Maya
2015这次双喜临门啊,Bifrost已经很强大了,又来了Flux,完全支持Maya及渲染器,关注中……
官方地址:http://www.qualoth.com/home/product/flux.asp
Ultimate Performance by using Distributed Computing
A highly detailed fluid simulation requires an immense amount of
memory and tedious computation time. To improve these issues, FluX
was designed to support the data parallel distributed processing
technology for any aspects of operations such as solver, surfacing,
file I/O, output visualizing etc, so the memory and computation
loads can be distributed to networked computers as many as
available. The multi-thread processing has limitation of usable
memory and the number of cores, but on the other hand, the
distributed data processing system can easily share resources
through network and will make you free from the restriction of
memory size and the number of cores on a single main-board.
Save Your Time and Increase the Quality
The computation speed of FluX is absolutely superb according to
the test which used a different number of cores. The reason why
FluX can work at a rapid speed is that the computation of every
node of FluX is distributed without exception and secondly it takes
much less time to synchronize data among computers by using the
state-of-the art numerical methods.
Have You Ever Suffered from Insufficient Memory?
FluX doesn’t have any limitation of the number of computers to
share and distribute data over the network, so users can access
unlimited memory for fluid simulation with extremely detailed
resolution. It makes users possible to effectively enhance the
quality of the fluid motions without adding more simulation layers
or tweaking extra details on the primary simulation. If you have
been in difficulty when you use other softwares because of limited
memory and CPUs, why don’t you switch to FluX? You can be free from
those issues and get much more effective result as soon as you use
FluX.
You Can Experience the Rapid Speed for Surfacing
A fluid surface generated from particles is one of the most
important process for fluid simulation. Distributing the memory and
the computation enables FluX to generate extremely fine fluid
surfaces at a rapid speed which can be differed from other
softwares.
Have You Ever Seen a Rendered Image with Billions of
Particles?
luX supports the parallel rendering technology for the
distributed output data, so it pre-visualizes the results of
simulation such as meshes and particles in the blink of an eye.
Therefore computing particles and polygons on FluX is not
restricted by memory of a graphic card and they can be rendered at
a very fast speed.
Memory-Efficient Node-based Architecture
The flexible node-graph workflow allows users to comfortably
design the desired visual effects by assembling nodes. FluX also
allows users to create new operating nodes with FluX API and easily
develop a new algorithm by combining the new node with the existing
nodes. In addition, FluX’s node-based architecture is designed to
minimize the waste of memory by sharing memory space as much as
possible among all operating nodes.
Compatibility with Other Softwares
FluX provides a number of built-in file operators which can
export data into various file formats that can be rendered from
existing 3D tools and renderers such as Maya, Max and Renderman
etc. You can export FluX particles, meshes and fields(3D volumetric
data) straight into Maya, Max, Softimage, RenderMan, Arnold,
Krakatoa, V-Ray, Realflow and Houdini. FluX supports the Alembic
file format as well.