这将适合并且扩展到画布。请注意,没有填充,但易于添加
首先,您需要设置一些内容来跟踪转换。
this.trackTransforms = function (ctx) {
var svg = document.createElementNS("http://www.w3.org/2000/svg", 'svg');
var xform = svg.createSVGMatrix();
ctx.getTransform = function() { return xform; };
var savedTransforms = [];
var save = ctx.save;
ctx.save = function() {
savedTransforms.push(xform.translate(0, 0));
return save.call(ctx);
};
var restore = ctx.restore;
ctx.restore = function() {
xform = savedTransforms.pop();
return restore.call(ctx);
};
var scale = ctx.scale;
ctx.scale = function (sx, sy) {
xform = xform.scaleNonUniform(sx, sy);
return scale.call(ctx, sx, sy);
};
var rotate = ctx.rotate;
ctx.rotate = function (radians) {
xform = xform.rotate(radians * 180/Math.PI);
return rotate.call(ctx, radians);
};
var translate = ctx.translate;
ctx.translate = function (dx, dy) {
xform = xform.translate(dx, dy);
return translate.call(ctx, dx, dy);
};
var transform = ctx.transform;
ctx.transform = function (a, b, c, d, e, f) {
var m2 = svg.createSVGMatrix();
m2.a = a; m2.b = b; m2.c = c; m2.d = d; m2.e = e; m2.f = f;
xform = xform.multiply(m2);
return transform.call(ctx, a, b, c, d, e, f);
};
var setTransform = ctx.setTransform;
ctx.setTransform = function (a, b, c, d, e, f) {
xform.a = a;
xform.b = b;
xform.c = c;
xform.d = d;
xform.e = e;
xform.f = f;
return setTransform.call(ctx, a, b, c, d, e, f);
};
var pt = svg.createSVGPoint();
ctx.transformedPoint = function (x, y) {
pt.x = x; pt.y = y;
return pt.matrixTransform(xform.inverse());
}
}
接下来,您需要能够真正适合内容。我的功能假定你知道内容的绝对宽度和高度,你必须自己弄清楚,但应该相当容易。需要注意的是,如果事情开始于-150和去+150,它的宽度是300
this.fitToContents = function (widthOfContents, heightOfContents) {
var p1 = this.context.transformedPoint(0, 0);
var p2 = this.context.transformedPoint(this.canvas.width, this.canvas.height);
var centerX = (p2.x - p1.x)/2;
var centerY = (p2.y - p1.y)/2;
centerX -= widthOfContents/2;
centerY -= heightOfContents/2;
this.context.translate(centerX, centerY);
var lastX = this.canvas.width/2,
lastY = this.canvas.height/2;
var scaleFactorX = this.canvas.width/widthOfContents;
var scaleFactorY = this.canvas.height/heightOfContents;
var scaleFactorToUse = Math.abs(scaleFactorX) < Math.abs(scaleFactorY) ? scaleFactorX : scaleFactorY;
var pt = this.context.transformedPoint(lastX, lastY);
this.context.translate(pt.x, pt.y);
this.context.scale(scaleFactorToUse, scaleFactorToUse);
this.context.translate(-pt.x, -pt.y);
}
将其组合在一起ITLL是这个样子:
this.init = function (elementId) {
this.canvas = document.getElementById(elementId);
this.context = this.canvas.getContext('2d');
this.trackTransforms(this.context);
this.context.canvas.width = this.canvas.offsetWidth;
this.context.canvas.height = this.canvas.offsetHeight;
this.draw();
}
this.draw = function() {
this.fitToContents(300,300);
// you can now draw other stuff
// you can probably only fit to contents once,
// in the init function, if their positions don't change
this.drawStuff();
}