线程池创建有7个参数
下面为构造函数
/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:
* {@code corePoolSize < 0}
* {@code keepAliveTime < 0}
* {@code maximumPoolSize <= 0}
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.acc = System.getSecurityManager() == null ?
null :
AccessController.getContext();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
corePoolSize 线程池中的核心线程大小
the number of threads to keep in the pool, even if they are idle, unless {@code allowCoreThreadTimeOut} is set
线程池中会维护一个最小的线程数量,即使这些线程处理空闲状态,他们也不会 被销毁,除非设置了allowCoreThreadTimeOut。这里的最小线程数量即是corePoolSize。
关于 allowCoreThreadTimeOut
/**
* Performs blocking or timed wait for a task, depending on
* current configuration settings, or returns null if this worker
* must exit because of any of:
* 1. There are more than maximumPoolSize workers (due to
* a call to setMaximumPoolSize).
* 2. The pool is stopped.
* 3. The pool is shutdown and the queue is empty.
* 4. This worker timed out waiting for a task, and timed-out
* workers are subject to termination (that is,
* {@code allowCoreThreadTimeOut || workerCount > corePoolSize})
* both before and after the timed wait, and if the queue is
* non-empty, this worker is not the last thread in the pool.
*
* @return task, or null if the worker must exit, in which case
* workerCount is decremented
*/
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
当 allowCoreThreadTimeOut为true 时:则线程池数量最后销毁到0个。
当 allowCoreThreadTimeOut为false 时:销毁机制:超过核心线程数时,而且(超过最大值或者timeout过),就会销毁。
没有timeout值的时候始终保持在maxPoolSize水平;
如果有timeout情况,那么保持在corePoolSize水平。默认是cachedThreadPool才会设置timeout为60秒,其他Executors造出来的timeout为0,即没有timeout。而cachedThreadPool的corePoolSize为0,即cachedThreadPool,最后线程数量为0.
(1)当没有超过核心线程时,不会销毁线程
(2)当超过核心线程数:再判断,如果超过最大值,则销毁;如果timeout,则销毁
maximumPoolSize 线程池最大线程数量
the maximum number of threads to allow in the pool 线程池中允许的最大线程数
当提交一个任务的时候,如果线程池数量中少于核心线程数且没有空闲线程则直接添加一个线程执行任务,如果有空闲线程则使用空闲线程。如果超过核心线程数,则把任务放到队列里,如果队列满了,这个时候则看线程池中数量是否超过maximumPoolSize数,如果没有超过则会创建一个非核心线程执行任务。如果超过则会使用RejectedExecutionHandler。
/**
* Executes the given task sometime in the future. The task
* may execute in a new thread or in an existing pooled thread.
*
* If the task cannot be submitted for execution, either because this
* executor has been shutdown or because its capacity has been reached,
* the task is handled by the current {@code RejectedExecutionHandler}.
*
* @param command the task to execute
* @throws RejectedExecutionException at discretion of
* {@code RejectedExecutionHandler}, if the task
* cannot be accepted for execution
* @throws NullPointerException if {@code command} is null
*/
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
如果运行的线程少于corePoolSize,则尝试使用给定命令作为其第一个任务启动一个新线程。对addWorker的调用会自动检查runState和workerCount,从而通过返回false防止在不应该添加线程的情况下添加线程的错误警报。
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
如果任务可以成功排队,那么我们仍然需要再次检查是否应该添加一个线程(因为现有的线程在上次检查后死亡),或者池在进入此方法后关闭。因此,我们会重新检查状态,如果停止队列,必要时回滚队列;如果没有线程,则启动一个新线程。
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
如果我们不能将任务放入队列,那么我们尝试添加一个新线程。如果它失败了,我们知道我们被关闭或饱和,因此拒绝这个任务。
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
/**
* Checks if a new worker can be added with respect to current
* pool state and the given bound (either core or maximum). If so,
* the worker count is adjusted accordingly, and, if possible, a
* new worker is created and started, running firstTask as its
* first task. This method returns false if the pool is stopped or
* eligible to shut down. It also returns false if the thread
* factory fails to create a thread when asked. If the thread
* creation fails, either due to the thread factory returning
* null, or due to an exception (typically OutOfMemoryError in
* Thread.start()), we roll back cleanly.
*
* @param firstTask the task the new thread should run first (or
* null if none). Workers are created with an initial first task
* (in method execute()) to bypass queuing when there are fewer
* than corePoolSize threads (in which case we always start one),
* or when the queue is full (in which case we must bypass queue).
* Initially idle threads are usually created via
* prestartCoreThread or to replace other dying workers.
*
* @param core if true use corePoolSize as bound, else
* maximumPoolSize. (A boolean indicator is used here rather than a
* value to ensure reads of fresh values after checking other pool
* state).
* @return true if successful
*/
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
keepAliveTime 空闲线程存活时间
when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating.
当线程数量大于核心时,这是多余空闲线程在终止之前等待新任务的最大时间。也就是说 一个线程如果处于空闲状态,并且当前的线程数量大于corePoolSize,那么在指定时间后,这个空闲线程会被销毁,这里的指定时间由keepAliveTime来设定。
与unit配套使用
/**
* Sets the policy governing whether core threads may time out and
* terminate if no tasks arrive within the keep-alive time, being
* replaced if needed when new tasks arrive. When false, core
* threads are never terminated due to lack of incoming
* tasks. When true, the same keep-alive policy applying to
* non-core threads applies also to core threads. To avoid
* continual thread replacement, the keep-alive time must be
* greater than zero when setting {@code true}. This method
* should in general be called before the pool is actively used.
*
* @param value {@code true} if should time out, else {@code false}
* @throws IllegalArgumentException if value is {@code true}
* and the current keep-alive time is not greater than zero
*
* @since 1.6
*/
public void allowCoreThreadTimeOut(boolean value) {
if (value && keepAliveTime <= 0)
throw new IllegalArgumentException("Core threads must have nonzero keep alive times");
if (value != allowCoreThreadTimeOut) {
allowCoreThreadTimeOut = value;
if (value)
interruptIdleWorkers();
}
}
unit 空间线程存活时间单位
the time unit for the {@code keepAliveTime} argument keepAliveTime的计量单位 配合 keepAliveTime参数使用
this.keepAliveTime = unit.toNanos(keepAliveTime);
TimeUnit 枚举
NANOSECONDS //Time unit representing one thousandth of a microsecond 纳秒单位 表示千分之一微秒的时间单位
MICROSECONDS //Time unit representing one thousandth of a millisecond 微秒单位 表示千分之一毫秒的时间单位
MILLISECONDS //Time unit representing one thousandth of a second 毫秒单位 表示千分之一秒的时间单位
SECONDS //Time unit representing one second 秒单位 表示一秒的时间单位
MINUTES //Time unit representing sixty seconds 分钟单位 表示六十秒的时间单位
HOURS //Time unit representing sixty minutes 小时单位 表示六十分钟的时间单位
DAYS //Time unit representing twenty four hours 天单位 表示24小时的时间单位
workQueue 工作队列
the queue to use for holding tasks before they are executed. This queue will hold only the {@code Runnable} tasks submitted by the {@code execute} method. 在执行任务之前用于保存任务的队列。此队列将只保存由{@code execute}方法提交的{@code Runnable}任务。
新任务被提交后,会先进入到此工作队列中,任务调度时再从队列中取出任务。jdk中提供了四种工作队列:
ArrayBlockingQueue
基于数组的有界阻塞队列,按FIFO排序。新任务进来后,会放到该队列的队尾,有界的数组可以防止资源耗尽问题。当线程池中线程数量达到corePoolSize后,再有新任务进来,则会将任务放入该队列的队尾,等待被调度。如果队列已经是满的,则创建一个新线程,如果线程数量已经达到maxPoolSize,则会执行拒绝策略。
LinkedBlockingQueue
基于链表的无界阻塞队列(其实最大容量为Interger.MAX),按照FIFO排序。由于该队列的近似无界性,当线程池中线程数量达到corePoolSize后,再有新任务进来,会一直存入该队列,而不会去创建新线程直到maxPoolSize,因此使用该工作队列时,参数maxPoolSize其实是不起作用的。
SynchronousQuene
一个不缓存任务的阻塞队列,生产者放入一个任务必须等到消费者取出这个任务。也就是说新任务进来时,不会缓存,而是直接被调度执行该任务,如果没有可用线程,则创建新线程,如果线程数量达到maxPoolSize,则执行拒绝策略。
PriorityBlockingQueue
具有优先级的无界阻塞队列,优先级通过参数Comparator实现。
具体实现请看:java.util.concurrent 包下
threadFactory 线程工厂
the factory to use when the executor creates a new thread 执行程序创建新线程时要使用的工厂
自定义创建线程的工厂,创建一个新线程时使用的工厂,可以用来设定线程名、是否为daemon线程等等
handler 拒绝策略
the handler to use when execution is blocked because the thread bounds and queue capacities are reached 当执行因达到线程边界和队列容量而阻塞时使用的处理程序
当工作队列中的任务已到达最大限制,并且线程池中的线程数量也达到最大限制,这时如果有新任务提交进来,该如何处理呢。这里的拒绝策略,就是解决这个问题的,jdk中提供了4中拒绝策略:都实现了RejectedExecutionHandler 接口的rejectedExecution 方法
CallerRunsPolicy
A handler for rejected tasks that runs the rejected task directly in the calling thread of the {@code execute} method,unless the executor has been shut down, in which case the taskis discarded. 一个被拒绝任务的处理程序,它在{@code execute}方法的调用线程中直接运行被拒绝的任务,除非执行器已经关闭,在这种情况下任务将被丢弃。
该策略下,在调用者线程中直接执行被拒绝任务的run方法,除非线程池已经shutdown,则直接抛弃任务。
/**
* A handler for rejected tasks that runs the rejected task
* directly in the calling thread of the {@code execute} method,
* unless the executor has been shut down, in which case the task
* is discarded.
*/
public static class CallerRunsPolicy implements RejectedExecutionHandler {
/**
* Creates a {@code CallerRunsPolicy}.
*/
public CallerRunsPolicy() { }
/**
* Executes task r in the caller's thread, unless the executor
* has been shut down, in which case the task is discarded.
*
* @param r the runnable task requested to be executed
* @param e the executor attempting to execute this task
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
r.run();
}
}
}
AbortPolicy
A handler for rejected tasks that throws a {@code RejectedExecutionException}.一个被拒绝任务的处理程序,它抛出一个{@code RejectedExecutionException}。
该策略下,直接丢弃任务,并抛出RejectedExecutionException异常。
/**
* A handler for rejected tasks that throws a
* {@code RejectedExecutionException}.
*/
public static class AbortPolicy implements RejectedExecutionHandler {
/**
* Creates an {@code AbortPolicy}.
*/
public AbortPolicy() { }
/**
* Always throws RejectedExecutionException.
*
* @param r the runnable task requested to be executed
* @param e the executor attempting to execute this task
* @throws RejectedExecutionException always
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException("Task " + r.toString() +
" rejected from " +
e.toString());
}
}
DiscardPolicy
A handler for rejected tasks that silently discards the rejected task.被拒绝任务的处理程序,该处理程序将以静默方式丢弃被拒绝的任务。
该策略下,直接丢弃任务,什么都不做。
**
* A handler for rejected tasks that silently discards the
* rejected task.
*/
public static class DiscardPolicy implements RejectedExecutionHandler {
/**
* Creates a {@code DiscardPolicy}.
*/
public DiscardPolicy() { }
/**
* Does nothing, which has the effect of discarding task r.
*
* @param r the runnable task requested to be executed
* @param e the executor attempting to execute this task
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
}
}
DiscardOldestPolicy
A handler for rejected tasks that discards the oldest unhandled request and then retries {@code execute}, unless the executor is shut down, in which case the task is discarded.一个被拒绝任务的处理程序,它丢弃最老的未处理请求,然后重试{@code execute},除非执行程序被关闭,在这种情况下任务被丢弃。
该策略下,抛弃进入队列最早的那个任务,然后尝试把这次拒绝的任务放入队列
/**
* A handler for rejected tasks that discards the oldest unhandled
* request and then retries {@code execute}, unless the executor
* is shut down, in which case the task is discarded.
*/
public static class DiscardOldestPolicy implements RejectedExecutionHandler {
/**
* Creates a {@code DiscardOldestPolicy} for the given executor.
*/
public DiscardOldestPolicy() { }
/**
* Obtains and ignores the next task that the executor
* would otherwise execute, if one is immediately available,
* and then retries execution of task r, unless the executor
* is shut down, in which case task r is instead discarded.
*
* @param r the runnable task requested to be executed
* @param e the executor attempting to execute this task
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
e.getQueue().poll();
e.execute(r);
}
}
}
Java 线程池工作过程
- 线程池刚创建时,里面没有一个线程。任务队列是作为参数传进来的。不过,就算队列里面有任务,线程池也不会马上执行它们。
- 当调用 execute() 方法添加一个任务时,线程池会做如下判断:
a) 如果正在运行的线程数量小于 corePoolSize,那么马上创建线程运行这个任务;
b) 如果正在运行的线程数量大于或等于 corePoolSize,那么将这个任务放入队列;
c) 如果这时候队列满了,而且正在运行的线程数量小于 maximumPoolSize,那么还是要创建非核心线程立刻运行这个任务;
d) 如果队列满了,而且正在运行的线程数量大于或等于 maximumPoolSize,那么线程池
拒绝策略则会看你的 RejectExecutionHandle。 - 当一个线程完成任务时,它会从队列中取下一个任务来执行。
- 当一个线程无事可做,超过一定的时间(keepAliveTime)时,线程池会判断,如果当前运行的线程数大于 corePoolSize,那么这个线程就被停掉。所以线程池的所有任务完成后,它最终会收缩到 corePoolSize 的大小