java3d dda算法,DDA.MidPoint.Bresenham三种算法的实现

void CDemoView::DDA_line(int x0, int x1, int y0, int y1, CDC *pDC, COLORREF clr)

{

double k;

k = (double)(y1 - y0) / (double)(x1-x0);

double y = y0, x = x0;

for (x = x0; x <= x1; x++)

{

pDC->SetPixel(x,y,clr);

y = y + k;

}

pDC->TextOutW(10, 10, TEXT("DDA算法蓝色输出"));

}

void CMFCdemo1View::MidPoint(int x0, int x1, int y0, int y1, CDC* pDC, COLORREF clr)

{

int x = x0, y = y0, dx = abs(x1 - x0), dy = abs(y1 - y0),

a = y0 - y1, b = x1 - x0, c = y1 - y0;

int d, d1, d2, p, p1, q, q1, i=0, imax;

if (b <= 0 && c > 0 || b >= 0 && c < 0)

{

if (b < 0)

{

x = x1; y = y1; a = -a; b = -b;

}

if (dx >= dy)

{

d = 2 * a - b; d1 = 2 * (a - b); d2 = 2 * a;

p = 1; p1 = -1; q = 1; q1 = 0;

imax = dx;

}

else

{

d = a - 2 * b; d1 = -2 * b; d2 = 2 * (a - b);

p = 0; p1 = -1; q = 1; q1 = -1;

imax = dy;

}

}

else

{

if (b < 0)

{

x = x1; y = y1; a = -a; b = -b;

}

if (dx >= dy)

{

d = 2 * a + b; d1 = 2 * a; d2 = 2 * (a + b);

p = 1; p1 = 0; q = 1; q1 = 1;

imax = dx;

}

else

{

d = a + 2 * b; d1 = 2 * (a + b); d2 = 2 * b;

p = 1; p1 = 1; q = 0; q1 = 1;

imax = dy;

}

}

pDC->SetPixel(x, y, clr);

for (i; i <= imax; i++)

{

if (d > 0)

{

d += d1; x += p; y += p1;

}

else

{

d += d2; x += q; y += q1;

}

pDC->SetPixel(x, y, clr);

}

}

void CMFCdemo1View::Bresenham(int x0, int x1, int y0, int y1, CDC* pDC, COLORREF clr)

{

int x = x0, y = x0, dx = x1 - x0, dy = y1 - y0, e;

if (dx >= 0 && dy < 0 || dx <= 0 && dy>0)

{

if (dx < 0)

{

x = x1; y = y1; dx = -dx; dy = -dy;

}

if (abs(dx) >= abs(dy))

{

e = dx;

for (int i = 0; i <= abs(dx); i++)

{

pDC->SetPixel(x, y, clr);

e += 2 * dy; x++;

if (e < 0)

{

e += 2 * dx; y--;

}

}

}

else

{

e = -dy;

for (int i = 0; i <= abs(dy); i++)

{

pDC->SetPixel(x, y, clr);

e -= 2 * dx; y--;

if (e < 0)

{

e - = 2 * dy; x++;

}

}

}

}

}

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