python中item是什么类型的游戏_【Python】ItemBasedCF的游戏推荐系统

# -*- coding: utf-8 -*-

from math import sqrt

# Returns a distance-based similarity score for person1 and person2

def sim_distance(prefs, person1, person2):

# Get the list of shared_items

si={}

for item in prefs[person1]:

if item in prefs[person2]: si[item]=1

# if they have no ratings in common, return 0

if len(si) == 0: return 0

# Add up the squares of all the differences

sum_of_squares=sum([pow(prefs[person1][item]-prefs[person2][item], 2)

for item in prefs[person1] if item in prefs[person2]])

return 1/(1+sum_of_squares)

#计算皮尔逊相关度(1为完全正相关,-1为完成负相关)

def sim_pearson(prefs, p1, p2):

# Get the list of mutually rated items

si = {}

for item in prefs[p1]:

if item in prefs[p2]:

si[item] = 1

# if they are no ratings in common, return 0

if len(si) == 0:

return 0

# Sum calculations

n = len(si)

# Sums of all the preferences

sum1 = sum([prefs[p1][it] for it in si])

sum2 = sum([prefs[p2][it] for it in si])

# Sums of the squares

sum1Sq = sum([pow(prefs[p1][it], 2) for it in si])

sum2Sq = sum([pow(prefs[p2][it], 2) for it in si])

# Sum of the products

pSum = sum([prefs[p1][it] * prefs[p2][it] for it in si])

# Calculate r (Pearson score)

num = pSum - (sum1 * sum2 / n)

den = sqrt((sum1Sq - pow(sum1, 2) / n) * (sum2Sq - pow(sum2, 2) / n))

if den == 0:

return 0

r = num / den

return r

def topMatches(prefs, person, n=5, similarity=sim_pearson):

scores=[(similarity(prefs, person, other), other) for other in prefs if other != person]

scores.sort()

scores.reverse()

return scores[0: n]

# 矩阵转置

def transformPrefs(prefs):

result = {}

for person in prefs:

for item in prefs[person]:

result.setdefault(item, {})

# Flip item and person

result[item][person] = prefs[person][item]

return result

# 计算item之间的相似度

def calculateSimilarItems(prefs, n=10):

# Create a dictionary of items showing which other items they

# are most similar to.

result = {}

# Invert the preference matrix to be item-centric

itemPrefs = transformPrefs(prefs)

c = 0

for item in itemPrefs:

# Status updates for large datasets

c += 1

if c % 100 == 0: print("%d / %d" % (c,len(itemPrefs)))

# Find the most similar items to this one

scores=topMatches(itemPrefs, item, n=n, similarity=sim_distance)

result[item] = scores

return result

def getRecommendedItems(prefs, itemMatch, user):

userRatings = prefs[user]

scores = {}

totalSim = {}

# Loop over items rated by this user

for (item, rating) in userRatings.items( ):

# Loop over items similar to this one

for (similarity, item2) in itemMatch[item]:

# Ignore if this user has already rated this item

if item2 in userRatings: continue

# Weighted sum of rating times similarity

scores.setdefault(item2, 0)

scores[item2] += similarity*rating

# Sum of all the similarities

totalSim.setdefault(item2, 0)

totalSim[item2] += similarity

# Divide each total score by total weighting to get an average

rankings = [(score/totalSim[item], item) for item, score in scores.items()]

# Return the rankings from highest to lowest

rankings.sort()

rankings.reverse()

return rankings

if __name__ == "__main__":

# 原始数据, 评分范围为1-5,对应不喜欢到非常喜欢

data = {

'user1': {"Dota2": 1, "League of Legends": 2, "Hearthstone": 3, "World of Warcraft": 4},

'user2': {"Dota2": 1, "League of Legends": 3, "Hearthstone": 2, "World of Warcraft": 1},

'user3': {"Dota2": 2, "League of Legends": 2, "Hearthstone": 1, "World of Warcraft": 4}

}

# 插入待推荐用户的数据(ns2250225)

data['ns2250225'] = {'Dota2': 1, 'League of Legends': 2}

# 计算所有游戏间的相似度

# 可以把计算好的结果用pickle模块持久化到本地

# 下次就直接加载,不用重新计算

itemSim = calculateSimilarItems(data)

# 获取推荐的结果列表

recommend_item = getRecommendedItems(data, itemSim, "ns2250225")

print(str(recommend_item))

# [(1.6363636363636362, 'Hearthstone'), (1.5185185185185186, 'World of Warcraft')]

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