beginning android2,读书笔记[Android Beginning 2] chapter 1

Chapter 2 Projects and Targets

========

AndroidManifest.xml contains the "table of contents" for your application, listing all of the major application components, permissions, and so on.

The manifest is used by Android at runtime totie your application into the OS.

The manifest contents are also used by the Android Market to specify the OS version.

========

Create a android project in command line:

android create project -n HelloAndroid -t 2 -p ./hello-android -a MainActivity -k apt.tutorial

========

Project Structure

AndroidManifest.xml

build.xml --> Ant

default.properties and local.properties --> Ant

assets/ --> A folder that holds other static files you wish packaged it with the application

bin/ --> A folder that holds the applcation once it is compiled

gen/ --> where Android's build tools will place source code that they generate.

libs/ --> A folder that holds anyy third party JARs your application requires.

src/ --> Java source code

res/ --> resources files(icons, gui layouts, strings, etc.)

tests/ --> A folder that holds an entirely sperate Android project used for testing the one you created.

Some files should not be checked in the Version Control Systems:

local.properities

bin/

gen/

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Commands to build Android project

ant help

ant clean

ant compile

ant debug

ant release

ant install

ant uninstall

========

R.java: This contains a number of constants tied to the various resources you placed in the res/ directory tree.

========

res/drawable/: For images

res/layout/: For XML-based UI layout specifications

res/menu/: For XML-based menu specifications

res/raw/: For general-purpose files

res/values/: For strings, dimenstions and the like

res/xml/: For other general-purpose XML files you wish to ship

========

bin/classes/: Holds the compiled Java classes

bin/classes.dex: Holds the executable created from those compiled Java classes.

bin/yourapp.ap_: Holds your application's resources, packaged as a ZIP file.

bin/yourapp-debug.apk: application signed by the debug key.

bin/yourapp-unsigned.apk: build result of "ant release", the APK still needs to be signed using jarsigner and an official key.

========

AndroidManifest.xml

* package attribute:

* uses-permission elements:

* permission elements:

* instrumentation elements:

* uses-library elements:

* uses-sdk elements:

* application element:

========

activity element

android:name: the class implementing the activity

android:label: the display name of the activity

intent-filter: describe under which conditions this activity will be displayed.

provider elements:

--> content provider component, supply data to your activities and with your permission, other activities in other applications on the device.

service elements:

long-running pieces of code that can operate independently of any activity.

========

If you want to ensure your application is run only on devices that have certain version or higher of the Android environment, you will add a uses-sdk element.

If you omit the element, your application will behave as though minSdkVersion is set to 1.

1: Android 1.0 SDK

2: Android 1.1 SDK

3: Android 1.5 SDK

4: Android 1.6 SDK

5: Android 2.0 SDK

6: Android 2.0.1 SDK

7: Android 2.1 SDK

8: Android 2.2 SDK

9: Android 2.3 SDK

10: Android 2.3.3/4 SDK

11: Android 3.0 SDK

12: Android 3.1 SDK

========

Version = Control

you should add a pair of attributes to the root element:

android:versionCode and android:versionName, these assist in the process of upgrading applications.

android:versionName attribute is some human-readable label for the version name or number of your application.

android:versionCode attribute is a pure integer indication of the version of the application. This is used by the system to determine if one version of your application is newer than another. Newer is defined as "has a higher android:versionCode value."

Simply increase the value of android:versionCode by one for each release of the application.

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完整版:https://download.csdn.net/download/qq_27595745/89522468 【课程大纲】 1-1 什么是java 1-2 认识java语言 1-3 java平台的体系结构 1-4 java SE环境安装和配置 2-1 java程序简介 2-2 计算机中的程序 2-3 java程序 2-4 java类库组织结构和文档 2-5 java虚拟机简介 2-6 java的垃圾回收器 2-7 java上机练习 3-1 java语言基础入门 3-2 数据的分类 3-3 标识符、关键字和常量 3-4 运算符 3-5 表达式 3-6 顺序结构和选择结构 3-7 循环语句 3-8 跳转语句 3-9 MyEclipse工具介绍 3-10 java基础知识章节练习 4-1 一维数组 4-2 数组应用 4-3 多维数组 4-4 排序算法 4-5 增强for循环 4-6 数组和排序算法章节练习 5-0 抽象和封装 5-1 面向过程的设计思想 5-2 面向对象的设计思想 5-3 抽象 5-4 封装 5-5 属性 5-6 方法的定义 5-7 this关键字 5-8 javaBean 5-9 包 package 5-10 抽象和封装章节练习 6-0 继承和多态 6-1 继承 6-2 object类 6-3 多态 6-4 访问修饰符 6-5 static修饰符 6-6 final修饰符 6-7 abstract修饰符 6-8 接口 6-9 继承和多态 章节练习 7-1 面向对象的分析与设计简介 7-2 对象模型建立 7-3 类之间的关系 7-4 软件的可维护与复用设计原则 7-5 面向对象的设计与分析 章节练习 8-1 内部类与包装器 8-2 对象包装器 8-3 装箱和拆箱 8-4 练习题 9-1 常用类介绍 9-2 StringBuffer和String Builder类 9-3 Rintime类的使用 9-4 日期类简介 9-5 java程序国际化的实现 9-6 Random类和Math类 9-7 枚举 9-8 练习题 10-1 java异常处理 10-2 认识异常 10-3 使用try和catch捕获异常 10-4 使用throw和throws引发异常 10-5 finally关键字 10-6 getMessage和printStackTrace方法 10-7 异常分类 10-8 自定义异常类 10-9 练习题 11-1 Java集合框架和泛型机制 11-2 Collection接口 11-3 Set接口实现类 11-4 List接口实现类 11-5 Map接口 11-6 Collections类 11-7 泛型概述 11-8 练习题 12-1 多线程 12-2 线程的生命周期 12-3 线程的调度和优先级 12-4 线程的同步 12-5 集合类的同步问题 12-6 用Timer类调度任务 12-7 练习题 13-1 Java IO 13-2 Java IO原理 13-3 流类的结构 13-4 文件流 13-5 缓冲流 13-6 转换流 13-7 数据流 13-8 打印流 13-9 对象流 13-10 随机存取文件流 13-11 zip文件流 13-12 练习题 14-1 图形用户界面设计 14-2 事件处理机制 14-3 AWT常用组件 14-4 swing简介 14-5 可视化开发swing组件 14-6 声音的播放和处理 14-7 2D图形的绘制 14-8 练习题 15-1 反射 15-2 使用Java反射机制 15-3 反射与动态代理 15-4 练习题 16-1 Java标注 16-2 JDK内置的基本标注类型 16-3 自定义标注类型 16-4 对标注进行标注 16-5 利用反射获取标注信息 16-6 练习题 17-1 顶目实战1-单机版五子棋游戏 17-2 总体设计 17-3 代码实现 17-4 程序的运行与发布 17-5 手动生成可执行JAR文件 17-6 练习题 18-1 Java数据库编程 18-2 JDBC类和接口 18-3 JDBC操作SQL 18-4 JDBC基本示例 18-5 JDBC应用示例 18-6 练习题 19-1 。。。

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