自制WINDOWS SOCKET命名空间学习


#pragma once

/*

test demo


#define IN_WINDOWS //需要定义,这个是设计在WINDOWS里使用的代码。
#include "baisck.hpp" //然后在加载hpp文件

//客户端
int mainCli()
{
WSADATA wsadata;
SOCKET sck;
bool btool = false;

btool = USEBAI_SCK::BAI_INIT(sck, wsadata); 

btool = USEBAI_SCK::BAI_CONNECT(sck, "www.baidu.com", 443);


//USEBAI_SCK::BAI_SEND(...);
//USEBAI_SCK::BAI_RECV(...);


USEBAI_SCK::BAI_CLOSESOCKET(sck);
USEBAI_SCK::BAI_FREEWSADATA();
return 0;
}


//服务端

DWORD WINAPI CliServer(LPVOID lp)
{
BAISTRUCT *cli = (BAISTRUCT*)lp;
USEBAI_SCK::BAI_CLOSESOCKET(cli->sck);
cli->setNotUse();
return 0;
}

int mainServer()
{
SOCKET sck;
WSADATA wsadata;
bool btool;

btool = USEBAI_SCK::BAI_INIT(sck, wsadata);
btool = USEBAI_SCK::BAI_CREATESERVER(sck, 8081);
if (!btool) {
std::cout << "ERR CREATE SERVER";
return 0;
}
BAISTRUCT *pFirst, *pPoint;
pFirst = new BAISTRUCT;
pPoint = pFirst;

while (1)
{
pPoint = pPoint->getNext(pFirst);
btool = USEBAI_SCK::BAI_ACCEPT(sck, pPoint->addr, pPoint->sck);
CreateThread(0, 0, CliServer, (LPVOID)pPoint, 0, 0);
Sleep(100);
}
return 0;
}

*/

#include <Windows.h>
#include <winsock.h>
#include <iostream>
#pragma comment (lib, "ws2_32.lib")

#ifdef IN_WINDOWS

struct BAISTRUCT
{
	SOCKET sck;

	SOCKADDR_IN addr;
	BAISTRUCT *next;

	BAISTRUCT()
	{
		sck = -1;
		next = 0;
	}

	void setNotUse()
	{
		this->sck = -1;
	}
	

	BAISTRUCT* getNext(BAISTRUCT*first)
	{
		BAISTRUCT * p = first;
		if (p == 0) { return 0; }
		while (1)
		{
			if (p->sck == -1) 
			{
				return p;
			}
			else if (p->next == 0)
			{
				p->next = new BAISTRUCT;
				return p->next;
			}
			
			p = p->next;
		}
	}

	void free(BAISTRUCT*first)
	{
		BAISTRUCT *point = first, *n;
		while (1)
		{
			if (point->next != 0)
			{
				n = point->next;
				delete point;
				point = n;
			}
			else
			{
				delete point;

				return;
			}
		}
	}

	int getCount(BAISTRUCT*first)
	{
		BAISTRUCT *point = first;
		int countnum = 0;

		while (1)
		{
			if (point->next != 0)
			{
				countnum++;
				point = point->next;
			}
			else
			{
				countnum++;
				break;
			}
		}


		return countnum;
	}
};


namespace USEBAI_SCK
{
	bool BAI_INIT(SOCKET &sck, WSADATA &wsadata)
	{
		WSAStartup(0x101, &wsadata);
		sck = socket(AF_INET, SOCK_STREAM, 0);
		if (sck < 0) {
			return false;
		}

		return true;
	}

	bool BAI_CREATESERVER(SOCKET &sck, int port)
	{
		int ret;
		SOCKADDR_IN addr = {0};
		addr.sin_addr.S_un.S_addr = 0;
		addr.sin_family = AF_INET;
		addr.sin_port = htons(port);
		ret= bind(sck, (SOCKADDR*)&addr, sizeof(SOCKADDR));
		if (ret < 0) {
			return false;
		}
		listen(sck, 1);

		return true;
	}

	bool BAI_CONNECT(SOCKET &sck, const char *hostname, int port)
	{
		int ret;
		SOCKADDR_IN addr;
		struct hostent * host;
		in_addr  inaddr;

		host = gethostbyname(hostname);
		inaddr = *(in_addr*)host->h_addr_list[0];
		//std::cout << inet_ntoa(inaddr) << std::endl;
		addr.sin_addr.S_un.S_addr = inaddr.S_un.S_addr;
		addr.sin_family = AF_INET;
		addr.sin_port = htons(port);
		ret = connect(sck, (SOCKADDR*)&addr, sizeof(SOCKADDR));

		if (ret < 0) {
			return false;
		}

		return true;
	}

	int BAI_SEND(SOCKET &sck, char *buff, int buflen)
	{
		return send(sck, buff, buflen, 0);
	}

	int BAI_RECV(SOCKET &sck, char *buff, int buflen)
	{
		return recv(sck, buff, buflen, 0);
	}

	bool BAI_ACCEPT(SOCKET &sck, SOCKADDR_IN &cliaddr, SOCKET &clisck)
	{
		int addrlen = sizeof(SOCKADDR);
		clisck = accept(sck, (SOCKADDR*)&cliaddr, &addrlen);
		if (clisck < 0) {
			return false;
		}
		return true;
	}

	void BAI_CLOSESOCKET(SOCKET &sck)
	{
		closesocket(sck);
	}

	void BAI_FREEWSADATA()
	{
		WSACleanup();
	}
};

#endif

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