android 群英传笔记,Android 绘图 ——Android群英传 学习笔记

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8种机械键盘轴体对比

本人程序员,要买一个写代码的键盘,请问红轴和茶轴怎么选?

核心类1.Canvas 画布

2.Bitmap 纸

3.Paint 笔

4.{

FontMetrics

PorterDuffXfermode

Matrix(3x3矩阵)

ColorMatrix(4x5矩阵)

ColorFilter

Shader

PathEffect

5. SurfaceView P155,有固定模版用法

思想1.一般初始化Canvas时,要传入一个Bitmap,之后的所有的绘制效果都将呈现在Bitmap上。

Bitmap mPaper = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), Bitmap.Config.ARGB_8888);

mCanvas = new Canvas(mPaper);

mCanvas.drawBitmap(bm, 0, 0, paint);//将bm用画笔paint画到mPager上

2.在onDraw(canvas)方法中,只需要将步骤1中的纸mPaper绘制到系统提供的画布canvas上即可。

canvas.drawBitmap(mPaper, 0, 0, null);

3.Paint

具有非常强大的功能:

1)PorterDuffXfermode 滤镜功能:

mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));

mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));

设置混合模式,具体效果参考文档,或Android群英传P146.

2)获取FontMetrics,测量文本尺寸

Paint.FontMetrics fm = mPaint.getFontMetrics();

FontMetrics属性:{

1. 基准点是baseline

2. ascent是baseline之上至字符最高处的距离

3. descent是baseline之下至字符最低处的距离

4. leading文档说的很含糊,其实是上一行字符的descent到下一行的ascent之间的距离

5. top指的是指的是最高字符到baseline的值,即ascent的最大值

6. 同上,bottom指的是最下字符到baseline的值,即descent的最大值

说明:ascent/descent/top/bottom,这几个值均表示距离baseline的距离。举例:ascent的值,即为字符最高处的y坐标减去baseline的y坐标之差。所以,其永远为负值。同理,descent/bottom永远为正值。

float baseY = - fm.top;

mCanvas.drawText("cuncaojin", 0, baseY, mPaint);

![](http://img1.51cto.com/attachment/201205/204735397.png)

3)Style(空心/实心)

mPaint.setStyle(Paint.Style.FILL);

mPaint.setStyle(Paint.Style.STROKE);

mPaint.setStyle(Paint.Style.FILL_AND_STROKE);

4)setColorFilter

ColorMatrix imageMatrix = new ColorMatrix();

//颜色矩阵,可以设置色调、饱和度、亮度

imageMatrix.setRotate(0/1/2,hue);//0,1,2——R,G,B 色调

imageMatrix.setSaturation(saturation);//饱和度为0时,图像为灰度图像

imageMatrix.setScale(lum, lum, lum, 1);//亮度

imageMatrix.postConcat(anotherColorMatrix);//将颜色矩阵叠加

paint.setColorFilter(new ColorMatrixColorFilter(imageMatrix));

5)setShader():主要作用是作为遮罩层,产生特殊效果

Shader(渲染器)类实现类有{

a. BitmapShader 位图Shader (相比其他Shader比较特殊)

{

用BitmapShader填充时的3种模式:

CLAMP 拉伸

REPEAT 重复

MIRROR 镜像

}

b. LinearGradient 线性Shader

c. RadialGradient 光束Shader

d. SweepGradient 梯度Shader

e. ComposeShader 混合Shader

}

6)setPathEffect 路径效果

a. null

b. CornerPathEffect 路径圆滑处理

c. DiscretePathEffect 产生杂点

d. DashPathEffect 虚线化

e. PathDashPathEffect 可设置虚线图形

f. ComposePathEffect 可组合以上效果

7)其他属性{

setAntiAlias(true); 抗锯齿

setStrokeJoin(Paint.Join.ROUND); 设置笔连接处圆滑处理

setStrokeCap(Paint.Cap.ROUND); 设置笔触圆滑处理

setStrokeWidth(50); 设置笔宽

setColor();

setARGB();

setAlpah();

setTextSize();

4.Canvas

1)绘制{

drawPoint

drawLine

drawRect

drawRoundRect

drawArc 绘制扇形或弧形(由参数useCenter决定,true扇形,false弧形,设置Paint.Style决定是空心还是实心)

drawOval 绘制椭圆

drawText

drawPosText(text, new float[]{x1,y1,x2,y2,...xn,yn}, paint) 在指定位置逐个对每个字符绘制

drawPath 绘制路径

drawBitmap

2)结合Matrix

Matrix matrix = new Matrix();

matrix{

setRotate()

setTranslate();

setScale();

setSkew(); 错切变换/剪切变换

pre() 先乘

post() 后乘

}

canvas.drawBitmap(mBitmap, matrix ,null);

---------------------------------------------

Canvas mCanvas = new Canvas(mBmp);

Matrix matrix = new Matrix();

float scale = w * 1f / getResources().getDisplayMetrics().widthPixels;

matrix.setScale(scale, scale);

mCanvas.drawBitmap(bitmap, matrix, mPaint);

3)Canvas的其他方法{

save() 将之前绘制的所有图像进行保存

restore() 将save()之后绘制的所有图像与save()之前的图像进行合并

translate()

rotate()

Demo:自定义一个圆形图,实现方案{

1)使用paint.setXferMode(new PorterXferMode(...))

a. 绘制圆

b. 对画笔设置PorterDuffXfermode(SRC_IN)则上步绘制的圆作为遮罩层

c. (设置缩放比例等)优化绘图效果

d. 绘制图片

2) 使用paint.setShader(new BitmapShader(...))

a. 对画笔设置渲染器为BitmapShader,模式选择拉伸

mPaint.setShader(new BitmapShader(mBmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));

b. (设置缩放比例等)优化绘图效果

c. 绘制圆

参考代码如下:方案一:

public CircleView(Context context, AttributeSet attrs) {

super(context, attrs);

init();

TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.CircleView);

int indexCount = typedArray.getIndexCount();

for (int i = 0; i < indexCount; i++) {

int index = typedArray.getIndex(i);

switch (index) {

case R.styleable.CircleView_src:

BitmapDrawable drawable = (BitmapDrawable) typedArray.getDrawable(index);

mBitmap = drawable.getBitmap();

break;

}

}

typedArray.recycle();

}

private void init() {

mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setStrokeJoin(Paint.Join.ROUND);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mPaper = Bitmap.createBitmap(w, w, Bitmap.Config.ARGB_8888);

mCanvas = new Canvas(mPaper);

mPaint.setTextSize(50);

mPaint.setStrokeWidth(5);

mPaint.setARGB(255, 255, 0, 0);

mPaint.setColor(0xff00ff00);

mPaint.setTextAlign(Paint.Align.LEFT);

Paint.FontMetrics fm = mPaint.getFontMetrics();

Log.i("tag", fm.ascent + ", leading:" + fm.leading + " ,descent:" + fm.descent + ", bottom:" + fm.bottom + ", " + fm.top);

float baseY = -fm.ascent;

mCanvas.drawText("寸草金CUNJQjinsdaofihwafehofdmvpBGEOUWmevldnbuehwPOS:lXM", 0, baseY, mPaint);

Path path = new Path();

path.moveTo(0, 50);

path.lineTo(100, 200);

mCanvas.drawPath(path, mPaint);

mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));

RectF rect = new RectF(0, 0, w, h);

mCanvas.drawRoundRect(rect, 50, 50, mPaint);

mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));

Matrix matrix = new Matrix();

matrix.setScale(w * 1f / mBitmap.getWidth(), w * 1f / mBitmap.getWidth());

mCanvas.drawBitmap(mBitmap, matrix, mPaint);

}方案二:

private void init(Context context, AttributeSet attrs) {

mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setStrokeJoin(Paint.Join.ROUND);

mPaint.setStrokeCap(Paint.Cap.ROUND);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.pic1);

mBmp = Bitmap.createBitmap(w, w, Bitmap.Config.ARGB_8888);

Canvas mCanvas = new Canvas(mBmp);

Matrix matrix = new Matrix();

float scale = w * 1f / getResources().getDisplayMetrics().widthPixels;

matrix.setScale(scale, scale);

mCanvas.drawBitmap(bitmap, matrix, mPaint);

mPaint.setShader(new BitmapShader(mBmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

setMeasuredDimension(widthMeasureSpec, widthMeasureSpec);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

int r = getWidth() / 2;

canvas.drawCircle(r, r, r, mPaint);

}

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