maya 的bifrost_[转载]Maya 有了Bifrost,又来了Flux

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Maya

2015这次双喜临门啊,Bifrost已经很强大了,又来了Flux,完全支持Maya及渲染器,关注中……

官方地址:http://www.qualoth.com/home/product/flux.asp

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Ultimate Performance by using Distributed Computing

A highly detailed fluid simulation requires an immense amount of

memory and tedious computation time. To improve these issues, FluX

was designed to support the data parallel distributed processing

technology for any aspects of operations such as solver, surfacing,

file I/O, output visualizing etc, so the memory and computation

loads can be distributed to networked computers as many as

available. The multi-thread processing has limitation of usable

memory and the number of cores, but on the other hand, the

distributed data processing system can easily share resources

through network and will make you free from the restriction of

memory size and the number of cores on a single main-board.

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Save Your Time and Increase the Quality

The computation speed of FluX is absolutely superb according to

the test which used a different number of cores. The reason why

FluX can work at a rapid speed is that the computation of every

node of FluX is distributed without exception and secondly it takes

much less time to synchronize data among computers by using the

state-of-the art numerical methods.

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Have You Ever Suffered from Insufficient Memory?

FluX doesn’t have any limitation of the number of computers to

share and distribute data over the network, so users can access

unlimited memory for fluid simulation with extremely detailed

resolution. It makes users possible to effectively enhance the

quality of the fluid motions without adding more simulation layers

or tweaking extra details on the primary simulation. If you have

been in difficulty when you use other softwares because of limited

memory and CPUs, why don’t you switch to FluX? You can be free from

those issues and get much more effective result as soon as you use

FluX.

You Can Experience the Rapid Speed for Surfacing

A fluid surface generated from particles is one of the most

important process for fluid simulation. Distributing the memory and

the computation enables FluX to generate extremely fine fluid

surfaces at a rapid speed which can be differed from other

softwares.

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Have You Ever Seen a Rendered Image with Billions of

Particles?

luX supports the parallel rendering technology for the

distributed output data, so it pre-visualizes the results of

simulation such as meshes and particles in the blink of an eye.

Therefore computing particles and polygons on FluX is not

restricted by memory of a graphic card and they can be rendered at

a very fast speed.

Memory-Efficient Node-based Architecture

The flexible node-graph workflow allows users to comfortably

design the desired visual effects by assembling nodes. FluX also

allows users to create new operating nodes with FluX API and easily

develop a new algorithm by combining the new node with the existing

nodes. In addition, FluX’s node-based architecture is designed to

minimize the waste of memory by sharing memory space as much as

possible among all operating nodes.

Compatibility with Other Softwares

FluX provides a number of built-in file operators which can

export data into various file formats that can be rendered from

existing 3D tools and renderers such as Maya, Max and Renderman

etc. You can export FluX particles, meshes and fields(3D volumetric

data) straight into Maya, Max, Softimage, RenderMan, Arnold,

Krakatoa, V-Ray, Realflow and Houdini. FluX supports the Alembic

file format as well.

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