WebSocketConnection(url);

websocket.setEventHandler(new WebSocketEventHandler() {

public void onOpen(){

System.out.println("--open");

}

public void onMessage(WebSocketMessage message){

System.out.println("--received message: " + message.getText());

}

public void onClose(){

System.out.println("--close");

}

});

} catch (WebSocketException wse) {

wse.printStackTrace(); //To change body of catch statement use File | Settings | File Templates.

} catch (URISyntaxException use) {

use.printStackTrace(); //To change body of catch statement use File | Settings | File Templates.

}

}

@Override

public void run() {

while(is_running){

try {

websocket.send("hello world");

Thread.sleep(10000);

}

catch (WebSocketException wse) {

wse.printStackTrace();

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

public void set_running(boolean is_running) {

if(is_running == true)

try {

websocket.connect();

this.is_running = is_running;

} catch (WebSocketException e) {

System.out.println(e.toString());

//e.printStackTrace();

}

}

}

和我在android 4上得到的错误:

ERROR/AndroidRuntime(562): FATAL EXCEPTION: main

java.lang.RuntimeException: Unable to start activity ComponentInfo{com.biskis.test.websocket/com.biskis.test.websocket.GameActivity}: android.os.NetworkOnMainThreadException

at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1956)

at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1981)

at android.app.ActivityThread.access$600(ActivityThread.java:123)

at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1147)

at android.os.Handler.dispatchMessage(Handler.java:99)

at android.os.Looper.loop(Looper.java:137)

at android.app.ActivityThread.main(ActivityThread.java:4424)

at java.lang.reflect.Method.invokeNative(Native Method)

at java.lang.reflect.Method.invoke(Method.java:511)

at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)

at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)

at dalvik.system.NativeStart.main(Native Method)

Caused by: android.os.NetworkOnMainThreadException

at android.os.StrictMode$AndroidBlockGuardPolicy.onNetwork(StrictMode.java:1099)

at libcore.io.BlockGuardOs.connect(BlockGuardOs.java:84)

at libcore.io.IoBridge.connectErrno(IoBridge.java:127)

at libcore.io.IoBridge.connect(IoBridge.java:112)

at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:192)

at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:172)

at java.net.Socket.startupSocket(Socket.java:566)

at java.net.Socket.tryAllAddresses(Socket.java:127)

at java.net.Socket.(Socket.java:177)

at java.net.Socket.(Socket.java:149)

at de.roderick.weberknecht.WebSocketConnection.createSocket(WebSocketConnection.java:238)

at de.roderick.weberknecht.WebSocketConnection.connect(WebSocketConnection.java:83)

at com.biskis.test.websocket.MainThread.set_running(MainThread.java:76)

at com.biskis.test.websocket.GameActivity.onCreate(GameActivity.java:20)

at android.app.Activity.performCreate(Activity.java:4465)

at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049)

at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1920)

... 11 more

或者您是否知道如何以更好的方式将客户端(java,android)通信到服务器(nodejs,websocket)?

谢谢.

解决方法:

不要连接到主线程上的Websocket(即在GameActivity.onCreate中),错误就会消失.您可以使用AsyncTask在后台连接到Websocket.

通过I / O操作阻止主线程(并且网络访问最终是I / O操作)将导致(在最坏的情况下)缓慢的用户界面或Android杀死您的应用程序,因为它没有及时做出反应.请参阅designing for responsiveness文档.

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