python小游戏合集-又一个python小游戏,叫什么不知道了。。。

[Python] 纯文本查看 复制代码import sys

import pygame

from pygame.color import THECOLORS as COLORS

def draw_background():

# white background

screen.fill(COLORS['lightblue'])

pygame.draw.rect(screen,COLORS['black'],(-100,902,3000,200),5)

def draw_tunnel():

for x in tunnel_list:

pygame.draw.rect(screen,COLORS['darkgreen'],(x,0,100,350),0)

pygame.draw.rect(screen,COLORS['darkgreen'],(x+100,550,100,350),0)

def draw_bird():

screen.blit(birdImg,[bird_x,bird_y])

def draw_context():

txt = font50.render('Count time: '+str(int(count_time))+' S',True,COLORS['black'])

x,y = 10,920

screen.blit(txt,(x,y))

def draw_pause():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,220))

screen.blit(s, (0,0))

txt = font120.render('PAUSE',True,COLORS['darkgray'])

x,y = 550,400

screen.blit(txt,(x,y))

def draw_dead():

s = pygame.Surface(SIZE, pygame.SRCALPHA)

s.fill((255,255,255,240))

screen.blit(s, (0,0))

txt = font120.render('YOU DEAD',True,COLORS['black'])

x,y = 450,400

screen.blit(txt,(x,y))

def rect_cover(rect1,rect2,up=True):

# bird

left_up1 = (rect1[0],rect1[1])

left_down1 = (rect1[0],left_up1[1]+rect1[3])

right_up1 = (left_up1[0]+rect1[2],rect1[1])

right_down1 = (left_up1[0]+rect1[2],left_up1[1]+rect1[3])

# tunnel

left_up2 = (rect2[0],rect2[1])

left_down2 = (rect2[0],left_up2[1]+rect2[3])

right_up2 = (left_up2[0]+rect2[2],rect2[1])

right_down2 = (left_up2[0]+rect2[2],left_up2[1]+rect2[3])

# check

if (left_up2[0]<=right_up1[0]<=right_up2[0]): # x,肯定是右侧线接触,因此判断bird的right即可

if up and (left_up2[1]<=right_up1[1]<=left_down2[1]):

return True

elif (not up) and (left_up2[1]<=right_down1[1]<=left_down2[1]):

return True

return False

def check_dead():

bird_rect = (bird_x,bird_y,70,70)

if bird_rect[1]+bird_rect[3]>900:

return True

for x in tunnel_list:

up_rect = (x,0,100,350)

down_rect = (x+100,550,100,350)

if rect_cover(bird_rect,up_rect) or rect_cover(bird_rect,down_rect,up=False):

return True

return False

if __name__ == "__main__":

# init pygame

pygame.init()

# contant

SIZE = [1500,1000]

font50 = pygame.font.SysFont('Times', 50)

font120 = pygame.font.SysFont('Times', 120)

G = 9.8*30 # g

JUMP_V = -300

# brid

birdPath = 'bird.png'

birdImg = pygame.image.load(birdPath)

# tunnel

tunnel_list = [100,600,1100,1600,2100]

# create screen 500*500

screen = pygame.display.set_mode(SIZE)

# variable parameter

bird_x,bird_y = 700,450

bird_v = 0

count_time = 0

# level

speed = 5

frame = 0.02

# main loop

running = True

pause = False

jump = False

dead = False

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

break

elif event.type == pygame.MOUSEBUTTONDOWN:

pause = not pause

elif event.type == pygame.KEYUP:

if chr(event.key) == ' ':

jump = True

# update data

if not pause and not dead:

count_time += frame

tunnel_list = [x-speed if x-speed>-200 else 2100 for x in tunnel_list ]

if not jump:

bird_v += G*frame

else:

bird_v = JUMP_V

jump = False

bird_y += frame*bird_v

# background

draw_background()

# tunnel

draw_tunnel()

# choose item

draw_bird()

# point

draw_context()

# pause

if not dead and pause:

draw_pause()

# dead

if dead:

draw_dead()

# flip

pygame.display.flip()

# pause 20ms

pygame.time.delay(int(frame*1000))

# check win or not

if check_dead():

#print('You dead, dumb ass!!!')

#break

dead = True

pygame.quit()

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