五子棋php代码,C++_基于C语言实现五子棋游戏完整实例代码,本文实例讲述了基于C语言实现 - phpStudy...

基于C语言实现五子棋游戏完整实例代码

本文实例讲述了基于C语言实现五子棋游戏的方法,代码备有比较完整的注释,可以帮助读者更好的加以理解。

五子棋游戏代码如下:

/*

* 使用键盘的上下左右键移动棋盘,空格键表示下棋,ESC键退出程序

*/

#include

#include

#include

#include

#include

/*

* 对应键盘键的十六进制数字

*/

#define ESC 0x11b

#define UP 0x4800

#define DOWN 0x5000

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define BLANK 0x3920

#define PLAYER1 1

#define PLAYER2 2

#define COMPUTER 2

#define LENGTH 15

#define SEARCH_DEEP 2

/*

* 用来在函数can_expand()查找可以扩展的节点步长

*/

#define STEP 1

/************全局变量定义***************/

int x1 = 240,

y1 = 240,

oldx = 240,

oldy = 240;

int key_mode;

int key_net;

int step_sum = 0;

int chessman[LENGTH][LENGTH];

int depth = 2; /* 搜索的深度 */

int a = 0,

b = 0;

int flag_run;

int win_flag = 0;

typedef struct five_chess *point;

struct five_chess {

int x;

int y;

int layer;

double value;

double score;

int chess[LENGTH][LENGTH];

int record[LENGTH][LENGTH];

} A;

int stack_deep0 = 0;

point stack_c[10];

point close[600];

void

push(point s0)

{

if (stack_deep0 < 10)

stack_c[stack_deep0++] = s0;

}

point

top()

{

if (stack_deep0 > 0)

return stack_c[stack_deep0 - 1];

/*else return 一个什么样的东西?*/

}

void

pop()

{

if (stack_deep0 > 0)

stack_deep0--;

}

int

is_empty()

{

if (stack_deep0 != 0)

return 1;

else

return 0;

}

/************函数的声明**************/

void five();

void show();

int win_or_not(int x0, int y0, int who,

int chessman[LENGTH][LENGTH], int a);

void set_chessman();

void print_result();

/************评价函数部分************/

double score_row(int i, int j, int chessman[LENGTH][LENGTH]);

double score_col(int i, int j, int chessman[LENGTH][LENGTH]);

double score_diag_45(int i, int j, int chessman[LENGTH][LENGTH]);

double score_diag_135(int i, int j, int chessman[LENGTH][LENGTH]);

double total_score(int who_running, int chessman[LENGTH][LENGTH]);

double score(int chessman[LENGTH][LENGTH]);

int rowdt(int i, int j, int chessman[LENGTH][LENGTH]);

int coldt(int i, int j, int chessman[LENGTH][LENGTH]);

int diadt(int i, int j, int chessman[LENGTH][LENGTH]);

int vdiadt(int i, int j, int chessman[LENGTH][LENGTH]);

int can_expand(int i, int j, int chessman[LENGTH][LENGTH]);

void copy(point s1, point s0);

int

POW(int s, int t)

{

int sum = s,

i;

if (t <= 0)

return 1;

for (i = 0; i < t; i++)

sum *= sum;

return sum;

}

/*

* 定义computer先手

*/

point

expand(point s0)

{

int flag;

int i,

j;

point new_chess = (point) malloc(sizeof(struct five_chess));

/*************************这里出错***********************************/

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j++)

new_chess->chess[i][j] = s0->chess[i][j];

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j++)

new_chess->record[i][j] = s0->chess[i][j];

/*************************这里出错***********************************/

if (s0->layer % 2 == 0)

flag = COMPUTER;

else

flag = PLAYER1;

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j++) {

if (s0->record[i][j]) /*如果有棋子*/

continue;

if (can_expand(i, j, s0->chess) == 0) /*如果有棋子,而且沿水平,树直,左上—右下,右上—左下,四个方向可以扩展*/

continue;

s0->record[i][j] = flag;

new_chess->chess[i][j] = flag;

new_chess->layer = s0->layer + 1;

new_chess->x = i;

new_chess->y = j;

new_chess->record[i][j] = flag;

return new_chess;

}

/*

* for(i=5;i<10;i++) for(j=5;j<10;j++){ if(s0->record[i][j]) continue;

* if(can_expand(i,j,s0->chess)==0) continue; s0->record[i][j]=flag;

* new_chess->x=i; new_chess->y=j; new_chess->record[i][j]=flag;

* new_chess->layer=s0->layer+1; new_chess->chess[i][j]=flag ; return

* new_chess; } for(i=2;i<12;i++) for(j=2;j<12;j++){

* if(i>4&&i<10&&j>4&&j<10) continue; if(s0->record[i][j]) continue;

* if(can_expand(i,j,s0->chess)==0) continue; s0->record[i][j]=flag;

* new_chess->x=i; new_chess->y=j; new_chess->record[i][j]=flag;

* new_chess->layer=s0->layer+1; new_chess->chess[i][j]=flag; return

* new_chess;

*

* } for(i=0;i

* if(i>1&&i<12&&j>1&&j<12) continue; if(s0->record[i][j]) continue;

* if(can_expand(i,j,s0->chess)==0) continue; s0->record[i][j]=flag;

* new_chess->chess[i][j]=flag; new_chess->layer=s0->layer+1;

* new_chess->x=i; new_chess->y=j; new_chess->record[i][j]=flag; return

* new_chess; }

*/

new_chess->layer = -1;

return new_chess;

}

void

computer()

{

int i,

j,

k,

num = 0;

int break_now = 0;

int break_then = 0;

int go_on = 0;

point s0 = NULL,

s1 = NULL,

s2 = NULL,

max_chess = NULL;

point temps = NULL,

s01;

/*

* 堆栈的初始化

*/

stack_deep0 = 0;

s0 = malloc(sizeof(struct five_chess));

for (i = 0; i < 600; i++) /*为什么是600*/

close[i] = NULL; /*close是一个point 数组*/

close[num++] = s0;

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j++) {

s0->chess[i][j] = chessman[i][j];

s0->record[i][j] = chessman[i][j];

}

s0->layer = 0;

s0->value = -3000000;

s0->score = -3000000;

push(s0);

while (is_empty() != 0) { /*看是栈否为空*/

s01 = top(); /*如果不是空*/

s1 = expand(s01); /*从栈顶开始展开*/

close[num++] = s1;

if (s1->layer == -1) {

pop();

continue;

}

go_on =

win_or_not((s1->x + 1) * 30, (s1->y + 1) * 30, 2, s1->chess,

1);

if (go_on == 2) {

a = (s1->x + 1) * 30;

b = (s1->y + 1) * 30;

break_then = 1;

break;

}

go_on =

win_or_not((s1->x + 1) * 30, (s1->y + 1) * 30, 1, s1->chess,

1);

if (go_on == 1) {

a = (s1->x + 1) * 30;

b = (s1->y + 1) * 30;

break_then = 1;

break;

}

s1->value = 30000;

push(s1);

while (1) {

s1 = top();

s2 = expand(s1);

if (s2->layer == -1) {

pop();

if (s1->value > top()->value) {

top()->value = s1->value;

max_chess = s1;

}

free(s2);

break;

}/*end of if*/

s2->score = score(s2->chess);

temps = top();

if (s2->score < temps->value)

temps->value = s2->score;

free(s2);

}/*end of whiile(1) */

}

if (break_then == 0) {

for (i = 0; i < LENGTH; i++) {

for (j = 0; j < LENGTH; j++)

if (max_chess->chess[i][j] != chessman[i][j]) {

a = i * 30 + 30;

b = j * 30 + 30;

break_now = 1;

break;

}

if (break_now == 1)

break;

}

}

for (i = 0; i < 600; i++) {

if (close[i] == NULL)

continue;

free(close[i]);

}

}

/**********************************************************/

void

main()

{

int key;

int play_with_who = 1;

printf("1.Play with human\n2.Play with computer\nPlease choice: ");

scanf("%d", &play_with_who);

five(); /*显示棋盘*/

show();

if (play_with_who == 1) { /*人与人玩*/

while (1) { /*设置人与人玩的界面*/

settextstyle(0, 0, 2);

if ((step_sum + 1) % 2) {

setcolor(1);

outtextxy(500, 180, "Player2");

setcolor(4);

outtextxy(500, 180, "Player1");

} else {

setcolor(1);

outtextxy(500, 180, "Player1");

setcolor(10);

outtextxy(500, 180, "Player2");

}

if (bioskey(1))

/*

* 按了一次键盘那么就true,执行下面代码,这是bios。h

*/

{

key = bioskey(0);

/*

* 返回一个键盘值,如没有按键,则一直等待

*/

switch (key) {

case ESC:

exit(0);

case LEFT:

if (x1 > 30) {

x1 -= 30;

show(); /*显示方框*/

}

break;

case UP:

if (y1 > 30) {

y1 -= 30;

show();

}

break;

case RIGHT:

if (x1 < 450) {

x1 += 30;

show();

}

break;

case DOWN:

if (y1 < 450) {

y1 += 30;

show();

}

break;

case BLANK: /*按下空格键后放置棋子*/

{

if (chessman[x1 / 30][y1 / 30])

break; /*如果当前位置有棋子,不能放置,退出*/

step_sum++; /*如果没有棋子,下一步谁走加1*/

/*

* P1 设置棋子

*/

if (step_sum % 2) {

setcolor(15); /*画棋子*/

setfillstyle(SOLID_FILL, 15); /* 封闭图形,进行实体填充*/

circle(x1, y1, 10); /*画圆*/

floodfill(x1, y1, 15); /*填充圆*/

chessman[x1 / 30][y1 / 30] = PLAYER1; /*设置棋盘状态*/

win_flag = win_or_not(x1, y1, 1, chessman, 0); /*分析游戏是否结束,谁胜谁败*/

if (win_flag == 1)

outtextxy(480, 240, "P1 Win");

else if (win_flag == 3)

outtextxy(480, 240, "DOGFALL");

if (win_flag != 0) { /*如果没人胜,游戏继续*/

while (bioskey(1) == 0);

closegraph(); /*what this mean?*/

}

} else { /* P2 设置棋子 */

setcolor(12);

setfillstyle(SOLID_FILL, 12);

circle(x1, y1, 10);

floodfill(x1, y1, 12);

chessman[x1 / 30][y1 / 30] = PLAYER2;

win_flag = win_or_not(x1, y1, 2, chessman, 0);

if (win_flag == 2)

outtextxy(480, 240, "P2 Win");

else if (win_flag == 3)

outtextxy(480, 240, "DOGFALL");

if (win_flag != 0) {

while (bioskey(1) == 0);

closegraph();

}

}

}

break;

}

}

}

} else {

chessman[7][7] = COMPUTER; /*人和电脑玩,电脑先走一步*/

setcolor(12);

setfillstyle(SOLID_FILL, 12);

circle(240, 240, 10);

floodfill(240, 240, 12);

flag_run = 0; /*有什么用?*/

step_sum++; /*下一步谁走?*/

while (1) {

while (1) {

if (flag_run == 1)

break;

if (bioskey(1)) {

key = bioskey(0);

/*

* 返回一个键盘值,如没有按键,则一直等待

*/

switch (key) {

case ESC:

exit(0);

case LEFT:

if (x1 > 30) {

x1 -= 30;

show();

}

break;

case UP:

if (y1 > 30) {

y1 -= 30;

show();

}

break;

case RIGHT:

if (x1 < 450) {

x1 += 30;

show();

}

break;

case DOWN:

if (y1 < 450) {

y1 += 30;

show();

}

break;

case BLANK:

{

if (chessman[x1 / 30 - 1][y1 / 30 - 1])

break; /*有棋子了不走*/

setcolor(15);

setfillstyle(SOLID_FILL, 15); /* 封闭图形,进行实体填充

*/

circle(x1, y1, 10);

floodfill(x1, y1, 15); /*画棋子*/

chessman[x1 / 30 - 1][y1 / 30 - 1] = PLAYER1;

flag_run = 1; /*有什么用?*/

step_sum++; /*下一步谁走*/

win_flag = win_or_not(x1, y1, 1, chessman, 0); /*谁胜谁负*/

if (win_flag == 1)

outtextxy(480, 240, "P1 Win");

else if (win_flag == 3)

outtextxy(480, 240, "DOGFALL");

if (win_flag != 0) {

while (bioskey(1) == 0); /*没有人胜则继续等待下棋*/

closegraph();

}

}

} /* switch */

}

}

computer(); /*调用智能体*/

/*

* a,b存放的是现在电脑准备下的位置

* 返回一个a,b的结构体不是更好,用全局变量不爽啊

* struct {

* int a;

* int b;

* }

*/

setcolor(12);

setfillstyle(SOLID_FILL, 12);

circle(a, b, 10);

floodfill(a, b, 12);

chessman[a / 30 - 1][b / 30 - 1] = COMPUTER;

flag_run = 0;

step_sum++;

win_flag = win_or_not(a, b, 2, chessman, 0);

if (win_flag == 2)

outtextxy(480, 240, "ComputerWin");

else if (win_flag == 3)

outtextxy(480, 240, "DOGFALL");

if (win_flag != 0) {

while (bioskey(1) == 0);

closegraph();

}

}

}

}

void

five()

{

int i,

j;

/*

* 画棋盘的过程

*/

int gdriver = DETECT,

gmode;

registerbgidriver(EGAVGA_driver);

initgraph(&gdriver, &gmode, " ");

/*

* 对显示适配器进行配置

*/

setbkcolor(1);

for (i = 0; i < 30; i++) {

setcolor((i >= 2) ? 9 : i);

rectangle(i, i, 479 - i, 479 - i); /* 画矩形边框 */

}

/*

* 画棋盘

*/

for (i = 1; i < 14; i++)

for (j = 1; j < 14; j++) {

setcolor(14);

line(30 + 30 * i, 30, 30 + 30 * i, 449);

line(30, 30 + 30 * i, 449, 30 + 30 * i);

}

/*

* 画整个图的边框

*/

for (i = 0; i < 15; i++) {

setcolor(i);

rectangle(i, i, 640 - i, 480 - i);

line(480 - i, 15, 480 - i, 465);

}

/*

* 输出屏幕右侧的信息

*/

setcolor(4);

settextstyle(0, 0, 2);

outtextxy(500, 45, "GOBANG");

setcolor(10);

settextstyle(0, 0, 1);

outtextxy(500, 90, "Designed By");

outtextxy(514, 118, "Ye Binbin");

outtextxy(480, 140, "from class A of CS");

}

/*

* 移动光标

*/

void

show()

{

setcolor(1);

if (oldx < 450) {

if (oldy > 30)

line(oldx + 7, oldy - 15, oldx + 15, oldy - 15);

if (oldy > 30)

line(oldx + 15, oldy - 15, oldx + 15, oldy - 7);

if (oldy < 450)

line(oldx + 15, oldy + 7, oldx + 15, oldy + 15);

if (oldy < 450)

line(oldx + 15, oldy + 15, oldx + 7, oldy + 15);

}

if (oldx > 30) {

if (oldy < 450)

line(oldx - 7, oldy + 15, oldx - 15, oldy + 15);

if (oldy < 450)

line(oldx - 15, oldy + 15, oldx - 15, oldy + 7);

if (oldy > 30)

line(oldx - 15, oldy - 7, oldx - 15, oldy - 15);

if (oldy > 30)

line(oldx - 15, oldy - 15, oldx - 7, oldy - 15);

}

setcolor(12);

if (x1 < 450) {

if (y1 > 30)

line(x1 + 7, y1 - 15, x1 + 15, y1 - 15);

if (y1 > 30)

line(x1 + 15, y1 - 15, x1 + 15, y1 - 7);

if (y1 < 450)

line(x1 + 15, y1 + 7, x1 + 15, y1 + 15);

if (y1 < 450)

line(x1 + 15, y1 + 15, x1 + 7, y1 + 15);

}

if (x1 > 30) {

if (y1 < 450)

line(x1 - 7, y1 + 15, x1 - 15, y1 + 15);

if (y1 < 450)

line(x1 - 15, y1 + 15, x1 - 15, y1 + 7);

if (y1 > 30)

line(x1 - 15, y1 - 7, x1 - 15, y1 - 15);

if (y1 > 30)

line(x1 - 15, y1 - 15, x1 - 7, y1 - 15);

}

oldx = x1;

oldy = y1;

}

void

set_chessman()

{

/*

* 棋子有三种状态,0是未初始状态,1是控制方棋子,2是对方棋子

*/

int i,

j;

for (i = 0; i < 15; i++)

for (j = 0; j < 15; j++)

chessman[i][j] = 0;

}

/*

* 0表示没有赢,1表示p1胜利,2表示p2胜利,3表示平局

*/

int

win_or_not(int x0, int y0, int who, int chessman[LENGTH][LENGTH], int a)

{

int i = x0 / 30 - 1,

j = y0 / 30 - 1;

int who_run = who;

int line_sum = -1;

int tmp_i = i,

tmp_j = j;

int c;

if (a == 1) {

/*

* 测试第一层扩展是否满足赢的条件

*/

c = chessman[i][j];

chessman[i][j] = who_run;

}

while (1) { /* 查找共行的棋子是否连接了五个 */

while (tmp_i >= 0 && line_sum != 4) {

if (chessman[tmp_i--][j] == who_run)

line_sum++;

else

break;

}

if (line_sum == 4)

line_sum++;

tmp_i = i;

while (tmp_i <= 15 && line_sum != 5) {

if (chessman[tmp_i++][j] == who_run)

line_sum++;

else

break;

}

if (line_sum == 5) {

if (a == 1)

chessman[i][j] = c;

return who_run;

}

line_sum = -1;

tmp_i = i;

break;

}

while (1) { /* 查找共列的棋子是否连接了五个 */

while (tmp_j >= 0 && line_sum != 4) {

if (chessman[i][tmp_j--] == who_run)

line_sum++;

else

break;

}

if (line_sum == 4)

line_sum++;

tmp_j = j;

while (tmp_j <= 15 && line_sum != 5) {

if (chessman[i][tmp_j++] == who_run)

line_sum++;

else

break;

}

if (line_sum == 5) {

if (a == 1)

chessman[i][j] = c;

return who_run;

}

line_sum = -1;

tmp_j = j;

break;

}

while (1) { /* 查找上对角线上是否连接了五个 */

while (line_sum != 4 && tmp_i <= 15 && tmp_j >= 0) {

if (chessman[tmp_i++][tmp_j--] == who_run)

line_sum++;

else

break;

}

tmp_i = i;

tmp_j = j;

if (line_sum == 4)

line_sum++;

while (line_sum != 5 && tmp_i >= 0 && tmp_j <= 15) {

if (chessman[tmp_i--][tmp_j++] == who_run)

line_sum++;

else

break;

}

if (line_sum == 5) {

if (a == 1)

chessman[i][j] = c;

return who_run;

}

tmp_i = i;

tmp_j = j;

line_sum = -1;

break;

}

while (1) { /* 查找下对角线上是否连接了五个 */

while (line_sum != 4 && tmp_i >= 0 && tmp_j >= 0) {

if (chessman[tmp_i--][tmp_j--] == who_run)

line_sum++;

else

break;

}

tmp_i = i;

tmp_j = j;

if (line_sum == 4)

line_sum++;

while (line_sum != 5 && tmp_i <= 15 && tmp_j <= 15) {

if (chessman[tmp_i++][tmp_j++] == who_run)

line_sum++;

else

break;

}

if (line_sum == 5) {

if (a == 1)

chessman[i][j] = c;

return who_run;

}

break;

}

if (step_sum == 225) {

if (a == 1)

chessman[i][j] = c;

return 3;

}

if (a == 1)

chessman[i][j] = c;

return 0;

}

double

score_row(int i, int j, int chessman[LENGTH][LENGTH])

{

int sum_chessmen = 0;

double score = 0;

int mid_j;

int who_running = chessman[i][j];

if (j == LENGTH) {

while (chessman[i][j] == who_running) {

j--;

sum_chessmen++;

}

if (sum_chessmen >= 5)

score = 200000;

else {

if (chessman[i][j] == 0) /* 没有下子,活的情况 */

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0; /* 死的情况 */

}

} else {

while (chessman[i][j] == who_running && j != LENGTH) {

j++;

sum_chessmen++;

}

mid_j = j;

j = j - sum_chessmen - 1;

while (chessman[i][j] == who_running && j != -1) {

j--;

sum_chessmen++;

}

if (j >= 0 && mid_j < LENGTH) {

if (chessman[i][j] == 0 && chessman[i][mid_j] == 0)

score = 18000 / POW(50, 4 - sum_chessmen);

else if ((chessman[i][j] != 0 && chessman[i][mid_j] == 0)

|| (chessman[i][j] == 0 && chessman[i][mid_j] != 0))

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

if (j < 0 && mid_j < LENGTH) {

if (chessman[i][mid_j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

if (j >= 0 && mid_j >= LENGTH) {

if (chessman[i][j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

if (j < 0 && mid_j >= LENGTH)

score = 0;

}

return score;

}

double

score_col(int i, int j, int chessman[LENGTH][LENGTH])

{

int sum_chessmen = 0,

mid_i;

double score = 0;

int who_running = chessman[i][j];

if (i == LENGTH) {

while (chessman[i][j] == who_running) {

i--;

sum_chessmen++;

}

if (sum_chessmen >= 5)

score = 200000;

if (chessman[i][j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

} else {

while (chessman[i][j] == who_running) {

i++;

sum_chessmen++;

}

mid_i = i;

if (i == LENGTH || chessman[i][j] != who_running) {

i = i - sum_chessmen;

while (chessman[i - 1][j] == who_running) {

i--;

sum_chessmen++;

}

if (i >= 0) {

if (chessman[i][j] == 0 && chessman[mid_i][j] == 0)

score = 18000 / POW(50, 4 - sum_chessmen);

else if ((chessman[i][j] != 0 && chessman[mid_i][j]) == 0

|| (chessman[i][j] == 0

&& chessman[mid_i][j] != 0))

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

if (i < 0 && mid_i < LENGTH) {

if (chessman[mid_i][j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

if (i < 0 && mid_i < LENGTH) {

if (chessman[mid_i][j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

if (i >= 0 && mid_i >= LENGTH) {

if (chessman[i][j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

}

}

return score;

}

double

score_diag_45(int i, int j, int chessman[LENGTH][LENGTH])

{

int sum_chessmen = 0;

double score = 0;

int mid_i,

mid_j;

int who_running = chessman[i][j];

if (i == LENGTH || j == LENGTH) {

while (chessman[i][j] == who_running && i > 1 && j > 1) {

i--;

j--;

sum_chessmen++;

}

if (sum_chessmen >= 5)

score = 200000;

else {

if (chessman[i][j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

} else {

while (chessman[i][j] == who_running && i <= LENGTH && j <= LENGTH) {

i++;

j++;

sum_chessmen++;

}

mid_i = i;

mid_j = j;

i = i - sum_chessmen;

j = j - sum_chessmen;

while (chessman[i - 1][j - 1] == who_running) {

i--;

j--;

sum_chessmen++;

}

if (sum_chessmen >= 5)

score = 200000;

if (i >= 0 && j >= 0 && mid_i < LENGTH && mid_j < LENGTH) {

if (chessman[mid_i][mid_j] == 0 && chessman[i][j] == 0)

score = 18000 / POW(50, 4 - sum_chessmen);

else if ((chessman[mid_i][mid_j] == 0 && chessman[i][j] != 0)

|| (chessman[mid_i][mid_j] != 0

&& chessman[i][j] == 0))

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

} else {

if (i >= 0 && j >= 0) {

if (chessman[i][j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

} else if (mid_i < LENGTH && mid_j < LENGTH) {

if (chessman[mid_i][mid_j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

} else

score = 0;

}

}

return score;

}

double

score_diag_135(int i, int j, int chessman[LENGTH][LENGTH])

{

int sum_chessmen = 0;

double score = 0;

int mid_i,

mid_j;

int who_running = chessman[i][j];

while (chessman[i][j] == who_running && j != -1 && i < LENGTH) {

i++;

j--;

sum_chessmen++;

}

mid_i = i;

mid_j = j;

j += sum_chessmen;

i -= sum_chessmen;

j++;

i--;

while (chessman[i][j] == who_running && j != LENGTH) {

i--;

j++;

sum_chessmen++;

}

if (sum_chessmen >= 5)

score = 200000;

else {

if (i >= 0 && j < LENGTH && mid_j >= 0 && mid_i < LENGTH) {

if (chessman[i][j] == 0 && chessman[mid_i][mid_j] == 0)

score = 18000 / POW(50, 4 - sum_chessmen);

else {

if ((chessman[i][j] == 0 && chessman[mid_i][mid_j] != 0)

|| (chessman[i][j] != 0

&& chessman[mid_i][mid_j] == 0))

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

} else {

if (i >= 0 && j < LENGTH) {

if (chessman[i][j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

if (mid_j >= 0 && mid_i < LENGTH) {

if (chessman[mid_i][mid_j] == 0)

score = 2000 / POW(10, 4 - sum_chessmen);

else

score = 0;

}

}

}

return score;

}

double

total_score(int who_running, int chessman[LENGTH][LENGTH])

{

/*

* 统计出在该点上的得分,who_running=1表示人的棋子,2为电脑的棋子

*/

int i,

j;

double score = 0;

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j++) {

if (chessman[i][j] == who_running) {

score += score_row(i, j, chessman);

score += score_col(i, j, chessman);

score += score_diag_45(i, j, chessman);

score += score_diag_135(i, j, chessman);

}

}

return score;

}

double

score(int chessman[LENGTH][LENGTH])

{

/*

* 计算最终的得分数,分别考虑了在这个位置放对方棋子跟自己棋子的综合

*/

double sum1,

sum2;

sum1 = total_score(COMPUTER, chessman);

sum2 = total_score(PLAYER1, chessman);

return sum1 - sum2;

}

/*

* 扩展-----剪枝过程

*/

int

rowdt(int i, int j, int chessman[LENGTH][LENGTH]) /*在树直方向*/

{

int k;

int midjl = j - STEP, /*当前棋子的上方*/

midjr = j + STEP + 1; /*当前棋子的下方棋子的下方??????*/

if (midjl < 0)

midjl = 0;

if (midjr > LENGTH)

midjr = LENGTH;

for (k = midjl; k < midjr; k++) /**/

if (chessman[i][k] != 0) /*如果有棋子*/

return 1;

return 0;

}

int

coldt(int i, int j, int chessman[LENGTH][LENGTH]) /*水平方向*/

{

int k;

int midil = i + STEP + 1, /*当前的右边棋子的右一个*/

midiu = i - STEP; /*当前棋子的左一个*/

if (midiu < 0)

midiu = 0;

if (midil > LENGTH)

midil = LENGTH;

for (k = midiu; k < midil; k++)

if (chessman[k][j] != 0)

return 1;

return 0;

}

int

diadt(int i, int j, int chessman[LENGTH][LENGTH]) /*右上到左下方向*/

{

int k,

midi,

midj;

midi = i;

midj = j;

for (k = 0; k < STEP; k++) {

midi++;

midj--;

if (midj < 0 || midi >= LENGTH)

break;

if (chessman[midi][midj] != 0)

return 1;

}

for (k = 0; k < STEP; k++) {

i--;

j++;

if (i < 0 || j >= LENGTH)

break;

if (chessman[i][j] != 0)

return 1;

}

return 0;

}

int

vdiadt(int i, int j, int chessman[LENGTH][LENGTH]) /*左上到右下方向*/

{

int k,

midi,

midj;

midi = i;

midj = j;

for (k = 0; k < STEP; k++) {

midi--;

midj--;

if (midi < 0 || midj < 0)

break;

if (chessman[midi][midj] != 0)

return 1;

}

for (k = 0; k < STEP; k++) {

i++;

j++;

if (j >= LENGTH || i >= LENGTH)

break;

if (chessman[i][j] != 0)

return 1;

}

return 0;

}

int

can_expand(int i, int j, int chessman[LENGTH][LENGTH])

{

if (rowdt(i, j, chessman))

return 1;

if (coldt(i, j, chessman))

return 1;

if (diadt(i, j, chessman))

return 1;

if (vdiadt(i, j, chessman))

return 1;

/*

* 如果不能扩展,返回0

*/

return 0;

}

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